So whats the projected release for GT5 now?

Ive said something similar before...
FACT GT5 will have taken approx the same time to develop as

GT1 GT2 GT3 GT4 Prologue combined.
All of those would have released in the same time as GT4-GT5 will have taken.

those games were released over the course of 7 years....are you sure?

hurry up 2013 then :p
 
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Quite a good article here

http://www.drivers-republic.com/fir...fm?articleid=3359b9c96b964a918f0150cfe97aa59d

and the latest rumours here.

http://www.gtplanet.net/gran-turismo-5-rumors-you-can-trust/#more-1636

I would have thought a christmas 2009 release could be possible.

I had a ps3 shortly after launch, and sold it due to the amount of game content being dire. I purchased a 360 and enjoyed forza 2 for a while. But it was a bit to arcadey for me. Basically able to slam the throttle fully open on the exit of any corner and catch the resulting slide everytime was a bit boring, however the online aspect was great, and there was a good amount of tweak abilty. [/shuts can of worms]
I recently sold the 360.

And i plan on buying another ps3 as soon as gt5 is released. Can't wait for it. Really not fussed about damage. Its a driving sim, not a crash sim. Would rather see the time spent on adding more tracks and more cars.

Can't wait to play the new nordschleife, should be awesome.
 
I had a ps3 shortly after launch, and sold it due to the amount of game content being dire. I purchased a 360 and enjoyed forza 2 for a while. But it was a bit to arcadey for me. Basically able to slam the throttle fully open on the exit of any corner and catch the resulting slide everytime was a bit boring, however the online aspect was great, and there was a good amount of tweak abilty. [/shuts can of worms]


isnt that what happens when you boot it out of a corner? lol. let's just hope gt5's physics are completely different to 5 prologue's then :p
 
isnt that what happens when you boot it out of a corner? lol. let's just hope gt5's physics are completely different to 5 prologue's then :p

Clearly you haven't tried booting it out of a corner with any of the high powered cars in prologue. It is utterly impossible to keep the tail in check on the Ford GT for example if you're too throttle happy.
 
those games were released over the course of 7 years....are you sure?

hurry up 2013 then :p

Am i sure?
Bah, James im 100% certain mate:

Below direct from P Digitals own information:

GT1 (Japan) 23/12/1997
GT4 Prologue (Japan) 04/12/2003
Approx 6 Years

GT4 Prologue (Japan) 04/12/2003
GT5 Worldwide Release Expected Dec 2009
Approx 6 Years


Damage & FM2:
Just to point out that AMAR the guy behind the cryptic message reported in a recent GT5 thread on GTP the following regarding Forza Motorsport 2 Online activity:

"Also notice that among so-called "Forza 2 hard-core" players I've played in previous years chance in finding "damage enabled" room was in less than 10% of online matches - and that is extremely low percentage. What terrifies the most is that almost 30% of rooms had "collisison disabled" and that people were racing themselves as translucent ghosts. 30% precent. Now, that is huge. "

Damge for cracking looking crahses is one thing, but as a way of ruining races or allowing players to ruin your race for you is another. Even if damage on GT5 turns out to be amazing looking, once youve seen a few crashes it wears off.
GRID is a fine example. The majority of hardcore GT fans want weather,night-day and more advances in physics more than damage.
 
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Clearly you haven't tried booting it out of a corner with any of the high powered cars in prologue. It is utterly impossible to keep the tail in check on the Ford GT for example if you're too throttle happy.


James is wrong indeed...

Its also impossible to go flat out on many of the corners in that car and others.
Sure GT5P isnt as sim as some sims on PC but it can require a lot of skill to get good times and is with some cars very challenging.
The issues with no Private Lobbiies is bad, really sucks but having a race with a good bunch is very enjoyable, it can provide really good races.

GT5 in my mind will of been developed with the idea of make it as good as the console will allow.
Sony havnt said to PD we need it out by Dec 2008 or demanded a date, so it seems. In my opinion GT5 could well be the only GT game developed on PS3.
I do see though that DLC could play a massive part for the game and also as a real money spinner (LBP is an example of extras) and people seem to forget this is probably Sonys biggest IP and that this GT is the most important in their history.

Im hoping it will be the game that redefines the genre again just as GT1 did.
 
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Am i sure?
Bah, James im 100% certain mate:

Below direct from P Digitals own information:

GT1 (Japan) 23/12/1997
GT4 Prologue (Japan) 04/12/2003
Approx 6 Years

GT4 Prologue (Japan) 04/12/2003
GT5 Worldwide Release Expected Dec 2009
Approx 6 Years


Damage & FM2:
Just to point out that AMAR the guy behind the cryptic message reported in a recent GT5 thread on GTP the following regarding Forza Motorsport 2 Online activity:

"Also notice that among so-called "Forza 2 hard-core" players I've played in previous years chance in finding "damage enabled" room was in less than 10% of online matches - and that is extremely low percentage. What terrifies the most is that almost 30% of rooms had "collisison disabled" and that people were racing themselves as translucent ghosts. 30% precent. Now, that is huge. "

Damge for cracking looking crahses is one thing, but as a way of ruining races or allowing players to ruin your race for you is another. Even if damage on GT5 turns out to be amazing looking, once youve seen a few crashes it wears off.
GRID is a fine example. The majority of hardcore GT fans want weather,night-day and more advances in physics more than damage.

