I read it quite along time ago, but i'm sure google will turn up plenty
I found something but it just sounds like an excuse from Sony. Nothing concrete from the manufacturers anyway.
Just seems strange how Forza could do it and not GT.
I read it quite along time ago, but i'm sure google will turn up plenty
Ive said something similar before...
FACT GT5 will have taken approx the same time to develop as
GT1 GT2 GT3 GT4 Prologue combined.
All of those would have released in the same time as GT4-GT5 will have taken.
I had a ps3 shortly after launch, and sold it due to the amount of game content being dire. I purchased a 360 and enjoyed forza 2 for a while. But it was a bit to arcadey for me. Basically able to slam the throttle fully open on the exit of any corner and catch the resulting slide everytime was a bit boring, however the online aspect was great, and there was a good amount of tweak abilty. [/shuts can of worms]
isnt that what happens when you boot it out of a corner? lol. let's just hope gt5's physics are completely different to 5 prologue's then![]()
The game has lost millions of fans because of the wait for this game.
those games were released over the course of 7 years....are you sure?
hurry up 2013 then![]()
Clearly you haven't tried booting it out of a corner with any of the high powered cars in prologue. It is utterly impossible to keep the tail in check on the Ford GT for example if you're too throttle happy.
Am i sure?
Bah, James im 100% certain mate:
Below direct from P Digitals own information:
GT1 (Japan) 23/12/1997
GT4 Prologue (Japan) 04/12/2003
Approx 6 Years
GT4 Prologue (Japan) 04/12/2003
GT5 Worldwide Release Expected Dec 2009
Approx 6 Years
Damage & FM2:
Just to point out that AMAR the guy behind the cryptic message reported in a recent GT5 thread on GTP the following regarding Forza Motorsport 2 Online activity:
"Also notice that among so-called "Forza 2 hard-core" players I've played in previous years chance in finding "damage enabled" room was in less than 10% of online matches - and that is extremely low percentage. What terrifies the most is that almost 30% of rooms had "collisison disabled" and that people were racing themselves as translucent ghosts. 30% precent. Now, that is huge. "
Damge for cracking looking crahses is one thing, but as a way of ruining races or allowing players to ruin your race for you is another. Even if damage on GT5 turns out to be amazing looking, once youve seen a few crashes it wears off.
GRID is a fine example. The majority of hardcore GT fans want weather,night-day and more advances in physics more than damage.
i-bert
Would you agree with the comments made by AMAR that i posted regards online races and players using or not using damage?
Even on PGR4 i noticed many races with ghost cars to avoid issues of races being spoiled.
I think FM2 fell into the trap that very early on it was discovered what cars were mostly dominant. Perhaps not enough cars could closely compete particulary when upgrades applied.
This limits the fun, having races with mainly 1 or a couple of different cars and reflects to that 5% you perhaps mention.
Also with a lack of tracks, something which surprised me was no DLC track packs.
You would know better than most here with being so connected to the game and fans of it but do you think the car performance/ tunning would have benifited with a better structure or enable players to more closer set private races which would allow say even 4-6 different cars all to be very closely matched in performance with individual tunning?
I dont like to be forced to pick a certain car to stand a chance of winning and i think that is a gripe with a lot of players with online races or racing games in general.
If car modding/tunning is in a game it should be designed to benifit the game in a competitive way rather than alienate many of its cars.
I can only hope with 18 months of GT5P and online races P Digital have looked at their tunning, and race cars chosen times and used it to improve GT5 in the car tunning area to avoid the same scenario.
Clearly you haven't tried booting it out of a corner with any of the high powered cars in prologue. It is utterly impossible to keep the tail in check on the Ford GT for example if you're too throttle happy.
Am i sure?
Bah, James im 100% certain mate:
Below direct from P Digitals own information:
GT1 (Japan) 23/12/1997
GT4 Prologue (Japan) 04/12/2003
Approx 6 Years
GT4 Prologue (Japan) 04/12/2003
GT5 Worldwide Release Expected Dec 2009
Approx 6 Years
oh i dont want to play the pedant but you spoke about the development time, not just the time that's passed between the release of GT4 and 5![]()