Soldato
Same cost as the console and allows you to play existing PS4 games on a virtual big screen.
Great price and will certainly help with the VR adoption rate.
Great price and will certainly help with the VR adoption rate.
Looks like Move controllers and camera aren't included in the price.
Same cost as the console and allows you to play existing PS4 games on a virtual big screen.
Great price and will certainly help with the VR adoption rate.
So that's another *<£50 onto the cost for the camera and 2 move controllers, still way cheaper than a high end gaming pc and the Rift/Vive setups even if it isnt as advanced.
*camera can be bought for 35 and each psmove controller can be found for a fiver.
I'm worried about some of the compromises Sony made to fit it into their lower price point. Having used OR before - it's not the lower resolution that worries me, I can understand and deal with that, but the restricted 100 degree field of view. Having used a variety of VR solutions in development (various iterations of OR and others ) going from 225 degree FOV to 140 degree FOV felt a bit .. Boxed in, like a horse with blinkers on. I can't imaging how 100deg will feel
100 degree FOV is perfectly fine and in line with most other consumer VR solutions out currently. cardboard being the lowest, gearvr ~94, rift ~110, vive is 110.
225 degree FOV at these resolutions would look horrendous. The one thing PSVR has over the Rift and Vive is an RGB display instead of pentile. That alone will offer a higher perceived resolution despite it being only 1920*1080.
I wonder how glasses wearers will cope with this? Or will it be a complete no go?
I wonder how glasses wearers will cope with this? Or will it be a complete no go?
It's easy for glasses-wearers to leave their specs on and find the best positioning without squeezing too tight.