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I can imagine it being useful in consoles, given how dreadful the framerates are on some games. But the likelihood of TV manufacturers getting around to implementing FreeSync / GSync seems low, it would probably be something that was specified by MS for the next Xbox and then the TV manufacturers might start to care.
I guess this is what AMD is aiming for when they want to bring freesync to hdmi.
Who knows maybe even the Xbox and PS4 already support it? That would be sweet for console gaming and AMD to bring this. It would open the choice of displays to a hole new level.
http://www.pcworld.com/article/2931...ses-buttery-smooth-gaming-for-the-masses.html
They will since they are GCN1.1 based GPUs.
It reduces latency, which is something that you would otherwise only be able to get through increased performance.Variable framerate displays dont give you extra performance...
Constant, but not always the same as the display. It would be useful for watching 24fps films on a 60Hz display.It would make no difference to TV and films because they use constant refresh rates.
Well latency can mean a few different things.It reduces latency, which is something that you would otherwise only be able to get through increased performance.
Constant, but not always the same as the display. It would be useful for watching 24fps films on a 60Hz display.
It also reduces average delay until frame rendering start time further reducing lag. Normally input lag & delay until frame start are higher than actual pixel-change times anyway.Well latency can mean a few different things.
But I'm guessing you're using it to mean input lag. In which case, yes, it eradicates the need for v-sync, therefore improving input lag to whatever degree(depending on the level of v-sync being used), but that has nothing to do with rendering performance at all.