Raceroom Experience

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9 Nov 2004
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West Midlands
I tried RaceRoom Experience a week or so ago, just the free content and really like it, the sound and handling and so on.

The one thing that confuses me though is the content, which I know you have to purchase and can be either as standalone cars/tracks or packs.

But here is what I am a bit unsure of how best to go about getting additional paid content and getting the best value for my money.

I've noticed that the packs often overlap the same tracks, so just as an example the DTM Experience Pack might have a track or two that overlaps with the ADAC GT Masters Experience 2014 pack.

Am I right in thinking that if I buy the pack that interests me the most initially the best thing to then do to add another series is to buy the content individually (not duplicating tracks) or am I still best to buy the packs?

I hope that makes sense and isn't a stupid question due to me overlooking something somewhere, any tips are appreciated when it comes to RaceRoom, thanks.
 
Soldato
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23 Jul 2009
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Are you asking whether it is possible to purchase things twice?

If so then not exactly. Here is an example -

Pack A includes tracks 1,2 and 3.

Pack B includes tracks 1,5 and 6.

Say you purchase Pack A and then decide you also want Pack B. Raceroom will not charge you the full price for Pack B because it contains content you already own.

I think I've got that right lol
 
Soldato
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18 Oct 2002
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Hear, their, everyware ;)
It works out what you already have bought and will charge you a percentage discount, for example -50% (It will actually show up as (-50%) if you already own half the new content you are looking at, but be careful as some of it might just be car skins that you have not got, not actual new cars, you can always see what you already own from your profile page.
 
Soldato
Joined
7 Aug 2013
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3,510
I really need to buy the Nordschleife for this game.

While it's spectacular in AC already, it's also amazingly well done here, with what I think is better lighting, but more important - more exciting sound. I think the track is dreadful for actual competitive racing, so the whole thrill of it is the excitement of the driving and some great sound makes such a huge difference.
 
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8 Jun 2006
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leicester
Am currently looking at buying a pack,tracks and cars,just had an hour on the "demo",and am very pleased with the feel of the cars,and the vastly improved ui,it was the ui that put me off the game to start with.
 
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8 Jul 2014
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2,157
Location
Hampshire
I wish SimBin would design a decent damage model and weather, rather than add-on car DLC.

Next up, BTCC and STCC (the Swedish tracks were my favourite from Race07) but would prefer the above (damage/weather) addressed first.
 
Soldato
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Update recently released

11-15-2016

Game:

Added new content for upcoming releases and competitions.

Unified Experiences and moved some of the experience specific settings to R3E.

Added “Depth of Field” visual effect. Active in TV cameras, Hood camera, Action cameras and Free Camera. CTRL-M enables a simple UI to adjust the blurring effects and focus position.

Shared Memory API overhaul, added various additional data and potential for backward compatibility starting this patch.

Added support for SimXperience Accuforce steering wheel.

Extended freedom of movement for the freecam and added two modes for it: “Attached to the car position and its rotation” and “Attached to the car position only”. Pressing the key bound to free cam will cycle through the three modes.

When under a slow-down penalty, collisions with the car are disabled.

When under a slow-down penalty, the amount of speed the player is still allowed to carry has been increased, but keep in mind you will be giving back any time gained at a slower rate by driving faster.

Fixed an issue where the ghost car was producing audio while waiting for the player’s car at the S/F line.

Fixed so compact data display shows fuel in gallons if mph/imperial units are selected.

Fixed replays missing the first 60 seconds of a race by pausing replay recording during garage phase.

Re-enabled hud during garage phase while waiting on the grid.

Changed position bar so it doesn’t display information during garage phase.

Fixed the issue where you would get disqualified immediately after the lights in hillclimb tracks.

Fixed using arrow keys for increase/decrease in pit menu going through settings very fast.

Fixed a crash that was occurring when leaving a Hillclimb session after finishing a run.

Fixed rear lights flashing when pressing the headlights button

Ensured that certain reset commands are sent to DirectInput devices when effects are disabled.

Changed “off” steerForceVibe period to be 2000000.

Increased maximum execution time for all communications from 30 seconds to a minute or higher.

Disabled FFB when reaching the spring based lock if it's active.

Cleaned up the ffb code a bit while fixing the above issue. Removed mimic code and made sure all ffb effects are turned off during AI control.

Fixed game crashing while navigating in the portal while in a competition session.

Fixed an issue with damage when downshifting without clutch.

Disabled foreground window lock when playing fullscreen.

Disabled game minimizing when losing focus.

Fixed game crashing/freezing when pressing pit request button while no audio device is connected.

