Assassin’s Creed: Revelations is getting not one but two Collector’s Edition and the details of what people can expect inside each one has been revealed today by Ubisoft and it looks like they will be value for money. First up for you to desire is the simply named “Collector’s Edition” which contains a 50-page artbook, the game’s soundtrack and a copy of animated movie Assassin’s Creed: Embers which expands on the tale of franchise protagonist Ezio Auditore. “Is that all?” I hear you ask. No it isn’t as you get some additional in-game content, two additional multiplayer characters – the Ottoman Jester and The Crusader – and access to the prison of Vlad the Impaler, where you’ll be able to acquire a new close-quarters dagger.
No point clicking on the link tbh, the above is all that is in itThe Animus Edition is the other special edition and includes an in-depth franchise encyclopedia, a copy of Embers, the additional in-game content mentioned above. Also, you’ll get capacity upgrades for your hidden gun bullets, bombs and crossbow arrows; and the Armour of Brutus from Assassin’s Creed: Brotherhood. Now they are two very good Collector’s Editions for you to choose from and it seems Ubisoft have decided to spoil fans of the Assassin’s Creed series and I can’t honestly say which version will be more popular but I will say that if I was going to get one then it would be the “Collector’s Edition”.
The Collector’s Edition will cost £59.99 on PlayStation 3 and Xbox 360 with The Animus Edition costing £68.99 on PlayStation 3 and Xbox 360. Assassin’s Creed: Revelations is due out on 15th November.
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Assassin's Creed bucked expectations last year by introducing an excellent suite of multiplayer modes into the multi-million selling series. Assassins Creed: Brotherhood's multiplayer came as a genuine surprise, bringing an almost unique 'hunter-versus-hunted' competitive and co-operative flavour of gameplay. Assassins Creed: Revelations aims to improve on that with a range of new modes, including versions of Capture the Flag and Deathmatch, as well as a Facebook-style profile system and exclusive story elements that expand the Assassin's Creed universe.
The core premise of Assassin's Creed multiplayer remains a pretty unique experience, mostly because it eschews the gung-ho Call of Duty run-and-gunning in favour of a more tactical approach. You are required to carefully stalk your prey, while also watching your back for others with the same idea about you. Stealthy kills are the order of the day, with top bonuses such as the 'Incognito Kill' for showing the most patience in approaching targets. In all modes it is necessary to use the crowd of NPCs and the environment to disappear into the background, or, in contrast, look for any sign of unnatural movement from others to locate your prey.
I am really enjoying the mp for Brotherhood atmFor Revelations, Ubisoft Annecy has attempted to improve this core experience along five areas - evolution of the multiplayer gameplay; a new storyline revealing more about the Templars; new content, maps and modes; more customisation and social features; and improvements to the matchmaking system. Feedback drawn from Brotherhood indicated that the ability of players to defend themselves from attacks was weak and underpowered. Ubisoft Annecy has therefore attempted to improve on that by introducing more options for stuns and honourable kills. This effectively means pressing B to stun an oncoming attacker is more responsive, while pressing the button at the same time as the attacker awards an 'Honourable Kill'. In this case the rival will be injured for a few moments, leaving them vulnerable to being counter-killed, in what is meant to make defending feel more balanced.
Mission structure will be more 'organic' than previous games.
Anybody worried that Assassin's Creed: Revelations is just another stop-gap before Assassin's Creed 3 will be pleased to hear that the latest game in the series will answer a lot of questions.
"One thing is for sure: players will be given a lot of answers in Revelations." lead game designer Alexandre Breault explains to NowGamer.
"A good chunk of them will be about Ezio because we'll know exactly what happens to him in the end. And we know that a lot of players want to know what happened to Altaïr after they finished playing him; there's a lot of mystery around him.
He's always being referenced in Assassin's Creed games so we'll get to discover what happened to the Assassin's Guild between Altaïr and Ezio's time. As for Desmond, there are interesting reveals about what happened at the end of Brotherhood and the motivation for that, as well as setting up what is waiting for him afterwards."
"In previous Assassin's Creed games it felt like there was a clear beginning and end to a mission – they were very segmented." he admits.
"An element we're really working on is to make sure that the introduction of the missions are really organic. The early demo [in which Ezio fled across a fleet of burning ships] was a really a good example of that.
"We're trying to make them flow more naturally within the game. We're able to have scripted events that trigger missions once you approach a point, and then the mission flows from there. We're doing that for main missions and side-missions as well.
Our man in Cologne has been playing the latest build of Assassin's Creed Revelations, here are the key elements from his report:
- New Eagle Sense ability shows the last known position of targets and footprints of guards' routes.
- You can boobytrap guards' bodies with bombs.
- Bombs can be modified at Bomb Crafting Stations on the map.
- Masyaf keys (reward for killing targets) open up Altiar's memories, these memories are playable.
- The first Altair memory depicts him becoming a Master Assassin.
The demo opens with Ezio involved in a horse and carriage chase, barrelling towards a Templar keep, the chasing Templars throw a grenade and blow up Ezio's carriage, he tumbles over edge of the cliff. He's now in a snowy, dark and poor-looking village. Ezio climbs back up and confronts guards. Templar Captain orders them to kill Ezio. Ezio is badly wounded: he can't run or climb due to his injuries. You have to be clever in how he approaches guards. Jogs slowly with bad limp.
Relying on stealth kills, Ezio runs up to water mill in pursuit of the Templar Captain who has now fled and taken refuge somewhere in the village. We're shown Eagle Sense, this projects a ghost of the Templar captain's last movements so we can track him. This also displays red footsteps to denote guard patrol patterns to plan strategies.
Each key unlocks Altair memories, this particular one takes place before first Assassin's Creed. Altair is at Masyaf gate, his master is being held by Templars, their leader is an assassin traitor. Whole of Masyaf has been taken over.
Altair is not even a Master Assassin at this point, but is still highly skilled. He runs up city ramparts, killing guards. Templar traitor is killing assassins one by one to try and get Altair's master to spill the secrets of Masyaf. Altair kills the traitor, and in his animus death scene, he warns that Templars understand that humans are weak and need to be controlled.
Altair's master thanks him for the rescue. One of the 'Revelations' is revealed, pivotal moment in Altair's life, as he is then elevated to the rank of Master Assassin. Tons of revelations for Ezio and Desmond too but we won't spoil that...
According to a recent rating from the British Board of Film Classifications, Revelations will have approximately 2 hours and 45 minutes of cutscenes, which is fifteen minutes more than Brotherhood, but less than the whopping 3 hours of cutscenes found in Assassin’s Creed 2. Revelations received a 15 rating, suggesting that the level of violence will equal that of the other Assassin’s Creed games. The rating also revealed that the short film Assassin’s Creed: Embers that is included with the special editions of Revelations will last 20 minutes and 31 seconds.
can't wait! Dunno to get it for pc or xbox however, are the PC versions of AC2 and ACBH plug and play with a 360 controller?
The “extended” cut of Ubisoft’s Assassin’s Creed: Revelations has interesting details that might satisfy die-hard fans of the series. Though this might just be another marketing strategy to make the front page, the trailer does seem packed with content that will whet the appetite of hungry gamers. Ezio is narrating how he travelled from Rome to Ottoman Constantinople in order to complete the mission that his father failed to finish. The Assassins at the Masyaf district greeted him and he responded with the same brutality that they have shown him. They captured him and were about to execute him, when he miraculously escaped.
He wishes to know the wisdom that the character Altair holds in order to answer all the questions that have been hounding him for a long time now. He is unsure whether his ambition will lead him to his destruction or his retribution for his people. Nevertheless, he will not stop from fighting for the search of truth so that everyone can find freedom at last. This Gamespot trailer of Assassin’s Creed: Revelations reveals the many possible ways you can meet your death in the multiplayer mode. Players will encounter killers that are more brutal, ruthless, and horrible. Die-hard fans have one more chance to slip into Ezio’s and Altair’s capes in this installment in this Assassin’s Creed plot arc.
Getting excited already...
It's coming out on Steam... Whoo, il be getting it on Steam now!
Good move - will hopefully be in a Steam sale soon
Still need to catch up with Brotherhood!
Some of the more interesting points:Assassin's Creed has always been full of innovation as a series, with each successive instalment building on what's gone before, but adding fresh features and new gameplay mechanics for players to explore.
Assassin's Creed Revelations promises to be no exception with a tonne of new enhancements designed to make Ezio the fastest, deadliest and most powerful assassin yet, through new weapons like the hookblade, bombs and zipline.
We recently joined Ubisoft Montreal's Alexandre Breault, game design director, and Alexandre Amancio, creative director, to discuss these new gameplay features and how they affect the powerful conclusion of the medieval portion of the Assassin's adventure.
We saw some interesting demos of bomb making and crafting at Gamescom - it seems to combine more passive and active elements - how will that work?
Alexandre Breault: For us, bomb crafting was a natural expansion to what was already there in the franchise. Our goal was to create a system that would consolidate the various gameplays offered to the player.
One of the core values of Assassin's Creed is the freedom the player has when he plays the game. The variety of bombs available for the player supports that freedom. The player can use those bombs to enhance their style of play: fight, stealth, free run. We have bombs that can create diversions, while others will act as chase breakers.
Doesn't sound like anything new, but i would love a bit more stealth in the game.Have you added any new stealth elements? Will there still be plenty of opportunities for more stealthy players?
Alexandre Breault: We added several new elements for the player who preferred to play stealth. Through bombcrafting, the player will be able to create several types of bombs that would help him sneak around. There are diversion bombs, that will lure the guards away. The player can also use tripwire shell to create mines. The smoke screen bomb is also really efficient to blind guards and to cut line of sight.
The improved Eagle Sense from Ezio also help the player to better plan his moves. Through Eagle Sense, Ezio is able to see the path of guards, anticipating where they will walk. In combination with tripwire bombs, this is really useful.
We also added more variety to hiding spot in the city. Ezio is now able to hide in bushes. Some houses also have balcony on the corner concealed by drapes in which the player can hide if he wants to escape the guards.