Ive read a few previews of this and Im liking what I hear!
Snipers now have to hold their breath to get an accurate long range shot in! woop
Also it seems that tanks/troop transports get knocked out before they expode.
So say you have a full APC storming towards the objective, it gets damaged to the point at which it gets knocked out, the rocket that knocks it out may kill the person its closest too (driver/gunner/passenger) but it will not yet explode, giving the remaining crew/passengers time to bail out, or in the case of the gunner carry on shooting (but the vechicle is unable to move) obviously if it gets hit again its gets blown up, but engineers have time to bring it back.
In regards to these whines about the vaulting animation, sure you could make it slow and labourious, but who wants that?
No one wants to loose control of their player for 5 sec while they vault over a wall, much better to make it a quick 1-2 sec vault that while, not being particularly true to life, serves the purpose of looking good (seeing all the body helps with immersion imho) and not taking too much time to action.