Destiny 2

Soldato
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Only subscription-based games have that. It's a hugely unreasonable thing to ask of Bungie, in the name of getting high framerates. If you really wanted 60fps you'd get a PC. A 1080p60 system can be done for £500~ now.
 
Soldato
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Not even close. Most console FPS games now have servers, BF, Overwatch, TF2, even CoD has a hybrid system were they have servers first then fall back to P2P. Moreover a lot of these games don't have paid updates/DLC. Both Overwatch and TF2 have no DLC road map and still have money to get a server based networking system.

I think people just let Bungie slide with things like this so they get away with it. However I'm just waiting for it too come out on PC and people experience this amazing P2P PVP match making with regular players over 1000MS ping. The amount of crap they will throw at Bungie will finally let them see how backwards it is to still have a networking stack thats has no clear upgrade path to servers.
 
Soldato
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You have read that right, Destiny does not have dedicated servers, at least not for PVP. D2 seems to be the same which is unfortunate.

The only real reason I can presume is someone at Bungie / Activision was not willing to pay for them. I doubt we will ever really know why.
 
Soldato
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Not even close. Most console FPS games now have servers, BF, Overwatch, TF2, even CoD has a hybrid system were they have servers first then fall back to P2P. Moreover a lot of these games don't have paid updates/DLC. Both Overwatch and TF2 have no DLC road map and still have money to get a server based networking system.

I think people just let Bungie slide with things like this so they get away with it. However I'm just waiting for it too come out on PC and people experience this amazing P2P PVP match making with regular players over 1000MS ping. The amount of crap they will throw at Bungie will finally let them see how backwards it is to still have a networking stack thats has no clear upgrade path to servers.

I think you misunderstand, I was referring to AI and other routines being offloaded to the cloud. I know that the majority of online games have dedicated servers. BF, Overwatch, TF2, CoD don't have anything like Destiny's PVE mode where the servers handle all the extra tasks.
 
Soldato
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https://www.youtube.com/watch?v=EYRPzW6YmL8

DF talked to a network specialist, who's also an ex developer from Respawn Entertainment and Sony, and he said Bungie could have offloaded some features of the games (physics, AI, etc...) to the cloud with dedicated servers and thus, Destiny 2 could have been 60fps (on PS4 Pro at least).

makes sense, you are hosting the game, you are processing everything client side then sending it out to other 6+ players :(

As good as it sounds, I don't believe that offloading to the cloud is a feasible solution, as essentially a large portion of the community would the alienated due to not having sufficient bandwidth. A close friend of mine is still on a 4mb copper connection, while I'm on 80mb fibre, for example.
 
Soldato
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As good as it sounds, I don't believe that offloading to the cloud is a feasible solution, as essentially a large portion of the community would the alienated due to not having sufficient bandwidth. A close friend of mine is still on a 4mb copper connection, while I'm on 80mb fibre, for example.

You'd have to rewrite half the engine and there would be *many* downsides to contend with, if it was even possible at all in practice.
 
Soldato
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I think you misunderstand, I was referring to AI and other routines being offloaded to the cloud. I know that the majority of online games have dedicated servers. BF, Overwatch, TF2, CoD don't have anything like Destiny's PVE mode where the servers handle all the extra tasks.

Yeah but other games just leave PvE at 30 and PVP at 60. I think thats a good middle ground, but I doubt bungie would ever do that since they still have a shared sandbox that will dick over PvE cause PvP is broken (will always be broken tbh).
 
Associate
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However I'm just waiting for it too come out on PC and people experience this amazing P2P PVP match making with regular players over 1000MS ping. The amount of crap they will throw at Bungie will finally let them see how backwards it is to still have a networking stack thats has no clear upgrade path to servers.

From the looks of things, they have spent the bulk of their dev time on the PvE side and the current connection system is probably acceptable for that. Where Bungie will potentially fall down is assuming their current P2P system will hold up in Crucible for another full life cycle. The reduction to 4v4 could be seen as a compromise to help network stability. I fully appreciate that its not as simple as "hurr durr, turn on teh servers already" and that it would be a massive task for them. But I really think that they are taking a risk with the "one size fits all" approach, and I can see it hurting them further down the line.
 
