Associate
- Joined
- 10 May 2010
- Posts
- 9
hello guys/girls i have a problem with open gl when i try to play wolfenstein enemy territory i get this could not load opengl subsystem its very annoying and i get it when i put my resoloution to anything more than 1280/1024. but my monitor is a lcd flatron w2253v 22inch. my system spec is i7 920 standard gigabyte GA-EX58-UD4P 6gb ocz gold and a radeon XfX 5870 1gb incase this helps here is my error messege. any help would be great
ET 2.55 win-x86 May 27 2003
----- FS_Startup -----
Current search path:
C:\PROGRA~2\WOLFEN~1\etmain\pak0.pk3 (3725 files)
C:\PROGRA~2\WOLFEN~1\etmain\mp_bin.pk3 (4 files)
C:\PROGRA~2\WOLFEN~1/etmain
----------------------
3729 files in pk3 files
WARNING: profile.pid found for profile 'bbdfbzdfbzdb' - system settings will revert to defaults
execing default.cfg
couldn't exec language.cfg
execing profiles/bbdfbzdfbzdb/etconfig.cfg
r_smp is unsafe. Check com_crashed.
r_mode is unsafe. Check com_crashed.
r_depthbits is unsafe. Check com_crashed.
r_stencilbits is unsafe. Check com_crashed.
r_stereo is unsafe. Check com_crashed.
r_colorbits is unsafe. Check com_crashed.
r_texturebits is unsafe. Check com_crashed.
r_clampToEdge is unsafe. Check com_crashed.
r_ext_texture_env_add is unsafe. Check com_crashed.
r_nv_fogdist_mode is unsafe. Check com_crashed.
r_ext_NV_fog_dist is unsafe. Check com_crashed.
r_ext_texture_filter_anisotropic is unsafe. Check com_crashed.
r_ati_fsaa_samples is unsafe. Check com_crashed.
r_ati_truform_pointmode is unsafe. Check com_crashed.
r_ati_truform_normalmode is unsafe. Check com_crashed.
r_ati_truform_tess is unsafe. Check com_crashed.
r_ext_ATI_pntriangles is unsafe. Check com_crashed.
r_glIgnoreWicked3D is unsafe. Check com_crashed.
r_ext_compiled_vertex_array is unsafe. Check com_crashed.
r_ext_multitexture is unsafe. Check com_crashed.
r_ext_gamma_control is unsafe. Check com_crashed.
r_ext_compressed_textures is unsafe. Check com_crashed.
r_allowExtensions is unsafe. Check com_crashed.
r_glDriver is unsafe. Check com_crashed.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
WARNNING: GL extensions string too long (4523), truncated to 4096
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...GL_NV_fog_distance not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5800 Series
GL_VERSION: 4.0.10061 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedGL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xfc60050 dma buffer
No background file.
----------------------
Sound memory manager started
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Kayo-PC
IP: 192.168.0.2
Working directory: C:\PROGRA~2\WOLFEN~1
PunkBuster Client: PunkBuster Client (v1.013 | A0) Enabled
PunkBuster Client: Game Version [ET 2.55 win-x86 May 27 2003]
PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
Requesting servers from the master...
CL_ServersResponsePacket
112 servers parsed (total 112)
CL_ServersResponsePacket
112 servers parsed (total 224)
CL_ServersResponsePacket
112 servers parsed (total 336)
CL_ServersResponsePacket
112 servers parsed (total 448)
CL_ServersResponsePacket
48 servers parsed (total 496)
WARNING: Couldn't find image for shader levelshots/mml_minastirith_fp3
489 servers listed in browser with 3997 players.
