Soldato
I had a nose on Wiki on expansions for Sims 3, then found out that a sequel is coming out in Q4 this year. Any idea what they'll add in the new game? Anyone a fan of the series?
Sims 1, 2001 (I know I was a year late) - loved it though, was a new idea at the time. The in-game music was inspiring, loved the Latin stuff. The chemistry lab was fun, making potions that changed character stats. Lots of custom content to download over 56k dial-up (lol), and there were external apps where you could make your own props. Some mods crashed the game, but I had an app called "Sims PC Files Cop" that sorted out conflicting files.
Sims 2, 2004 - the first game with a 3D engine. Nice graphics, but I just couldn't get into it. I didn't find the in-game music as inspiring, and there were hardly any custom content / mods / apps available on the net. I'm stroking against the grain here, as most people seem to prefer Sims 2 out of the series.
Sims 3, 2009 - I really got into this, more so than Sims 1. Update in graphics, and a few neighbourhoods to try out. It appeared to have included Hot Date as qwll A you could go "down town" with just the Sims 3 base game. I bought the game when it came out and there was lots of custom stuff on the word go. Mods as well e.g. extra sliders on the create-a-sim screen. The only drawback is that the license numbers are tied into an EA account and you can't transfer / gift them like you can on Steam.
2009 is 5 years ago now, but at the time, I would say that Sims 3 was the brenchmark game for detailed computer sprites. It made WoW look outdated. I'm looking forwards to see what graphics / sprites update EA does for their new game.
Sims 1, 2001 (I know I was a year late) - loved it though, was a new idea at the time. The in-game music was inspiring, loved the Latin stuff. The chemistry lab was fun, making potions that changed character stats. Lots of custom content to download over 56k dial-up (lol), and there were external apps where you could make your own props. Some mods crashed the game, but I had an app called "Sims PC Files Cop" that sorted out conflicting files.
Sims 2, 2004 - the first game with a 3D engine. Nice graphics, but I just couldn't get into it. I didn't find the in-game music as inspiring, and there were hardly any custom content / mods / apps available on the net. I'm stroking against the grain here, as most people seem to prefer Sims 2 out of the series.
Sims 3, 2009 - I really got into this, more so than Sims 1. Update in graphics, and a few neighbourhoods to try out. It appeared to have included Hot Date as qwll A you could go "down town" with just the Sims 3 base game. I bought the game when it came out and there was lots of custom stuff on the word go. Mods as well e.g. extra sliders on the create-a-sim screen. The only drawback is that the license numbers are tied into an EA account and you can't transfer / gift them like you can on Steam.
2009 is 5 years ago now, but at the time, I would say that Sims 3 was the brenchmark game for detailed computer sprites. It made WoW look outdated. I'm looking forwards to see what graphics / sprites update EA does for their new game.