These games are exactly the reason you need a padded cell and wireless hmds
I played the demo, and while enjoyable in the short term, the more frantic it got the more unmanageable IRL it got.
I had hoped they would see the light and work out an algorithm that woiuld have you turning in the opposite direction the same amount of times... or create a blind spot behind your fov that wouldnt get populated by enemies, but it sounds like they haven't. Too dangerous for the unattentive and too distracting for the attentive.