Dragon Age 2 - * Official *

'Cant see anything, cant pan the camera'.

Yay for no top down view. TBH if the game had top down view, I would have been loving it.

28:45 - Wow, the AI super fails at healing! The tactic slots were set up and no one was getting healed.

Hopefully there will be lots of mods to fix this game up with camera angles and stuff.
Pretty lame when you have to rely on modders to fix the game :(
 
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Hopefully there will be lots of mods to fix this game up with camera angles and stuff.
Pretty lame when you have to rely on modders to fix the game :(

not really something you can mod in if the game no longer supports the fading in/ out of the ceilings and is just made like a traditional game.
 
I finished waching it all - the game looks very interesting to watch, but it definitely looks like it would be very frustrating to play a party combat based game without the top down view camera.

As for friendly fire, with the size of those fireballs and firestorms it would be complete nonsense, nothing like it is in DAO. Thats a complete killing of any tactical combat, as great as the combat may look, it is just mostly pointing, clicking, and gulping healing potions.

Also, the CGI scenes at the end look amazing, too bad that the game looks so crap for todays standard. The Witcher 2 on the other hand looks as good as the CGI in this game does but in real time.

It pretty much confirms what I thought of it when I tried the demo though, bargain bin buy, not worth £25. I'd rather have The Witcher 2 and Shogun 2 first.

I also noticed that Glyphs are still in, and I just wonder how annoying playing a glyph mage would be without top down view. I loved playing a Glyph based CC mage in DAO, but it relied fully on the zoomed out view to be effective.
 
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If its any consolation!

I downloaded the demo last night, and its the same one, bar the last sequence in Kirkwall, that i played in September last year at Eurogamer, so id have expected all the niggles from that will have been ironed out by retail release!

I was in two minds about it! The story part, i thought was interesting the way it was being told to you and you then influenced the outcome!
The combat... I still am not completely sold on..
The rogue and its teleport backstab thing... huh?! hmm...!

Gonna try it again as a mage and see how that fairs...!
 
Backstabbing is att damage based on your position. Yes or no?

Doesn't the backstab move in DA:2 auto-port you behind the enemy you want to back stab? I seem to remember that being in the moves description... Saying that, every time I used it I'd be ported in front of the enemy, only to see them explode in a shower of red.


unfortunately i have bad news Evilsod.......:(
boohoos.jpg

Although directed at someone else, that's one hell of a way to lose credibility in an argument.


yep this is the point some people fail to realize. The truly amazing thing is when you add more stat rpgey points in the sword skills and such...you get new extra attack animations. But its still a mindless hack n slash ofc with no thought or skill. ;)


http://witcher.wikia.com/wiki/Attack

And despite your sarcasm, it's still a more engaging combat system than that of DA:2. As someone else said, TW holds your attention, even if it is via a cheese method of constant clicking.
 
Im not, just pointing out how ridiculous it is giving out so many in game items to tempt people to spend their money.

I was only interested in the Signature Edition because I like Boxed CEs, but I cancelled it. I'm still considering buying the chess box edition of Shogun 2, but £70 is quite a lot for just a game :(

Shogun 2 does look fantastic :D I'm just annoyed Steam doesn't do any special edition of it - this'll be the first non-steam game I've bought in about 3 years.
 
And despite your sarcasm, it's still a more engaging combat system than that of DA:2. As someone else said, TW holds your attention, even if it is via a cheese method of constant clicking.

In my opinion and I say this with hand on heart - The Witcher is still one of the worse games I've ever played, the combat system was dreadful, tedious and simply lacked any real kick about it. DA2 isn't an improvement on the original but at least it's attempting to be fun, TW was more like watching paint dry whilst running your left index finger along a razor blade repeatedly.

I'd have prefered the combat system of the original DA but the new one doesn't put me off entirely.
 
Witcher was great, it just lacked replayability. The other skills were so weak compared to Igni and group stance was broken.
 
In my opinion and I say this with hand on heart - The Witcher is still one of the worse games I've ever played, the combat system was dreadful, tedious and simply lacked any real kick about it. DA2 isn't an improvement on the original but at least it's attempting to be fun, TW was more like watching paint dry whilst running your left index finger along a razor blade repeatedly.

I'd have prefered the combat system of the original DA but the new one doesn't put me off entirely.

I can see where you're coming from and like I said, it was one of the main criticisms of the first game. However I think that despite DA2's combat being a bit more fluid, they are basically the same system. The only difference being that in The Witcher I felt there was a purpose to my clicks. DA2 was random clicking and hoping that stuff exploded (which is weird as I didn't think Darkspawn would explode if I cut their arm).


