Forza 3 Sound Crackling?

Some people just don't hear it, but if you want to try a Veyron at Silverstone in the Semi-Pro Class S Euro Tour does it for me. Surface changes are a trigger too so Amalfi Coast and Rally di Positano score well.
 
You can try if you like, but pretty much every angle was covered in the deleted thread. Nothing user adjustable can stop the CPU load going over 100%.

Give it a rest with CPU Load being 100%, that's non-sensical as a reason on many levels, or are you suggesting that my 360 is more powerful, so doesn't have 100% CPU load, so doesn't make the noises? :)

Some people just don't hear it, but if you want to try a Veyron at Silverstone in the Semi-Pro Class S Euro Tour does it for me. Surface changes are a trigger too so Amalfi Coast and Rally di Positano score well.
Some people don't hear it, because for a lot of people there is nothing to hear for them, it doesn't affect everyone, I can categorically state that mine makes no horrific pops/crackles, despite hundreds of hours of playing with a 5.1 setup or headphones, or are you talking about stuff so subtle that you wouldn't notice it, or care about it? I assumed we where on about loud pops etc that are quite jarring on the ears..
 
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I get the crackling once in a while, not enough to bother me.

I'm more concerned about the 20minutes it can take for me to get in to a multiplayer game, its a JOKE.
 
Give it a rest with CPU Load being 100%, that's non-sensical as a reason on many levels, or are you suggesting that my 360 is more powerful, so doesn't have 100% CPU load, so doesn't make the noises?

Well it was a reason put forward by one of T10's sound engineers I know it doesn't explain everything, he made two posts said too much and was never heard of again.

I have no idea what you consider subtle or horrific so I will leave it at that.
 
Well it was a reason put forward by one of T10's sound engineers I know it doesn't explain everything, he made two posts said too much and was never heard of again.

I have no idea what you consider subtle or horrific so I will leave it at that.

It's well known that 'pops' in digital audio can occur due to pauses/glitches in the delivery of data to some audio decoding algorithms/hardware. It was quite prevalent on many PC sound cards years ago, the reason was quite often that indeed the CPU load peaked at 100%, choking the flow of audio data, I think he might have been hypothesizing more then anything, if they knew what the issue was, there are plenty of ways to work around it, so would have been in one of the patches, I'm sure..

My reasoning..
1. Modern hardware/software deals with gaps in data much better, they inject no noise rather then sudden impulses (pops) when data is missing, as it's too annoying to the user
2. Since it's a closed platform, and you can see that the effect for most people is varied, I certainly don't get anything that would be remotely considered annoying, I've youtube'd people showing the issue, so I know exactly what to look out for. I've had the very very infrequent audio glitch, but it's never 'popped', it's always been either no sound/delayed sound/incorrect volume of sound momentarily. It's hard to believe that some people's CPU's would be fully loaded and others not, especially if it occurs all the time for some people, and they aren't doing anything different.
3. If it was CPU Loading, and so easy to spot, their are very very easy work arounds, e.g. filtering impulses caused by gaps in data, this would remove the pops, and leave just odd stuttery sounds. A sound engineer records/mixes and deals with that side of things, he won't be coding audio codecs in the game and how they interact, which is why my skepticism exists, especially when you hear it on a forum, a place that game developers engineers are not allowed to post on.

As I say, I am 100% believing everyone that has the issue, it absolutely ranges from some people not having it, to some people having it every once in a while, to others have it on just about all the time.. CPU loading should be the same for all people in the same situations, and you can find plenty of videos/audio of people showing the issue, which is so obvious that anyone with ears can hear it.
 
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if they knew what the issue was, there are plenty of ways to work around it, so would have been in one of the patches, I'm sure...

Mr BadFrog said:
Hey guys and gals, I have gotten some information and audio recordings from some people in this thread. I am still awaiting another set of recordings as well.

From what I've heard, the problem is a known issue that we knowingly shipped with. Cracks and pops will happen under certain racing conditions, as will some occasional static when the processor goes over 100% usage. The most common cause of the small pops is rapid tire surface changes. Both Sebring and Amalfi are most likely to reproduce this issue as they have rapid changes to their tarmac driving surface (pavement seams and cobblestone). For those that want a basic technical understanding...one common cause is stopping a sound before having faded the sounds down to 0...in most cases because we need to restart the sound from its beginning.

