Yes true, I am just talking about the combat system, which makes up a vast percentage of your time playing the game. And what we DO know is that it wont be like the old system AT ALL. It's very much leaning towards a real-time system, probably with some hybrid ATB/command functions ala Xenoblade. Either way, it's a drastic change that completely scraps one of the major gameplay aspects of the original that very few people had any significant qualms with.
Turn-based gameplay doesn't really age, but for some reason, Square is completely reluctant to do anything like that on consoles. It has to be more flashy, action-based. Which I dont prefer at all. I like having control over all the characters, I like a less 'busy' scene with the camera flying around all over the place with particle effects flashing across the screen and numbers wildly popping up around the place so much you dont even really pay that much attention to them anymore. There's something very satisfying about a more visually simplistic tactical turn-based(even with ATB) presentation for JRPG combat. But Square just wont go back to that outside the handheld output and I hate that. The old combat systems are a large part of why I consider the SNES/PS1 era to the be the golden age of the franchise.