Soldato
Hello any AMD users here use RadeonPro? The program is superb and feature rich
- New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.
- New: DVC can be activated/deactivated during the game with SHIFT+HOME key
- New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
- New: DFC can be activated/deactivated during the game with SHIFT+END key
- New: DFC feature's frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it
- New: Lock frame rate up to monitor's refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.
Release Notes - 03/29/2013 – New build 1.1.1.0
http://www.radeonpro.info/changelog/
Coming Soon RP 2.0
Screenshots From RadeonPro 2.0
If you use an AMD card I highly recommend using this Program, even if its just for the Vsync option.
Beta Release - Current build:
1.1.1.0 13/Apr/2013
http://www.radeonpro.info/download/
Game Tweaks
Fifa force 120hz
With-out RP
With RP forced 120hz
Force any game witch don't support Vsync for example Metro 2033
Force games witch don't support Ambient Occlusion for example TF2 or CSGO
- New: Dynamic Vsync Control (DVC) support. This feature controls how vertical synchronization is applied at rendering time, automatically turning it off when frame rate is below monitor's refresh rate to reduce stuttering and turning it on when framerate is above or equal to monitor's refresh rate, improving smoothness.
- New: DVC can be activated/deactivated during the game with SHIFT+HOME key
- New: Dynamic Framerate Control (DFC) support. This feature acts like a frame rate limiter with smoothness control, just set a frame rate target and RadeonPro will try to keep it as close as possible while maintaining frame rendering times close to each other to avoid stuttering.
- New: DFC can be activated/deactivated during the game with SHIFT+END key
- New: DFC feature's frame rate target is adjustable in real time, press SHIFT+INSERT to increase the limit and SHIFT+DELETE to decrease it
- New: Lock frame rate up to monitor's refresh rate. This feature limits internal frame rendering times accordingly to refresh rate (i.e. 60 Hz = 16.67 ms) instead of waiting vertical retrace.
Release Notes - 03/29/2013 – New build 1.1.1.0
http://www.radeonpro.info/changelog/
Coming Soon RP 2.0
New and improved features
Completely redesigned UI.
New profile management with master (template) profiles, meaning you can create a template profile (let’s say SMAA Ultra and DVC is active) and name it like SMAA+DVC, after that it’s possible to assign those template profiles for any game profile that will inherit all settings from the master profile along with own game profile’s settings.
New profile assignments: a profile is no longer linked to an executable like in RP 1.xx making possible to share a single profile among several games.
Improved monitoring now catches games executed as admin so games started by launchers with elevated privileges will also be detected.
Movie recording function does not lock the framerate automatically so it’s possible to record at 30 FPS and still play at 60 FPS.
CPU clock/temperatures/load(%) and RAM usage can be displayed in OSD.
Improved media organization: movies, screenshots and benchmarks are now categorized and grouped by game and can be browsed and viewed right from infinity’s UI.
Cloud storage functions allow easy sharing of screenshots. Also, all games profiles can be uploaded to the cloud and can be synchronized with other computers owned by you.
The RadeonPro Support Service is no longer used.
Stuff going to be added soon
Mobile app with complete monitoring: FPS and GPU/CPU monitoring + graphical charts of current running game.
Live adjustments of post-processing effects including SweetFX settings using the app. Users will also be able to download profiles made available from other RadeonPro Community users and apply those profiles from the app without leaving the game. Of course not all settings can be applied without a game restart, but most post-processing effects will be in effect right after the profile is loaded up from the app.
Movie recording with real time AVC/H.264 encoding by GPU using AMD’s VCE (up to 1080p) – I already got the encoding working on GPU and it’s fast, but need to change the container format to MKV as AVI doesn’t play well with AVC/H.264 and that should take some extra time. About VCE, the only downside is the encoding size which will be limited to 1920×1080 and that’s a bit sad…
Live adjustments of post-processing effects via infinity’s in-game overlay.
New and improved features
Completely redesigned UI.
New profile management with master (template) profiles, meaning you can create a template profile (let’s say SMAA Ultra and DVC is active) and name it like SMAA+DVC, after that it’s possible to assign those template profiles for any game profile that will inherit all settings from the master profile along with own game profile’s settings.
New profile assignments: a profile is no longer linked to an executable like in RP 1.xx making possible to share a single profile among several games.
Improved monitoring now catches games executed as admin so games started by launchers with elevated privileges will also be detected.
Movie recording function does not lock the framerate automatically so it’s possible to record at 30 FPS and still play at 60 FPS.
CPU clock/temperatures/load(%) and RAM usage can be displayed in OSD.
Improved media organization: movies, screenshots and benchmarks are now categorized and grouped by game and can be browsed and viewed right from infinity’s UI.
Cloud storage functions allow easy sharing of screenshots. Also, all games profiles can be uploaded to the cloud and can be synchronized with other computers owned by you.
The RadeonPro Support Service is no longer used.