Witcher was great, it just lacked replayability. The other skills were so weak compared to Igni and group stance was broken.

I found the other skills to be really useful in certain situations, but Igni just seemed to fit every situation.
 
Yeah thats what i mean. I tried to use skills that weren't Igni but they just couldn't compare. Igni, gigantic 360 wall of flame dealing massive damage and some rather small 'glyph' sorta things and some other ones that i don't even remember now. The levelling kinda held it back too since you were more or less massively constrained to a certain boundary in each area which spoilt it on repeat plays too.

Well they did the entire game in excess to try and flash people into buying it. Hardly a surprise they did such ridiculous gore effects. Its worse than Fallout 3 with Bloody Mess and that was optional!
 
Gave the demo a shot last night, while I enjoyed it, it was too easy even for "normal" difficulty and far too short. Not too keen on the lack of tactical view as that was an necessity for some of the more complex and harder battles in the DA:O. Graphically it looked ok but then I know it was limited to only medium settings regardless, so im sure with DX11 and Ultra high it will look much much better.
 
An WHERE have you managed to source such information to make such a sweeping assumption?

I can tell simply from judging by the mechanics of the game. Over the shoulder view hack n slash RPGs are hardly ever a challenge.

Without tactical view, a lot of difficulty has to be removed to compensate for the completely awful camera angle.

Even if the game is immensely difficult on Nightmare difficulty, it will hardly be playable with the rubbish camera view that the game has.
 
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disabling vsync removes the pauses experienced in the cut scenes during transitions and also cures the micro freeze during combat that some of u may have seen
 
Over the shoulder view hack n slash RPGs are hardly ever a challenge.

And with that, you lose the last of the little credibility you had remaining.

Demon's Souls, look it up.

This is hardly a hack n slash game btw. It's still a turn based RPG at its core, just like Dragon Age: Origins was. It's just the turns have been sped up considerably so you can barely see them transitioning. A hack n slash is where timing/the users combat skill is what determines how well you do, in a turn base rpg (like this), it's use of abilities and tactics. Yes we know we don't need tactics in this demo of the first level set to medium (DA:O didn't need tactics in the Origins stories either just to remind you), but i can see it requiring it later into the game and/or in higher difficulties.

disabling vsync removes the pauses experienced in the cut scenes during transitions and also cures the micro freeze during combat that some of u may have seen

Aye i've read that helps for most. As i said previously in this thread, the devs have said the freezing issue is fixed in the full release. As someone helpfully posted a couple of pages back, this demo is actually a build that was on show in September of last year, so it's at least 4 months old, if not more.
 
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And with that, you lose the last of the little credibility you had remaining.

Demon's Souls, look it up.

LOL, a console game for the Playstation, LOLOLOLOLOLOLOL!!!!!!

You think comparing PC games to console games makes you credible?

Of course its going to be difficult, your playing it with a gamepad and not a mouse and keyboard.

So basically, you want your PC RPGs to be just like console ones now? How lame.
 
And with that, you lose the last of the little credibility you had remaining.

Demon's Souls, look it up.

I take it you don't understand the term 'hardly ever'. I believe 1 game out of 100s fits the definition.

As for Demon's Soul, i've heard mentions of it but given how 'under the radar' it is most of people playing DA2 have probably never played it either.

This game plays like if DA:O and Final Fantasy had a baby and it grew up playing nothing but hack n slash. At its core it has Dragon Age very thinly spread with massive amounts of typical JRPG flash while at the same time completely missing what made them awesome and then they just cranked up the action to hack n slash style speeds. Its no different to how FFXII worked with the gambit system.
 
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LOL, a console game for the Playstation, LOLOLOLOLOLOLOL!!!!!!

You think comparing PC games to console games makes you credible?

Of course its going to be difficult, your playing it with a gamepad and not a mouse and keyboard.

So basically, you want your PC RPGs to be just like console ones now? How lame.

This is getting tiring.

Ok, i'll spell it out. You said over the shoulder hack and slash games are hardly challenging. One of the most challenging games released in years, Demon's Souls (yes it's on console 'lolololol') is an over the shoulder hack n slash. The fact it used a pad had nothing to do with the challenge of the game, as i say, look it up, you clearly haven't as you don't have a clue how the game works if you're blaming a pad for the difficulty.

But this isn't a hack and slash. You clearly don't know what the definition of these genres really is.

I take it you don't understand the term 'hardly ever'. I believe 1 game out of 100s fits the definition.

As for Demon's Soul, i've heard mentions of it but given how 'under the radar' it is most of people playing DA2 have probably never played it either.

Fair point, but i've added more. It sold very well for a low budget game though, even sparking the development of a cross platform sequel, so it didn't really go under the radar.
 
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