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Rise of the Tomb Raider Bench Thread

Associate
Joined
23 Sep 2015
Posts
45
Location
UK
DX11
3440x1440
3 980ti @1328/1903
5930k @4.5
362.00 Drivers

iPUGLD.jpg
 
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Soldato
Joined
4 Feb 2006
Posts
3,195
Crossfire doesnt work with dx12 turned on.

And on max settings my 290x gets 26FPS Avg.. @ 4k

Must be something wrong with my setup if I barely get faster than that @ 1080P. Are you sure you are turning on full SSAA x4 because that causes the main performance drop.
 
Soldato
Joined
6 Jan 2013
Posts
3,774
Location
Yorkshire
Yeah no crossfire for dx12 yet it seems, 4gb cards have to run on high yeah, vhigh uses too much memory, it will cause stutters and probably crashes eventually.
 
Soldato
Joined
4 Feb 2006
Posts
3,195
Showed 7.5GB for me on both DX11 and DX12 @ 1440P with the 'Very high' preset. Not sure if that is the reason for the low mins on 4GB for AMD?

DX11
3440x1440
3 980ti @1328/1903
5930k @4.5
362.00 Drivers

iPUGLD.jpg

Well judging by the min fps on this 980ti result, the game exceeding even 6gb is the cause since you should not get those kinds of minimums unless there is a pause while textures are loaded in.
 
Caporegime
Joined
20 May 2007
Posts
39,655
Location
Surrey
The stutter is not constant but I can noticed the benchmark stutter for a split second as textures load in some areas. I just tested it in DX12 mode and it hitched a few times in the Syria and Geo Valley areas and the benchmark result was as below:

13zskkj.jpg



The min fps is significantly lower as a result. Seems to do it even more in DX11 mode but will test again. Subsequent tests still exhibit stutter. Maybe a driver update is needed but the game does show a warning message that >4GB is needed for Very High so not expecting a fix for that.


edit : The same test with Texture Quality set ot HIGH shows min fps is better.

1h2hco.jpg

To be fair i have only been playing it with FXAA so that is probably why. Very high textures without SMAA is fine with 4gb.
( i havent run the benhcmark yet either)
I rekcon it must be the SMAA that takes it over that.
 
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Soldato
Joined
30 Mar 2010
Posts
13,008
Location
Under The Stairs!
In game I only run FXAA too, so wouldn't get too fussed over the vram impact tbh.
Showed 7.5GB for me on both DX11 and DX12 @ 1440P with the 'Very high' preset. Not sure if that is the reason for the low mins on 4GB for AMD?

Don't have a clue, can only speculate that AMD haven't fine tuned vram usage as the 390 doesn't need vram optimisation-being the same core but lead platform.

Nv have put in a lot of work to overcome the 970 vram setup so Kudos to them for doing whatever they did and addressing the 970 memory management as mine never used to use>~3.8Gb up until a few months ago, same titles are using as much as the card has now, where as it was capped before.

Know I'm negative in some regards with both vendors at times but all round I'm more than happy with the 970, might change when it's replaced, but for now it's a real cracker of a gpu.
 
Associate
Joined
9 Dec 2015
Posts
800


Updated to latest drivers with hotfix, turned off the new power efficiency feature and now dx12 actually works. In game its no longer a jerk fest like it was with dx12 on previous driver and smoother than dx11.

Check benches, on test 2 and 3 on dx11 i get a slight jolt a couple of times which account for the low fps, happens same place everytime. dx12 is much smoother, in game is very nice now.
 
Soldato
Joined
26 May 2014
Posts
2,944
1080p
GTX 780 @ 1176/1552
4790K @ 4.6GHz
362.00

DX11: 27.21fps
20160312135537_1w4sjt.jpg
DX12: 25.51fps
20160312135753_11nsxo.jpg
It's weird just how much worse performance is in the last area under DX12. Nearly 18fps shaved off the maximum, despite a slightly higher minimum.

When you guys bench, take this comment into consideration:

To sum it up, 2nd run should give better minimums because of memory management (they really need to work on their memory management)
Interestingly, I've found the exact opposite with my 780 using DX12. Any run after the first is absolutely horrendous, shaving off a third of my performance and dragging me well under 20fps. It's not a thermal throttling issue, as I checked my clocks in Afterburner and they're rock solid. The issue also doesn't present itself in DX11, with subsequent runs on that being slightly better than the first run. Weird one. Must be a bug somewhere, either in the game or in the drivers.
 
Soldato
Joined
18 May 2010
Posts
22,294
Location
London
Anything released recently just seems to come out with issues. It just seems like none is testing anything before they release it.

Quick buck. Release to market as soon as possible, patch later.
 
Associate
Joined
22 Aug 2014
Posts
7
DX11
2560x1080 UW
Single 780 @1202/6008
6700K @4.6
364.51 Drivers

wv39xh.jpg


Settings:
91juq9.png
Maxed out:
4g3g20.png

For some reason this game really hates my Vram overclock. Every other game runs happily at 7000MHz. If I have it even 92MHz over stock it crashes quite a lot. The extra GPU clocks help the game a lot though.

DX12 is much worse for me, and performance decreases with every run.

Does anyone else have the issue where the sun switches off momentarily when it passes behind Lara's head?

Only one small noticeable stutter towards the end of the final section with maxed textures and SMAA (which shouldn't really use up that much memory as it is shader based) on 3GB Vram.
 
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Man of Honour
OP
Joined
21 May 2012
Posts
31,940
Location
Dalek flagship
Could you add a 2560x1080 ultra wide section? I'll add my results later.

DX11
2560x1080 UW
Single 780 @1202/6008
6700K @4.6
364.51 Drivers

wv39xh.jpg


Settings:
91juq9.png
Maxed out:
4g3g20.png

For some reason this game really hates my Vram overclock. Every other game runs happily at 7000MHz. If I have it even 92MHz over stock it crashes quite a lot. The extra GPU clocks help the game a lot though.

DX12 is much worse for me, and performance decreases with every run.

Does anyone else have the issue where the sun switches off momentarily when it passes behind Lara's head?

Only one small noticeable stutter towards the end of the final section with maxed textures and SMAA (which shouldn't really use up that much memory as it is shader based) on 3GB Vram.

I can add a 2560x1080p section.

Make sure you are using the same settings as in the OP - SMAA x 4
 
Associate
Joined
22 Aug 2014
Posts
7
I can add a 2560x1080p section.

Make sure you are using the same settings as in the OP - SMAA x 4

Do we have to use SuperSampling (SSAA) That make my internal res 10240x4320. Seems a little excessive, especially for anyone with less than 6GB Vram.

Last time I tried to launch the game with 4xSSAA, it just crashed.

Internal res for 4K would be 15360x8640.
 
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