Stuff going to be added soon
Mobile app with complete monitoring: FPS and GPU/CPU monitoring + graphical charts of current running game.
Live adjustments of post-processing effects including SweetFX settings using the app. Users will also be able to download profiles made available from other RadeonPro Community users and apply those profiles from the app without leaving the game. Of course not all settings can be applied without a game restart, but most post-processing effects will be in effect right after the profile is loaded up from the app.
Movie recording with real time AVC/H.264 encoding by GPU using AMD’s VCE (up to 1080p) – I already got the encoding working on GPU and it’s fast, but need to change the container format to MKV as AVI doesn’t play well with AVC/H.264 and that should take some extra time. About VCE, the only downside is the encoding size which will be limited to 1920×1080 and that’s a bit sad…
Live adjustments of post-processing effects via infinity’s in-game overlay.
Completely redesigned UI.
New profile management with master (template) profiles, meaning you can create a template profile (let’s say SMAA Ultra and DVC is active) and name it like SMAA+DVC, after that it’s possible to assign those template profiles for any game profile that will inherit all settings from the master profile along with own game profile’s settings.
New profile assignments: a profile is no longer linked to an executable like in RP 1.xx making possible to share a single profile among several games.
Improved monitoring now catches games executed as admin so games started by launchers with elevated privileges will also be detected.
Movie recording function does not lock the framerate automatically so it’s possible to record at 30 FPS and still play at 60 FPS.
CPU clock/temperatures/load(%) and RAM usage can be displayed in OSD.
Improved media organization: movies, screenshots and benchmarks are now categorized and grouped by game and can be browsed and viewed right from infinity’s UI.
Cloud storage functions allow easy sharing of screenshots. Also, all games profiles can be uploaded to the cloud and can be synchronized with other computers owned by you.
The RadeonPro Support Service is no longer used.
Stuff going to be added soon
Mobile app with complete monitoring: FPS and GPU/CPU monitoring + graphical charts of current running game.
Live adjustments of post-processing effects including SweetFX settings using the app. Users will also be able to download profiles made available from other RadeonPro Community users and apply those profiles from the app without leaving the game. Of course not all settings can be applied without a game restart, but most post-processing effects will be in effect right after the profile is loaded up from the app.
Movie recording with real time AVC/H.264 encoding by GPU using AMD’s VCE (up to 1080p) – I already got the encoding working on GPU and it’s fast, but need to change the container format to MKV as AVI doesn’t play well with AVC/H.264 and that should take some extra time. About VCE, the only downside is the encoding size which will be limited to 1920×1080 and that’s a bit sad…
Live adjustments of post-processing effects via infinity’s in-game overlay.
New and improved features
Completely redesigned UI.
New profile management with master (template) profiles, meaning you can create a template profile (let’s say SMAA Ultra and DVC is active) and name it like SMAA+DVC, after that it’s possible to assign those template profiles for any game profile that will inherit all settings from the master profile along with own game profile’s settings.
New profile assignments: a profile is no longer linked to an executable like in RP 1.xx making possible to share a single profile among several games.
Improved monitoring now catches games executed as admin so games started by launchers with elevated privileges will also be detected.
Movie recording function does not lock the framerate automatically so it’s possible to record at 30 FPS and still play at 60 FPS.
CPU clock/temperatures/load(%) and RAM usage can be displayed in OSD.
Improved media organization: movies, screenshots and benchmarks are now categorized and grouped by game and can be browsed and viewed right from infinity’s UI.
Cloud storage functions allow easy sharing of screenshots. Also, all games profiles can be uploaded to the cloud and can be synchronized with other computers owned by you.
The RadeonPro Support Service is no longer used.
Stuff going to be added soon
Mobile app with complete monitoring: FPS and GPU/CPU monitoring + graphical charts of current running game.
Live adjustments of post-processing effects including SweetFX settings using the app. Users will also be able to download profiles made available from other RadeonPro Community users and apply those profiles from the app without leaving the game. Of course not all settings can be applied without a game restart, but most post-processing effects will be in effect right after the profile is loaded up from the app.
Movie recording with real time AVC/H.264 encoding by GPU using AMD’s VCE (up to 1080p) – I already got the encoding working on GPU and it’s fast, but need to change the container format to MKV as AVI doesn’t play well with AVC/H.264 and that should take some extra time. About VCE, the only downside is the encoding size which will be limited to 1920×1080 and that’s a bit sad…
Live adjustments of post-processing effects via infinity’s in-game overlay.
Screenshots From RadeonPro 2.0
If you use an AMD card I highly recommend using this Program, even if its just for the Vsync option.
Beta Release - Current build:
1.1.1.0 13/Apr/2013
http://www.radeonpro.info/download/
Game Tweaks
Fifa force 120hz
With-out RP
With RP forced 120hz
Force any game witch don't support Vsync for example Metro 2033
Force games witch don't support Ambient Occlusion for example TF2 or CSGO
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