I recognise your name, Modo user right? (or former Modo user at this point)
Your models are incredible I assume it's not all SubD down in the minor details but I still can't imagine the hours you've spent on it. Like the milled sections of the brake monoblocks, is that a smooth shader or SubD?
I've dabbed in 3D for years, and with Modo, but never finished any sort of project sadly. I get too hung up on accuracy rather than just finishing something and being happy with it. Then I see the likes of your work and get back into it, so thanks for the inspiration!
Ha, didn't expect to be recognised! Here's a screengrab for you. Just noticed the end of the steering arm doesn't meet the upright properly, that's a rigging rather than modelling error.
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I tend to do a first pass of most things as regular polys and then make them subd when either necessary or I can be bothered. A lot of relatively basic modelling holds up fine in a render, and ultimately if it looks right it is right.
As for Modo, it might be EOL but I can't face the pain of learning Blender until I'm absolutely forced to.
You must have the patience of a saint with such amazing details.
Some combination of patience and chronic OCD.
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