7 servers not listed (filtered out by game browser settings)
execing preset_fast_ui.cfg
execing preset_normal_ui.cfg
execing preset_high_ui.cfg
execing preset_fastest_ui.cfg
execing preset_high_ui.cfg
execing preset_fastest_ui.cfg
execing preset_fast_ui.cfg
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 9: 1600 1200 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...created window@3,22 (1606x1228)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode 9: 1600 1200 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
ET 2.55 win-x86 May 27 2003
----- FS_Startup -----
Current search path:
C:\PROGRA~2\WOLFEN~1\etmain\pak0.pk3 (3725 files)
C:\PROGRA~2\WOLFEN~1\etmain\mp_bin.pk3 (4 files)
C:\PROGRA~2\WOLFEN~1/etmain
----------------------
3729 files in pk3 files
WARNING: profile.pid found for profile 'bbdfbzdfbzdb' - system settings will revert to defaults
execing default.cfg
couldn't exec language.cfg
execing profiles/bbdfbzdfbzdb/etconfig.cfg
r_smp is unsafe. Check com_crashed.
r_mode is unsafe. Check com_crashed.
r_depthbits is unsafe. Check com_crashed.
r_stencilbits is unsafe. Check com_crashed.
r_stereo is unsafe. Check com_crashed.
r_colorbits is unsafe. Check com_crashed.
r_texturebits is unsafe. Check com_crashed.
r_clampToEdge is unsafe. Check com_crashed.
r_ext_texture_env_add is unsafe. Check com_crashed.
r_nv_fogdist_mode is unsafe. Check com_crashed.
r_ext_NV_fog_dist is unsafe. Check com_crashed.
r_ext_texture_filter_anisotropic is unsafe. Check com_crashed.
r_ati_fsaa_samples is unsafe. Check com_crashed.
r_ati_truform_pointmode is unsafe. Check com_crashed.
r_ati_truform_normalmode is unsafe. Check com_crashed.
r_ati_truform_tess is unsafe. Check com_crashed.
r_ext_ATI_pntriangles is unsafe. Check com_crashed.
r_glIgnoreWicked3D is unsafe. Check com_crashed.
r_ext_compiled_vertex_array is unsafe. Check com_crashed.
r_ext_multitexture is unsafe. Check com_crashed.
r_ext_gamma_control is unsafe. Check com_crashed.
r_ext_compressed_textures is unsafe. Check com_crashed.
r_allowExtensions is unsafe. Check com_crashed.
r_glDriver is unsafe. Check com_crashed.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
WARNNING: GL extensions string too long (4523), truncated to 4096
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
...GL_NV_fog_distance not found
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 5800 Series
GL_VERSION: 4.0.10061 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedGL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8
PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0xfc60050 dma buffer
No background file.
----------------------
Sound memory manager started
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Kayo-PC
IP: 192.168.0.2
Working directory: C:\PROGRA~2\WOLFEN~1
PunkBuster Client: PunkBuster Client (v1.013 | A0) Enabled
PunkBuster Client: Game Version [ET 2.55 win-x86 May 27 2003]
PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
Requesting servers from the master...
CL_ServersResponsePacket
112 servers parsed (total 112)
CL_ServersResponsePacket
112 servers parsed (total 224)
CL_ServersResponsePacket
112 servers parsed (total 336)
CL_ServersResponsePacket
112 servers parsed (total 448)
CL_ServersResponsePacket
48 servers parsed (total 496)
WARNING: Couldn't find image for shader levelshots/mml_minastirith_fp3
489 servers listed in browser with 3997 players.
7 servers not listed (filtered out by game browser settings)
execing preset_fast_ui.cfg
execing preset_normal_ui.cfg
execing preset_high_ui.cfg
execing preset_fastest_ui.cfg
execing preset_high_ui.cfg
execing preset_fastest_ui.cfg
execing preset_fast_ui.cfg
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 9: 1600 1200 FS
...using colorsbits of 32
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...created window@3,22 (1606x1228)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 0 )
...65 PFDs found
...hardware acceleration found
...PIXELFORMAT 2 selected
...creating GL context: succeeded
...making context current: succeeded
...WARNING: fullscreen unavailable in this mode
...setting mode 9: 1600 1200 FS
...using colorsbits of 16
...calling CDS: failed, bad mode
...trying next higher resolution: failed, bad mode
...restoring display settings
...window already present, CreateWindowEx skipped
Initializing OpenGL driver
...WARNING: fullscreen unavailable in this mode
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem