Let us not forget, Rockstar just spent the last 5-6 months getting the PS3 version up to scratch.
So you have it on good authority that the 360 version was sitting around finished for all that time do you?
Let us not forget, Rockstar just spent the last 5-6 months getting the PS3 version up to scratch.
So you have it on good authority that the 360 version was sitting around finished for all that time do you?
Yeah, I thought that was the case with CPU and GPU's. Pretty even really, graphics to physics, shaders to AI, etc...
I'm not sure about bettering it, but I see no reason for it to be matched. I'm not saying they couldn't better it, anything is possible, but it takes longer to develop at extra cost on PS3, so I'd expect them to get even performances and then ship.
I'll agree with performances on Rockstars games, I've always thought they've been given an easy ride as people enjoy the controversy of their games, or the idea that Rockstar push boundaries, games like Manhunt & State of Emergency seem to have had popularity based on shock factor, rather than quality, this is something that could probably be labelled at all their games. I can't comment on Bully as I've never fancied it, and I didn't like Table Tennis either. You could argue, the only game series of true quality Rockstar has delivered is GTA IV and as you say, the performance in their games can be questioned all the way back to GTA III.
When comparing a game that is released on both consoles at the same time in most, if not all, games the 360 wins as it would take them extra time to get the PS3 version running well which most of the time they don't do.In other words when it has been on both platforms so acomparison could be madethe 360 wins. Or when they cannot be compapred like for like the PS3 wins![]()
I agree pretty much with all of that, even though I believe that multi-platform games could be better on the PS3 it is undoubtedly questionable, and like you say from a business point of view even if they could be bettered why would they, I'd also "expect them to get even performances and then ship.".
When comparing a game that is released on both consoles at the same time in most, if not all, games the 360 wins as it would take them extra time to get the PS3 version running well which most of the time they don't do.
In games that are designed specifically for the PS3 the games look and run much better, obviously comparing them isn't possible.
That's not why they were laughing at youNot exactly, but more or less. People laughed at me or didn't believe me before, despite having a legitimate friend of a friend, it's just that and by default, people don't believe me.
The Xbox360 version has been tweaked, but the major work was on the PS3 release. There was quite a lot of truth to those rumours published in 2007.
but anyway, fair enough.I always heard that the PS3 version was only ever a couple of builds behind... roughly how long is a build, anyone know?When first buying my xbox 360, i was told by numerous staff, game enthusiasts that GTA IV wasn't being released on 360 until the PS3 version was up to scratch, as the xbox 360 was pretty much ready for shipping. Hence the wait.
I think that the differences in hardware between the PS3 and 360 are too great tbh. Sony should have made the PS3 hardware more like the 360's. It seems that Sony built a system which they think will run games much better than the competition when devs get used to it - the only problem with that is that if most games are multiplatform then these devs will never make the most of it.
I'll agree with performances on Rockstars games, I've always thought they've been given an easy ride...
http://rr.xbox360.ign.com/rrview/xbox360/grand_theft_auto_iv/827005/85099/I'm beginning to find it highly unusual the way in which Hilary Goldstein judges a game's visual quality.
He goes on record to the world, giving GTA4's graphics the maximum possible score, which is an extremely bold acclaim that very few games can achieve and so you would expect all areas of the visuals to be near perfect - this is totally not the case.
Once you've started the game proper, step out into the street and you can immediately expect to see mid-range to distant scenery swathed with aliasing and unpleasant blurring.
Goldstein tries to justify this, while also downplaying how obvious it really is:
"The level of detail is astounding. Liberty City feels alive and lived in. While there are some technical issues, the artistic merits push the score to the max. A true marvel."
Granted, certain sacrifices have to be made with any game's visuals to accomodate more visual content in other places, but given a score of 10 you would not expect to see such a smack-in-the-face obvious lack of clarity in your fundamental surroundings. At one point while I was playing, a group of trees from across the road appeared as though they were part of a watercolour painting, and the blurring was so severe it actually made my eyes squint. A true marvel.
Purely as a point of comparison and still on the subject of visuals, let's take a look at Goldstein's comments on Forza 2:
"The horizon is marred by a tremendous amount of jaggies as aliasing issues persist in pretty much every area of Forza 2."
"7.0 Graphics
Jaggies, jaggies, and more jaggies. At times, it appears this is LEGO Forza Motorsport 2.
60fps is welcome, though."
Behold the difference in his attitude here. He refers excessively to the aliasing in Forza 2, when in fact it's not nearly as noticeable as his statement would have you believe, and only momentarily does he acknowledge that reduced detail helps to ensure a good framerate. Not once has aliasing bothered me in Forza 2, yet I noticed it within seconds of playing GTA4.
Yes, Forza 2 is a simpler game and does not strive to pack in as much visual content, but it does not deserve to have its minimal imperfections slammed in this way when GTA4's much more abundant technical issues are going completely forgiven, such that the visuals earn the maximum possible score. This is absurd favoritism towards a game just because of the other qualities that lie within, and possibly due to genre preference as well.
When comparing a game that is released on both consoles at the same time in most, if not all, games the 360 wins as it would take them extra time to get the PS3 version running well which most of the time they don't do.
In games that are designed specifically for the PS3 the games look and run much better, obviously comparing them isn't possible.
That reminds me of this which I read the other day, about the IGN reviewer who gave GTA IV 10/10 in all categories...
http://rr.xbox360.ign.com/rrview/xbox360/grand_theft_auto_iv/827005/85099/
Forza 2 got slated for its graphics for having jaggies yet GTA IV got a 10, from the same reviewer. Did the media get bungs from Rockstar or did they all just lose their sense of objectivity?
Forza 2 isn't an open map. It's a set track. Far less work to do than there is in a massive 'living' city.
The point isn't whether Forza 2's graphics are better or worse than GTA IV's.
What is the point?
What he deemed a critical flaw in one game, He saw as fine and dandy in another.
I think that the differences in hardware between the PS3 and 360 are too great tbh. Sony should have made the PS3 hardware more like the 360's. It seems that Sony built a system which they think will run games much better than the competition when devs get used to it - the only problem with that is that if most games are multiplatform then these devs will never make the most of it.
I can't say I think it will ever happen but the 'one console future' argument makes a lot of sense. The amount of time and money spent making a game for all the different systems is most probably bumping up the cost of devopment considerably and this must have a knock on effect for the consumer!