We shipped those bugs because, frankly, most people cannot hear them. However, some people are more acute at picking out those audio artifacts and combined with stereo setups that might exacerbate the effect is likely what led many of you to this thread. I'm not trying to justify the decision we made, but to validate the above sentence, not a single reviewer ever called us out on those audio artifacts, likely because they didn't hear them. That doesn't mean we on the audio team don't cringe when we hear them, but as I said the decision was made to tune to the masses and increase our voice and dsp count improving the overall audio experience. Take some solace in the fact that you have excellent hearing and are very in tune with car audio.

All that being said, I am aware of a situation that could arise that might massively increase the frequency of these artifacts which is why I joined in on this thread in the first place. But as of yet, none of the information nor the audio recordings that I've been supplied have confirmed an instance of this other unrelated bug. So if you are getting a large occurance of pops and clicks that you think aren't related to tire surface change sounds, I'd very much like to hear from you. Once or twice a lap does not constitute a large occurance.

But as it is, we were not planning on fixing these occassional pops. We will investigate a low impact fix as that is prudent, but I'm giving no promises and the next patch could be a while in coming. Thanks for your input and help getting me the repros and feel free to PM me with concerns, questions and suggestions.

Chad

A sound engineer records/mixes and deals with that side of things, he won't be coding audio codecs in the game and how they interact, which is why my skepticism exists, especially when you hear it on a forum, a place that game developers engineers are not allowed to post on.

From the Turn10 Studios Blog 2008/07/07 Introducing...Team T10's Official Roster

Player Profile: "Mr BadFrog"

Name: Chad Olsen
Turn 10 Title: Software Engineer
XBL Gamertag: Mr BadFrog
Favorite FM2 Track: Nurburgring...but that's not a fair race so I'll say Sebring.
Favorite Car: C Class Mercedes

About Me: I've been a software engineer at Turn10 for the last 2.5 years. I came onto the project at the beginning of Forza Motorsport 2. My primary responsibility was writing the audio engine. After finishing that I supported other teams by helping the UI team. I love auto sports and video games so this is a perfect fit for me. I'm a fast racer in Forza that only uses the wheel, but since I'm no longer a powergamer I can be beat by those that invest the time shaving tenths off through racing skill or tuning. Good luck and thanks for being such a great community.

Forza Motorsport 3 Game Credits

Audio Development

* Chad Olsen
* Sean Richer (Audio Developer Intern)
 
OK, I see your source, thankyou for that, and I apologise for not taking it at face value, but it's hard to know what information comes from random word of mouth etc.

However, this isn;t completely clear,

Cracks and pops will happen under certain racing conditions, as will some occasional static when the processor goes over 100% usage

That sounds like pops/crackles are during certain race conditions, but the static noise is when the CPU goes over 100%, so the notion that Pops are due to CPU loading would seem incorrect.

Further more,

I am aware of a situation that could arise that might massively increase the frequency of these artifacts
Sounds like some 'variabililty' in it to me, that they haven't quantified yet.

I've even fired up Forza again and gone to listen for the issues, funnily, as I mentioned above, I do get the very infrequent audio issues, which sounds like a sudden volume change in the audio effect (when going over kerbs, it could be 'static'), but it's quite infrequent, and not 'annoying'.. He seems to think that there is a situation that may occur that makes it a lot worse, so clearly some people are going to be hit hard by this issue, some aren't.

I have listened to recordings made by people of the pops/crackles around sebring (for example) and the pops/crackles they've recorded are indeed quite bad, in fact they seem inordinately loud compared to the actual road noise, when I ran the same car around the track, My audio levels seem completely different, road noise etc is much reduced in mine, and any unwanted audio seems very well subued. I quickly swapped views, as these have different audio mixes (I drive in bumper cam), and some views have very over amplified noise levels compared to others, but I can't be bothered to run around a track listening for somthing that is very much subdued and infrequent for me.
 
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played the game yesterday and cant say i noticed
i did notice that the force feedback(MS wheel) isn't there all the time when going over the curbs, it comes and goes
 
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