There are ways to deal with it right now. It just requires you to consider them as you go along. It will affect design decisions and that's something they clearly dont care to bother with.
As I understand their ethos and their theory (if not what they actually do), they're not bothering until VR does things in a way that fits with their game, rather than fitting their game around how VR does it. The idea is that SC is driving PC development and progress, putting PC gaming at the forefront of gaming and making it the leader in gaming technology progression.....
The reality is that by the time they release anything, it will probably have had to be tweaked and re-tweaked and re-re-re-re-re-tweaked, before being completely overhauled and redesigned, in order to make any decent use of the latest technology and game engines.
it's also a bit insulting at this point that they're still trying to say the game WILL get VR at some point.
I'm sure it will... once VR is nothing more than a check-box enablement in terms of being a fully developed slot-in solution.
But that seems to be the Chris Roberts approach. Promise a lot, scale back once you realized you've promised too much, trickle the disappointments out, and then hopefully still have something respectable at the end. Except this time the community has funded the development and those broken promises will sting a bit more as a result.
More than the endless feature creep and eventual Microsoft intervention on Freelancer?
If he fluffs this one up, he'll never work in this town again... but he'll also have skimmed enough profit share that he won't have to care and can go back to making WIng Commander movies!!