Rising Storm 2: Vietnam

Soldato
Joined
21 Dec 2002
Posts
4,202
Location
England
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http://www.risingstorm2.com/


The sequel to PC Gamer's 2013 multiplayer game of the year.

For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles and man-portable grenade launchers.

Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam war.

RS2:Vietnam Features

ASYMMETRICAL WARFARE

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UNITED STATES
The United States Armed Forces, with state-of-the-art weapons, powerful air support, and napalm sought to destroy the threat of Communism in Vietnam.

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NORTH VIETNAM
North Vietnamese forces used stealth, traps, improvised weaponry, coupled with the ability to move with ease through their home front made them a force to be reckoned with.

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CONVENTIONAL VS GUERRILLA FORCES

Each of the armies in Rising Storm 2: Vietnam uses different tactics and abilities to gain victory over their enemy. The US Armed Forces use the era's most powerful weapons and conventional military tactics, and can call in gunships, napalm, and recon aircraft to pinpoint and destroy the North Vietnamese forces.

The NVA and Viet Cong, conversely, make use of improvised weapons, traps, ambushes and guerrilla warfare to outwit and outmanoeuvre the enemy, and can make use of the enhanced logistics provided by the Ho Chi Minh trail

DETAIL & AUTHENTICITY

HISTORICAL DETAILS

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Period-accurate weapons, uniforms, gear and maps make RS2: Vietnam an accurate, true-to-life representation of the Vietnam War. Careful research and attention to detail has gone into every location, weapon, sound and army depicted in the game.

WEAPON BALLISITICS

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In a game where every shot counts, realistic ballistic modelling is vital. Range the enemy, dial in your sights and fire! All weapons are fine-tuned to their real-life counterparts, so whether you're using a shotgun, a sniper rifle or a grenade launcher you will experience a true-to-life, authentic first-person shooter.

DETAILED CHARACTERS

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Every soldier has a role on the battlefield, with different weapons, gear and uniforms researched for historical accuracy. Combining these roles tactically and making use of traps, smoke and loadouts can give your team the advantage in controlling the flow of battle.

WEAPON HANDLING

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Weapons handling has been updated to include recoil-induced sight misalignment, to accurately depict the automatic weapons of the era. Weapons also have features such as collapsible stocks, multiple fire modes and detachable bayonets, allowing for a variety of playstyles.

JUNGLE

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The lush jungles of Vietnam were a prime opportunity for ambushes, hidden VC camps and deadly traps, laid in the thick undergrowth. Watch your step!

RURAL


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Rice paddies and farmland made for a beautiful backdrop against which many of Vietnam's bloodiest battles were fought. Open fields make for long lines of sight, so be prepared to pop some smoke.

URBAN

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The towns and cities of Vietnam often played host to intense urban firefights, and building-to-building CQB through the homes and businesses of the native Vietnamese.

SQUADS & COMMAND

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CREATE SQUADS WITH FRIENDS
Want to co-ordinate with comrades you know and trust? RS2's new Squad System allows players to create, name and lock custom squads. Doing so is easy, and allows for varied and intimate team-play, with friends or strangers.

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SQUAD BENEFITS
Playing in a squad provides a host of benefits, including dedicated squad text and VOIP chat, and score bonuses for specific actions. Defending your Squad Leader, working together to capture objectives and assisting your team all yield significant points.

NEW GAMETYPES

TERRITORY

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A classic game mode, returning from previous instalments of the Red Orchestra and Rising Storm franchises, Territories sees combatants fighting to capture objectives in an effort the dominate the battlefield.

SKIRMISH

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A brand new game mode, designed for smaller, 8 v 8 battles. In Skirmish you must constantly capture objectives to increase the time in your spawn window. Once that window closes, the fight becomes a tense single-life mode to be the last man standing.

UNANNOUNCED MODE

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An unannounced mode, coming soon!

LARGE-SCALE BATTLES

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LARGE & REALISTIC LEVELS

Experience Vietnam in huge levels, based on real-world battles and real locations. Fight through historically recreated city streets and rural rice fields, with huge engagement distances to cover and support for dynamic battles and intense firefights.


UP TO 64 PLAYER SERVERS

Fight in all-out war in 32-a-side conflicts with support for multiple squads and rewarding team-play. Play on maps designed to support fighting on multiple fronts, and use the new squad system and commander abilities to defeat the enemy!

SDK & STEAM WORKSHOP

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UNREAL ENGINE 3 SDK
RS2: Vietnam comes bundled with its own SDK, which should look familiar to anyone familiar with the Unreal Engine 3 workflow. A tried-and-tested editor, used by the developers when actually creating RS2 comes with the game completely free!


IMPROVED MOD SUPPORT
Improved back-end systems, such as engine-based mantling and bipod deployment make creating custom maps a significantly more user-friendly experience compared to RO2/RS1. Create your own battles, armies and content with ease!


STEAM WORKSHOP
Create your own content and host it on Steam Workshop for other players to easily download. RS2 comes with full Steam Workshop support, making finding and installing mods, custom maps and other content simple and easy.
 
Last edited:
Permabanned
Joined
8 Jan 2010
Posts
10,264
Location
UK
I love the era but RS was too campy for my liking. Based on that video though why haven't TWI used UE3 like in Killing Floor 2? The trailer looked like a game from 2009.
 
Caporegime
Joined
22 Nov 2005
Posts
45,164
vietnam is usually the worst crappy war games imo.

you'd think vietnam was all jungles filled with corridors from how old war games were.

hopefully these guys can do it jutice
 
Soldato
Joined
12 Jan 2004
Posts
5,406
Location
London
definitely be getting this, i just with there was a way to sort out dynamic maps, because once you get to know them it all becomes more tactical rather than the ahhhh Vietnam! experience.
 
Soldato
Joined
30 Aug 2006
Posts
3,350
Is there any idea of a rough ETA ?

Im so glad this is coming out. Just started again on Rising Storm and although im dying loads i love it.
 
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