Ok noted. There are currently two games using Mantle Drunkenmaster. One of which has a bench thread. I suggest you venture into it and look at the table as it currently stands.
Single card gains are very small agreed, but the gains were going to be from CPU limited scenarios which you see a lot more predominantly with SLi setups. I've seen some great gains spanning over three cards.
Really because Nvidia kept saying massive gains across the board for single CPU.
I know where the gains come from and why and have no problem with them, it's Nvidia who were banging on about massive gains in all scenarios.
These drivers are certainly not just another driver update - while they are never going to be comparable to mantle and aren't intended to be they do stabalise performance by a marked degree in many games and increase performance by a moderate amount in many CPU or API limited circumstances.
Of course these latest drivers were not supposed to be a competitor to Mantle and Nvidia never implied as such. Mantle is a whole new graphics API built from a very low-level basis, if a new set of DX11 based Nvidia drivers had superseded the performance gains given by Mantle then something would be awry and that would be incredibly embarrassing for AMD.
Greg posts the news of new awesome drivers with the title of his post being
http://forums.overclockers.co.uk/showpost.php?p=26048430&postcount=1123
During a handful of conversations with NVIDIA on DirectX and Mantle, there was a tone from some that leaned towards anger, but hints at annoyance. It’s possible, according to NVIDIA’s performance improvements in DX11 efficiency shown here, that AMD could have accomplished the same thing without pushing a new API ahead of DirectX 12.
It's possible to get the same effects of Mantle in DX11 without doing a new API according to Nvidia.
So are they saying that some low level features already existed in DirectX 11 and that NVidia will release a driver exposing that performance?
In a nutshell, yes. They used the Star Swarm demo on the new drivers and it showed the same shift in performance that Mantle did. Thief is another one.
I don't see how Mantle will be able to compete if NVidia and Microsoft have a magic switch to enable Mantle-like performance improvements on a firmly entrenched DirectX 11, it sounds too good to be true tbh!
Hmm, nope Nvidia weren't talking BS, comparing Mantle saying it can be done in DX11 and multiple Nvidia guys on the forum weren't banging on and on about how Nvidia will now match Mantle in DX11 because they'll just use low level stuff already in DX11. Nvidia users on this forum were all over talking up low level api like features, Mantle comparisons, Nvidia were talking about Mantle comparisons so yes, the Mantle comparison DID happen was implied by everyone who posted similar such nonsense.
AS for results I missed, Nvidia fixed some SLI areas, wow, well done. But Nvidia is claiming 64% in single gpu and 71% in sli. Almost exclusively the gains are in SLI, only one that I've seen is remotely close to what is gained.
The issue isn't if there are or aren't any performance increases. It was the die hards banging on about Mantle being beaten, Nvidia themselves consistently talking about Mantle like improvements in DX11 and Nvidia's completely bogus PR campaign.
They improved quad sli scaling, woo for supposedly worse drivers that scale worse with CPU overhead, why were sli titans ever behind 290's? So these certainly aren't "just another driver update" except an average driver update will improve a few games by 5-10%, check, screw up one or two games, check, and fix SLI profiles for a bunch of games, check....... but they aren't just another driver update because the 4 people on the forums who benchmark 4 cards and don't game saw bigger general increases. No offence to Kaap but me and 95% of people don't care about performance of 4 cards in benchmarking. Nvidia marketed these as Mantle equalling, most of the Nvidia guys here said the same, and 98%+ of AMD and Nvidia users run single gpu setups, Nvidia didn't come close to Mantle like improvements, they were across the board like claimed and in single GPU basically nothing changed.
Single gpu, Mantle is game changing, this set of drivers for single gpu's was absolutely nothing different to any other set. Whack in more than average SLI fixes and you have what the driver consists of.
http://forums.overclockers.co.uk/showpost.php?p=26051415&postcount=1260
another gregster post quoting an article which says
While showing the driver to driver improvement, these benchmarks also show something very very interesting. They show AMD’s Mantle API faring worse than NVIDIA counterparts, on DX11. That’s right, not DX12 but DX11 through driver updates.
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Upcoming NVIDIA Driver to Deliver Faster Performance Than Mantle API in Thief and More
They also showed this, Nvidia that is, by showing bogus AMD numbers in both DX11 and Mantle in Thief in order to "beat" them. Don't forget that almost all the slides shown with the initial "epic dx11 drivers beat Mantle) information were SINGLE cards. Nvidia absolutely 100% implied on multiple occasions that Mantle like performance was doable through DX11 optimisations, they think they can beat Mantle, they can do it single card. Multiple forum users said the same, posted this information and talked about it like the performance difference would be epic.
I think it's incredibly disingenuous to pretend Nvidia didn't imply it was bringing Mantle like performance to DX11 because they specifically compared them, they talked about it repeatedly and multiple of the loudest Nvidia users said they expected it. TO turn around a month later when the drivers turned out to be completely bogus, and pretend this was never about competing with Mantle is laughable.