The same could be said for the in-car view though. I'm sure none of the hardcore players will use it, but the majority still want it there.
 
Ive found i can be as fast with incar cockpit or the bumper cam.
Disagree with what your saying as some players will ONLY use the cockpit view, particulary on PC sims, surely they "hardcore players" want max simulation as possible.

For me it depends on the car.

Issues:
Left-right hand drive
If i like its dash
Some cars restrict your view.
Users screen size (Projector isnt a problem)

If any of the above effect my pleasure in playing then i would change to bumper camera.
 
i-bert

Would you agree with the comments made by AMAR that i posted regards online races and players using or not using damage?

Even on PGR4 i noticed many races with ghost cars to avoid issues of races being spoiled.
 
I loved cockpit cam. I'm probably pretty slow in the big picture of things but i couldn't care less, it adds to my enjoyment. I also love how frighteningly accurate the interiors are, i can't spot a single difference between the in-game Audi TT and the real thing (no i don't own a TT, my dad does)
 
i-bert

Would you agree with the comments made by AMAR that i posted regards online races and players using or not using damage?

Even on PGR4 i noticed many races with ghost cars to avoid issues of races being spoiled.

Of course i agree. But the game has been out quite a while now and the people playing it will probably be Time-trialers. There are many reasons why the guys still playing don't use damage, but i know i still want it in my games.

The amount of cars that people will be using now in FM2 online will probably be about 5% of the cars available. It doesn't mean that the other 95% of cars didn't have to be there in the first place though.
 
I think FM2 fell into the trap that very early on it was discovered what cars were mostly dominant. Perhaps not enough cars could closely compete particulary when upgrades applied.

This limits the fun, having races with mainly 1 or a couple of different cars and reflects to that 5% you perhaps mention.

Also with a lack of tracks, something which surprised me was no DLC track packs.
You would know better than most here with being so connected to the game and fans of it but do you think the car performance/ tunning would have benifited with a better structure or enable players to more closer set private races which would allow say even 4-6 different cars all to be very closely matched in performance with individual tunning?

I dont like to be forced to pick a certain car to stand a chance of winning and i think that is a gripe with a lot of players with online races or racing games in general.
If car modding/tunning is in a game it should be designed to benifit the game in a competitive way rather than alienate many of its cars.

I can only hope with 18 months of GT5P and online races P Digital have looked at their tunning, and race cars chosen times and used it to improve GT5 in the car tunning area to avoid the same scenario.
 
I think FM2 fell into the trap that very early on it was discovered what cars were mostly dominant. Perhaps not enough cars could closely compete particulary when upgrades applied.

This limits the fun, having races with mainly 1 or a couple of different cars and reflects to that 5% you perhaps mention.

Also with a lack of tracks, something which surprised me was no DLC track packs.
You would know better than most here with being so connected to the game and fans of it but do you think the car performance/ tunning would have benifited with a better structure or enable players to more closer set private races which would allow say even 4-6 different cars all to be very closely matched in performance with individual tunning?

I dont like to be forced to pick a certain car to stand a chance of winning and i think that is a gripe with a lot of players with online races or racing games in general.
If car modding/tunning is in a game it should be designed to benifit the game in a competitive way rather than alienate many of its cars.

I can only hope with 18 months of GT5P and online races P Digital have looked at their tunning, and race cars chosen times and used it to improve GT5 in the car tunning area to avoid the same scenario.

Although it wasn't my point about the number of cars used now, i know what you mean.

Its such a fine balance that i don't think you can please everyone.

Some of the best races i've ever had was when i played PGR2 online. I think it was because when you chose a class, there were only a handful of cars to choose, and the mixture of power v's handling gave some amazing races.

My fave was the Japanese class. If the host chose this class, the majority would go for the Subaru/EVO's and i would always go for the RX-7.

But with todays games, and the number of cars and tuning options it so hard to find a good balance, and i think thats why having a community aspect to these games is so important.
 
Clearly you haven't tried booting it out of a corner with any of the high powered cars in prologue. It is utterly impossible to keep the tail in check on the Ford GT for example if you're too throttle happy.

i misread his post and thought he said it slid everytime he booted it. if it doesnt, he's doing it wrong. Or maybe, just maybe, he's got all the driver aids on.


Having played both to death, you are wrong about me :)

Am i sure?
Bah, James im 100% certain mate:

Below direct from P Digitals own information:

GT1 (Japan) 23/12/1997
GT4 Prologue (Japan) 04/12/2003
Approx 6 Years

GT4 Prologue (Japan) 04/12/2003
GT5 Worldwide Release Expected Dec 2009
Approx 6 Years

oh i dont want to play the pedant but you spoke about the development time, not just the time that's passed between the release of GT4 and 5:)
 
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oh i dont want to play the pedant but you spoke about the development time, not just the time that's passed between the release of GT4 and 5:)

James your on a roll for reading things wrongly today then.
Think you have read wrong what i said in #15 as well.

I clearly stated that GT5 development time was equal to that of GT1 - GT4P nothing else.

You went on about 2013, what was that all about eh?
 
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