Scorn - wtf?

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https://www.youtube.com/watch?v=8Zr6xCj7OTY

UNSETTLING FIRST-PERSON HORROR SCORN COMING TO PC IN 2017
– The game where even changing weapon makes you feel a bit sick, now on Steam Greenlight –


The bowels of a living nightmare – June 30th, 2016

Straight out of the twisted minds at Serbian game developer Ebb Software, SCORN is an uncomfortable creep through an oozing world of organic otherworldly horror. Heading to PC in 2017, support SCORN today on Steam Greenlight.

The first person gameplay in SCORN is a glistening combination of gunplay and puzzle solving, with the environment and the creatures it disgorges doing their utmost to confound your progress. That’s not to say every inhabitant you meet wants to eviscerate you – many don’t care about you one way or the other, but catch them in a bad mood and they’ll try to tear you apart.

All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing (throbbing, dripping) world you’re in. But keep your eyes open – the game won’t show you any sympathy if you miss something important on your uneasy travels. Everything has a reason and purpose – you just need to work out what it is.

“We are trying to create something so unsettling it will make you think about the ideas and themes of the game long after you’ve finished playing,” said Ebb Software’s Ljubomir Peklar.

The environments in SCORN are entirely handcrafted, firmly bucking the procedural trend, while its storytelling through gameplay, non-linear narrative, and puzzles on a grand scale turn SCORN into an impressionistic horror show of impressive scope and imagination.

Get more creeped out about SCORN here: http://www.scorn-game.com/

To help the team at Ebb Software manage the massive scope of development on SCORN and get the game in the hands of players quickly, they are planning to release it in two parts, with the first part entitled “DASEIN” coming in 2017.

Support the SCORN cause on Steam Greenlight:http://steamcommunity.com/sharedfiles/filedetails/?id=709630328
 
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It looks and sounds great....but I'm also really cynical about projects like this because I worry that the trailer won't resemble the finished product beyond the first hour or so, and the story will be awful (I'm struggling to imagine the plot they'll have for this).
 
Soldato
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Gameplay trailer:


Can't wait for this!

:D

Looks quite good as others have said a very "existenz" vibe

However graphically i do like the art design but the environment looks very stale and barren. If it was me doing this i would have more interactivity or animations with the walls and the environment....ie you can hear feel it breathing...blood dripping or oozing from open sores on the walls, small beasties crawling out of them and such. Just to make it feel more alive the surroundings. I would have some smoke/mist in here as well to obscure the ground. You can see everything...everything is laid bare.... Also the feeling from the ground is too hard ....doesnt feel soft or mushy...

Again juust feels too static. Its a shame because the weapons and animations are excellent.

Looks like a 2016 game not a late 2017/2018 game.

edit: i know there is smoke/haze in there but i dont like the way they have done it.

I guess the things i ask for would be hard for an indie studio to devote precious resources to.
 
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