Caporegime
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anyone know the tick rate of destiny 2?

hopefully it's now at least 50 on consoles. on pc at least 100.

also i'm surprised people are wondering if it's dedicated servers when it's only 4 v 4. if it was dedicated servers then surely they would have went for more players rather than less or at least given the option.
 
Associate
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I heard that when you first load the game up, you get an tick rate engram that rolls between 10-100, got to get that god roll tick rate bruh
 
Associate
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As good as it sounds, I don't believe that offloading to the cloud is a feasible solution, as essentially a large portion of the community would the alienated due to not having sufficient bandwidth. A close friend of mine is still on a 4mb copper connection, while I'm on 80mb fibre, for example.

one example i remember:

https://www.engadget.com/2014/03/10/titanfall-cloud-explained/

"Having these servers with a significant amount of CPU power and bandwidth available is absolutely essential to our game: Having these machines that are regional and servers that have good ping -- that's huge," he says. "That has completely changed the way we make games."

anyone know the tick rate of destiny 2?

hopefully it's now at least 50 on consoles. on pc at least 100.

also i'm surprised people are wondering if it's dedicated servers when it's only 4 v 4. if it was dedicated servers then surely they would have went for more players rather than less or at least given the option.

Hah, Tickrate will be 10 :)

only reason they reduce the size from 6v6 to 4v4 help fix demand on host console/PC
 
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Soldato
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Respawn had a sweet deal from Microsoft to promote Azure so I would take anything they have to say on the subject with a hefty pinch of salt.
 
Associate
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Respawn had a sweet deal from Microsoft to promote Azure so I would take anything they have to say on the subject with a hefty pinch of salt.

but it works, and never alienated community due to not having sufficient bandwidth ;)

but the game should still be 60FPS for PVP mode anyway, no AI and other games done 30/60FPS on same map without problems (same console)

You'd have to rewrite half the engine and there would be *many* downsides to contend with, if it was even possible at all in practice.

like Destiny 2 new engine? :D

I think people just let Bungie slide with things like this so they get away with it. However I'm just waiting for it too come out on PC and people experience this amazing P2P PVP match making with regular players over 1000MS ping. The amount of crap they will throw at Bungie will finally let them see how backwards it is to still have a networking stack thats has no clear upgrade path to servers.

so much more to dedicated servers then just ping, it's limiting player size on everything in destiny from PVE open worlds to PVP 4 player modes :(

PC running P2P connection how they dealing with cheats? Player hosting could change information going out to other clients?
 
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Soldato
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It's all very well saying you just need to off-load systems to The Cloud(tm) when you're starting from scratch, have a very simple game and a sweetheart deal with a cloud provider, all I'm saying :p
 
Soldato
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Respawn had a sweet deal from Microsoft to promote Azure so I would take anything they have to say on the subject with a hefty pinch of salt.
And Titanfall running on it was one of the tightest MP games I have played on. Never felt cheated out of a firefight on it.
 
Soldato
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so much more to dedicated servers then just ping, it's limiting player size on everything in destiny from PVE open worlds to PVP 4 player modes :(

PC running P2P connection how they dealing with cheats? Player hosting could change information going out to other clients?

Yeah I know, but the main benefit for me is just not having everyone lagging all the time. The PC cheating stuff will be really interesting too see, Division was a **** show at launch and I expect the same for Destiny.
 
Soldato
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https://www.youtube.com/watch?v=04G1D5CVTKk

Looks like a better version of the current hybrid system on Destiny 1 is coming to Destiny 2. The part about matching people around the world I call BS on. I have a good experience with servers when doing that, also if you think logically a server with extremely fast and stable internet as a host is always better then a persons ****** internet that will have packet drops, I hear this excuse a lot from other Destiny players but Playing Overwatch with people from US/South America, Asia I've not once seen any lag.

Lets see what happens in D2 though, at least its better.
 
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