Dirt 3 : May 2011

I hope it's less....Americanized, I loved the gameplay on Dirt 2 but I eventually just could not bare the style it had when out of the races and all those irritating "buddies" you had, so I never got around to finishing it :/

It's even worse when your name is Craig, believe me.

"Hey CREG, you rocked on that last race!"

CREG?! :mad::mad::mad::mad:
 
In that video he says they've got 60 extra tracks all rally based, but then says they've got 4 locations with 8 routes each which only makes 32?

On another note, the guy being interviewed wins the award for most monotonous and dreary voice ever. Christ he sounds boring. Even his face looks unanimated and void of personality.
 
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It's even worse when your name is Craig, believe me.

"Hey CREG, you rocked on that last race!"

CREG?! :mad::mad::mad::mad:

Ha! This really annoyed me in DiRT2 as well although my name wasn't actually in the voice list so I just picked the placeholder "dude" thinking it would fit in with the lines... it did but the American dude this and dude that really started to grate.

P.S The guy in the video's perverse face with the eyes to the side at the start is fantastic.
 
^

Ah thats probably it. Also read an article earlier that said you can play through just doing rallys/trailblazers if you want - or almost anyway, and that you might do the same track/route 3 times through-out your career but it will have different times of day each time and you might also be in a different class of car etc. so hopfully we wont be running the same track a million times like in dirt 2.
 
Latest DiRT 3 video now out everyone.


This time focusing on the legendary era of Group B rallying.



To the person who asked about the Americanisation of the DiRT series, following feedback following the release of DiRT 3 this has very much been toned down for DiRT 3, which is a decision that I'm sure will go down well amongst the majority here :)
 
Indeed.

Liking that vid too, you know what was great about the first game... the detail in the stages, seeing a bit of that in that video, jumping those rail tracks in austraila, roped/coned sections through villages mid stages ect...

That was one of the problems with the timed stages in d2, they were for the most point just straight tracks without those little bits to mix it up.
 
Like the look of the Class B stuff, but the rest of it looks just like Dirt 2 which is a good game but all the American BS I dislike.

Will probably get this just for the Legend that is the Audi Quattro
 
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Couple of new vids from VVVGamers :

First one shows some great looking nightime rallying at 4min 15sec


 
Don't like to put down on it, one stage i know, but that first kenya stage might as well be a track racer.

It's just one straight line, looks like a coaster on rails, you can see everything coming at you constantly, all you have to do is just follow the line.

Thats a far cry from the original mcrea efforts, where you have up's and downs, blind/sharp bends, with a variety of abnormal sections in the stages... like proper down rallying.

Looks like a simplfied effort to appeal to the idle masses. Cmac was never the hardcore game that everybody liked, but they got the balance that made the game so popular, the hard intensity with arcade flavour.

Ill buy it anyway, as i have done with every release since the original, but i can definately see backward steps on the gameplay, even if the presentation and structure of the game gets better everytime.
 
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"well over 30fps!" lolbox360 :p

Looks very good, racing line does say a bit about what audience they're playing to, but hopefully there's some scalability to more traditional racers.
 
I have mixed emotions about this new title.

More rallying - YES! At least they've been listening to what we want.

However, the tracks are so huge and wide, it looks like there's no challenge (like DiRT 2 really). In the insidesimracing interview, the chap says it's 5 or 6 out of 10 for realism. That doesn't bode well for my tastes, makes me wonder why you'd even bother with such extensive wheel support when it's so 'pick up and play' orientated. Once again, I blame the consoles. The chap also states CMR2.0 was his inspiration. That was a great title, challenging too.

Why have they made it so easy? Why not have mix of tracks? I'd really love to see a new rally game on PC that was actually closer to a sim. I don't doubt that DiRT 3 will be an awesome title, but from my perspective, it's still a little too far over the line of arcade than sim.

I guess we'll have to wait until it's in our hands to find out for sure, but that's how it seems.
 
i hope the green line is optional . getting fed up of games companies assuming everyone is thick. make games with a steeper learning curve ffs :(
 
I miss the track widths/complexities of the original Dirt, where the width of the track amounted to a normal, albeit very narrow, two sides of a road and no more, with a cliff face/wall on one side and a drop on the other - or the tracks that were barely wider than a car, lined with trees on either side, and any mistake usually resulted in a very costly head on collision. The tracks now just look so uninspired, and 3-4 car widths wide on the narrowest parts, that I'm struggling to see any challenge in the game at all. The tracks also seem to be getting shorter and shorter compared to regular 3-5 minute tracks in Dirt.

Look at the difference in track width/difficulty between the original and 3, as well as the length

Dirt


Dirt 3

 
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I miss the track widths/complexities of the original Dirt, where the width of the track amounted to a normal, albeit very narrow, two sides of a road and no more, with a cliff face/wall on one side and a drop on the other - or the tracks that were barely wider than a car, lined with trees on either side, and any mistake usually resulted in a very costly head on collision. The tracks now just look so uninspired, and 3-4 car widths wide on the narrowest parts, that I'm struggling to see any challenge in the game at all. The tracks also seem to be getting shorter and shorter compared to regular 3-5 minute tracks in Dirt.

Look at the difference in track width/difficulty between the original and 3, as well as the length

That's a well made point, and I wish that games were harder. DiRT did compensate for this somewhat by having cars that were very quick to respond and change direction, as well as amazingly good brakes! I also wish rally games were more challenging in this respect.

Has anyone here played Richard Burns Rally? That's super punishing if you're no good, but so rewarding when you get it right. It feels very real too.
 
i hope the green line is optional . getting fed up of games companies assuming everyone is thick. make games with a steeper learning curve ffs :(

You've not been reading the F1 2010 time trials thread? too many seem to take great offense if you call them out about the virtual racing line.
 
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