Any 3D Artists in here?

I seem to go through phases...I'll do it for a month or so then stop, then start up again a year later or so :p

Wish I had something to work towards really, or some kind of unpaid / apprenticeship type thing....But that obviously doesn't happen around here :p
 
Wheres the best place to start if your interested in learning how to use 3DS Max? Free or paid for training guides.

Cheers

D
 
Wheres the best place to start if your interested in learning how to use 3DS Max? Free or paid for training guides.

Cheers

D

3dbuzz.com imo, The 3ds max the fundamentals dvd has 110 hours of training for around £60

You can do the first project for free on there website.

 
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Never done any 3d modeling but quite a bit 3d digital landscapes
frozen-Sunrise.png
 
I had a mate who did 3D animation and some of his stuff was pretty good, but that bathroom scene is brilliant
 
These are very cool :)

Have a rather stupid question though :confused:... The bathroom one for example, is that a picture with more detailed layers put on top of it or has it been built from the very beginning layer upon layer?
I know nothing about this sort of thing. I imagine it would be pretty time consuming either way though. I wouldn't have the patience for anything like that!
 
There's some damn impressive work in this thread! :)

Not quite 3D art because it's all going in a level/map in the Unreal 3 engine, but I'm workin on a bit of a project thats based around the 1920's with a friend, mainly for portfolio work but also for a bit of fun.

These are a couple of bit's I've put together so far. I've created low and high poly versions of each, the low poly one being a basic mesh and the high poly one having all the detail in, then I made a normal map of the high poly model to put on the low poly model.

Desktop Lamp. Low poly model with normal map applied is on the left (dark grey at about 800polys) and the high poly model is on the right (light grey at about 90,000polys)
normalmapfinished3tt7.jpg



Desk chair. I've not made a normal map for this one yet but I have both the high and low poly models ready

Low Poly
lowpolychair1dr9.jpg


High Poly
highpolychair1lc8.jpg
 
3dbuzz.com imo, The 3ds max the fundamentals dvd has 110 hours of training for around £60

You can do the first project for free on there website.



Bought that dvd myself ages ago, still need to get round to completing some of the projects when i have the time. Very nice tutorials on it though.
 
I went through a brief phase of skinning for CS:S a long time ago. Never did pick it back up after that summer :(

FinalRender.jpg
 
Since I know nothing about this kind of stuff. You don't actually make the textures to some of thos renders do you?

For example in the first render in the OPs post, did you have to create the wood texture, or the metal texture to the cages? the blanket texture in the 3rd render looks ridicuosly difficult as well.

If so, thats some serious effort.
 
Wow, some absolutely amazing stuff in here.

Having just started this at uni I know how difficult and time consuming it can be! It's not even worth posting my stuff up :p but hopefully I can get it to this sort of standard in the future.
 
Since I know nothing about this kind of stuff. You don't actually make the textures to some of thos renders do you?

For example in the first render in the OPs post, did you have to create the wood texture, or the metal texture to the cages? the blanket texture in the 3rd render looks ridicuosly difficult as well.

If so, thats some serious effort.

You can do yes. Using the images I posted earlier as an example some are hand painted (Starscream and Captain America) whilst others have been sampled from photos and tweaked in photoshop. There are numerous websites offering textures that can be used in work online, but you will often get the best results, and certainly the most satisfaction from creating them yourself.

Getting the textures to look real in the scene can take a lot of work ;)
 
Very very impressive, wish i was anywhere near as good.. Tis a problem with the industry ive found, there is no such this as a junior position your either a 3d god, or your unemployed

anyway my current work in progress, only low / mid poly and definitely without all the amazin rendering and texturing (although i am happy with what i have learnt about texturing on this project)

Im currently using mental ray, should i seriously consider moving to vray??

3166687643_7ee6d80ee8_b.jpg
 
Never done any 3d modeling but quite a bit 3d digital landscapes
frozen-Sunrise.png
Amazing!
So thats still a 3D model.. quite interested in how you achieved this? Any tutorials etc you followed that I could have a look at? Cheers.
 
Very very impressive, wish i was anywhere near as good.. Tis a problem with the industry ive found, there is no such this as a junior position your either a 3d god, or your unemployed

anyway my current work in progress, only low / mid poly and definitely without all the amazin rendering and texturing (although i am happy with what i have learnt about texturing on this project)

Im currently using mental ray, should i seriously consider moving to vray??

3166687643_7ee6d80ee8_b.jpg

Yeh your right about the industry, it's cut throat and you have to be really good to make any money in it.

Wouldn't bother with Mental Ray, Having just done a long uni module on Lighting I've seen just how powerful Mental Ray is, and looking at your scene you have there it looks far more game orientated so you ideally want to keep the lighting as near to something you could do ingame as possible.

I'm still yet to see any reason to move to vray, you can easily produce realistic looking lighting with mental ray.
 
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