Ultima Online - Rose tinted glasses time.

Soldato
Joined
14 Jul 2003
Posts
14,899
Anyone else wish they'd release a proper client and wipe the game worlds clear, then start it from scratch - with none of the expansions?

I left the game a couple of years ago, tried a trial last year to see how the new ruleset works and didn't like it. I remember the game being far from perfect but it had a unique charm about it that I've struggled to find in any other MMORPG, the closest probably being Dark Age of Camelot.

Sure it was far from perfect, walk over a server line and wait 20-40 seconds as the server transfers you to the new one, in the mean time you're being eaten alive by some mongbat and black bear. Almost daily rollbacks on some servers due to the amount of duping that was going on and people constantly opening gates to random places which you happen to walk into due to the lag at Brit bank.

However the game did hold a lot of charm, you could interact with almost everything, the gameplay and character development were almost completely freeform with dozens upon dozens of skills you could chose from and tens of thousands of items to wear or use. Player crafted items were genuinely better than store bought and to get them you had to go visit the crafters house or speak to them in person to barter a price. None of these searchable lists, if you spotted someone else with a nice weapon you'd ask where the crafters house was so you could go see for yourself, they wouldn't give a "loc", they'd tell you the random location and you had to find it yourself.

Annoyance? no, more charm and far more realistic.

Want to be a bad guy? fine, become a murderer and have people after that bounty on your head, be a thief and *try* to rob people blind outside of the bank or, and this was my favourite method simply go for a walk and brush past them whilst furiously trying to get your steal command to select them - only to find you managed to steal a whole sprig of garlic :-/

Sometimes I think MMORPGs are simply too focused on two things these days, crafting and fighting. There's little player interaction and that little is generally quickly formed groups to complete a preset task, only to find that it splits 20secs after the task is complete.

Vive la UO!

I blame Kainz for this early morning rant after he posted these in IRC last night: http://www.flickr.com/photos/93054552@N00/sets/72157604220109831/ :(
 
Damn you for starting this thread! Don't even get me started on todays dumbed down mmorpg's! I'm already suffering from going down UO memory lane last night.
 
All I've got to say on the matter is gaming has become a business, games like UO don't attract the massive crowds shareholders want, no major company with the resources to create such a game will do. Which is a shame.

Shame the [wonderful] combat system and awesome graphics in AoC have limited it to instancing technology, if it didn't have thing and there was any risk/reward in it's PvP system it would be pretty damned sweet.

I remember there was a run from a mining cave to a town that was littered with PK'ers, you had to risk it to try and get your haul to the bank, every couple of hours it was the most heart beating, adrenaline filled minute ever, when you saw someone casting a spell, praying that it wasn't paralyse.
 
I remember there was a run from a mining cave to a town that was littered with PK'ers, you had to risk it to try and get your haul to the bank, every couple of hours it was the most heart beating, adrenaline filled minute ever, when you saw someone casting a spell, praying that it wasn't paralyse.

I was PK'd within 2 hours of starting to play the game, at the time it had just been released and there wasn't any sort of grace period for newbies like me. I'd figured out how to move about and use my pick for mining, made it to a mountain and took two swings before someone ran up and hacked me to bits!

Rather than being annoyed at not only being murdered but having my pack CLEARED OUT of everything, I thought it was great. We could do anything! I was hooked there and then, took me a while to get any more money for items though. I think I ended collecting stuff off the ground and selling it in Vesper :D
 
I'd rather not talk about my first day (too embarassing) but my first week.
I wandered out of town north of Vesper and encountered a bunch of red chaps chatting near the bridge. I thought nothing of it until one casted a purple spell at me, which was an energy vortex. I died and lost about 100gp :(

It forced me to take up combat, so I practiced on animals/mongbats on Vesper beach. I later encountered 4 evil red pk's and slayed them all! I was later told that they were npc bandits who spawn randomly :o I remember thinking nothing could touch me as I had good fighting skills...and then I met my first magical monster - a gazer in cove who paralysed me and e-bolted me from afar. I had to get Kami to rescue me with his super dooper mage :o

Etc... God I miss those days. There were areas of the land where you would literally be scared of treading into (X-Roads, Brit) because they had a reputation for nasty people.
 
There are free shards yes, but they lack the population to make the game really enjoyable. Also some of them have out of control items that resemble diablo weapon stats. They're just not as enjoyable as the proper paid and gimped servers thats all.
 
lots of ppl on? Or is it empty most of the time?

and its free? a free UO MMORPG... god bless the internet :D
 
this thread makes me sad :(
a lot of happy memories on UO. i was hoping age of conan was going to be simular tbh :/
 
I think the only way they could make a game like conan like UO is to aim lower with the graphics and concentrate on the ruleset and silly little add ons. I mean in UO you could pick up a cup, drink, sit on a bar stool, play with snow globes etc. You rarely get this sort of "fluff" in modern games but it builts character and makes the gaming world far more immersive. Dark Age of Camelot and World of Warcraft tried to but failed, they made these items static and frankly that just reinforced the slightly shallow connection between character and game world.
 
IMO the ideal UO would be the landmasses from expansions up to T3D (That's Lost Lands and Ilshenar) but do away with Trammel and give them all the Felucca ruleset ^^
 
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