Changed throttle pedal zero magnitude and vibe slope default values to 0.


Multiplayer:

Added 2 race format and reversed grids.

The netcode is now IPv6 compatible.

Removed some unused functions from netcode that were somehow triggering crashes for some players.

Potentially fixed an issue where cars not within Peer to Peer range would become invisible.

We now allow duplicate server names to avoid admins not being able to access their settings if a condition such as their IP changes. (Also means we no longer have to remove their names from the associated server list manually).

Added so the associated server list clears names that have been inactive for 30 days.

Removed the gridwalk camera phase since it’s irrelevant with the introduction of garage phase.

Fixed issue with xinput controllers ending up in an unusable state after disconnect/reconnect/usb port switch etc.

Fixed issue with opponent cars briefly disappearing during starting light phase.


Sounds, Cameras, Physics, AI:

Significant AI logic improvements.

Added punctures to the tire model. Past the lowest possible wear value, tires have a chance to puncture.

It is now impossible to disable autoclutch aid on sequential gearbox’d cars.

DRS effects on the aerodynamics of the car have been reworked

DRS allowance is now 3 activations per lap with a gap detection of 1 second at the S/F line.

Push 2 Pass is now disabled in qualifying and competitions to comply with the changes made in 2016 to the Audi Sport TT Cup official rules and regulations.

Downshifting without clutch on a H-Pattern gearbox now properly damages the gearbox.

BMW 635 : Interior cockpit texture update

BMW M1 Procar : Better standing starts for AI, made AI less easily roll up on curbs.

DTM : DRS adjustment to previous seasons so they also benefit from DRS aerodynamics improvements.

DTM 1992 : Removed Traction Control ranges

Ford Mustang GTO : Coast revs sounds adjustments in cockpit.

Formula cars : New internal gearshifts sounds (except the Junior which is H-pattern)

Silhouette class cars now have new action cameras

WTCC 2015 : AI optimizations for new code

Hockenheim : AI optimizations for new code

Indianapolis : New sets of TV cameras (reminder : use End key to cycle through them)

Laguna Seca : New sets of TV cameras

Lausitzring : New sets of TV cameras

Macau : AI optimization for new code. Hairpin is a no-overtake zone (for AI only for now, until we have a flag system for players)

Monza : New sets of TV cameras

Moscow : AI Optimizations for new code on the FIM layout

Norisring : New sets of TV cameras, AI optimizations for new code

Paul Ricard : AI optimizations for new code, tweaks to cut corridors

Portimao : New sets of TV cameras, AI optimizations for new code

Slovakiaring : Sector gates are now matching the real track

Sonoma Raceway : AI Optimizations for new code

Spa-Francorchamps : Runoff tarmac areas now properly have lowered grip, fixed faulty cut rules near the pit exit on Combined and Classic layouts

Zandvoort : AI optimizations for new code

Art:

LOD system improvements on many cars

Adjustment of distances for the fog effects for smoother transitions on zoomed cameras

DTM tracks have received their 2016 season advertisement dressing as well as various bug fixes

Audi TT cup : adjustment to the invisible collision box of the car, size adjustment of the drop shadow area under the car.

BMW 635 : Fixed a hole in the engine bay when the front of the car is damaged

Chevrolet Camaro GT3 : Fixed a slight blurb of paint on the trunk of livery #16

Mercedes SLS GT3 : Fixed an issue with the visual damage on the hood, fixed a few issues on various liveries

Volvo 240T : Interior textures update

Hockenheim : Updates of the 3D curbs, various bug fixes

Hungaroring : Updates of the 3D curbs, various bug fixes

Oschersleben : Updates of the 3D curbs, slight tweaks to camber and elevation in certain areas, reduced some nasty bumps on the track surface.

Macau : Resurfaced the track to be less bumpy, various bug fixes

Monza : Visual tweaks

Nuerburgring : Distance markers for the chicane are now visible, various bug fixes.

Spa-Francorchamps : Fixed various bugs, added one advertisement location at La Source.

Zandvoort : Made the exit curb at turn 4 (Hugenholtzbocht) 20 meters longer.

Portal & Backend

Revamped Portal Store with new theme and new structure.

Fixed some issues with certain special characters causing issues in initial username on new accounts.

Implemented Essential Packs and Car Class Packs.

New car : X-BOW RR https://forum.sector3studios.com/index.php?threads/ktm-x-bow-rr.5823/

Update review -

 
Associate
Joined
28 Nov 2016
Posts
460
whats the best and cheapest way to get into this? ill be using a ps4 pad to drive with, so maybe this will be too sim for me?

also are the offline championships v AI any good?
 
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