Anyone else wish they'd release a proper client and wipe the game worlds clear, then start it from scratch - with none of the expansions?
I left the game a couple of years ago, tried a trial last year to see how the new ruleset works and didn't like it. I remember the game being far from perfect but it had a unique charm about it that I've struggled to find in any other MMORPG, the closest probably being Dark Age of Camelot.
Sure it was far from perfect, walk over a server line and wait 20-40 seconds as the server transfers you to the new one, in the mean time you're being eaten alive by some mongbat and black bear. Almost daily rollbacks on some servers due to the amount of duping that was going on and people constantly opening gates to random places which you happen to walk into due to the lag at Brit bank.
However the game did hold a lot of charm, you could interact with almost everything, the gameplay and character development were almost completely freeform with dozens upon dozens of skills you could chose from and tens of thousands of items to wear or use. Player crafted items were genuinely better than store bought and to get them you had to go visit the crafters house or speak to them in person to barter a price. None of these searchable lists, if you spotted someone else with a nice weapon you'd ask where the crafters house was so you could go see for yourself, they wouldn't give a "loc", they'd tell you the random location and you had to find it yourself.
Annoyance? no, more charm and far more realistic.
Want to be a bad guy? fine, become a murderer and have people after that bounty on your head, be a thief and *try* to rob people blind outside of the bank or, and this was my favourite method simply go for a walk and brush past them whilst furiously trying to get your steal command to select them - only to find you managed to steal a whole sprig of garlic :-/
Sometimes I think MMORPGs are simply too focused on two things these days, crafting and fighting. There's little player interaction and that little is generally quickly formed groups to complete a preset task, only to find that it splits 20secs after the task is complete.
Vive la UO!
I blame Kainz for this early morning rant after he posted these in IRC last night: http://www.flickr.com/photos/93054552@N00/sets/72157604220109831/
I left the game a couple of years ago, tried a trial last year to see how the new ruleset works and didn't like it. I remember the game being far from perfect but it had a unique charm about it that I've struggled to find in any other MMORPG, the closest probably being Dark Age of Camelot.
Sure it was far from perfect, walk over a server line and wait 20-40 seconds as the server transfers you to the new one, in the mean time you're being eaten alive by some mongbat and black bear. Almost daily rollbacks on some servers due to the amount of duping that was going on and people constantly opening gates to random places which you happen to walk into due to the lag at Brit bank.
However the game did hold a lot of charm, you could interact with almost everything, the gameplay and character development were almost completely freeform with dozens upon dozens of skills you could chose from and tens of thousands of items to wear or use. Player crafted items were genuinely better than store bought and to get them you had to go visit the crafters house or speak to them in person to barter a price. None of these searchable lists, if you spotted someone else with a nice weapon you'd ask where the crafters house was so you could go see for yourself, they wouldn't give a "loc", they'd tell you the random location and you had to find it yourself.
Annoyance? no, more charm and far more realistic.
Want to be a bad guy? fine, become a murderer and have people after that bounty on your head, be a thief and *try* to rob people blind outside of the bank or, and this was my favourite method simply go for a walk and brush past them whilst furiously trying to get your steal command to select them - only to find you managed to steal a whole sprig of garlic :-/
Sometimes I think MMORPGs are simply too focused on two things these days, crafting and fighting. There's little player interaction and that little is generally quickly formed groups to complete a preset task, only to find that it splits 20secs after the task is complete.
Vive la UO!
I blame Kainz for this early morning rant after he posted these in IRC last night: http://www.flickr.com/photos/93054552@N00/sets/72157604220109831/


I remember thinking nothing could touch me as I had good fighting skills...and then I met my first magical monster - a gazer in cove who paralysed me and e-bolted me from afar. I had to get Kami to rescue me with his super dooper mage 