Assassin's Creed: Odyssey

Soldato
Joined
12 Oct 2006
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Tatooine
Currently on my second sit down with Origins and starting to enjoy the game even more after I found out about the option to auto level enemies. The game really has come to life with the addition of the two dlc.

Really love the setting of the game after thinking I would hate it.

Odyssey seems to be more of the same but with more RPG aspects?

Without spoiling two much do you get to hunt the mythical creatures in the stock game? Maybe even meet the gods?
 
Associate
Joined
28 Mar 2018
Posts
491
This is a seriously good game. As suspected better than RDR2 though hopefully if that ever gets a patch it might prove to live up to its hype though judging by the controls and combat I doubt it. HDR in this is stunning and controls are fluid.
 
Associate
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26 Jan 2009
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1,462
Location
Salisbury, Wilts
This is a seriously good game. As suspected better than RDR2 though hopefully if that ever gets a patch it might prove to live up to its hype though judging by the controls and combat I doubt it. HDR in this is stunning and controls are fluid.

Agree, this has far surpassed expectation. RDR2 will probably get GOTY despite its flaws because well R*, but on pure game mechanics, pacing, storytelling and enjoyments achieved - this is hands down is my GOTY. I will definitely purchase the DLC and can't wait for NG+ to have a go being a baddie! (almost always more enjoyable than being the good guy/girl).

Shawrey
 
Soldato
Joined
25 May 2013
Posts
10,137
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Kent.
We will be deploying Patch 1.0.7 on Xbox One, PS4 and PC tomorrow, November 15th.

Patch Sizes:
Xbox One: 2.6GB

PS4: 2.5GB

PC: 2.2GB

Check out the most notable changes with Patch 1.0.7 below.

Warning: Please note that these release notes contain major story spoilers.

SUMMARY
  • Increased Level Cap from 50 to 70.
  • Improved Photo Mode functionality (more details below).
  • Added Detailed Mercenary Benefits page to the game.
  • Improved Smart Loot System – it will now reward more gear of preferred playstyle.
  • Added an option to the game to toggle XP and drachmae boosts on/off in the inventory.
  • Addressed an issue that could prevent Mercenary Live Events from appearing.
  • Addressed various issues that prevented quests from completing – including Home Sweet Home, Perikles' Symposium, and Mother's Prayers.
  • Clothes Physics are not capped to 30FPS anymore but scale with selected graphics settings.
NEW CONTENT
  • Added support for the second Lost Tale of Greece – A Divine Intervention.
  • The quest "Test of Judgment" will be available in-game upon installing version 1.0.7.
  • Available from Episode 5.
  • Located in Korinth, the quest will be added to the quest log once the quest giver was found.
FEATURES & IMPROVEMENTS
NEW! Visual Customization System

  • Added a Visual Customization System page to the inventory.
    • This lets you change the visual appearance of gear items while keeping their original stats.
    • Check out our latest article for more details on Transmog.
436ee89_340251.png


NEW! Detailed Mercenary Benefits page

  • You can now access the Detailed Mercenary Benefits page from the Mercenary menu.
  • The Detailed Mercenary Benefits page will showcase all Tier Benefits and their statuses (unlocked/not unlocked).
acd_epicmercenary_menuimprovements_002_340259.png


NEW! Level Cap Increase to 70

  • If you were Level 50 already, XP gained prior to this increase will automatically be transferred into ability points. XP gained prior the patch will not increase the Level. Photo Mode Improvements
  • Added a Contrast option, more grid types, and an option to hide headgear to the game.
  • Added Fog and Bloom options
  • Tilt angle increased from 45° to 90°.
  • Improved auto-focus functionality.
  • Improved display of liked photos on the world map.
  • Added a Preview button to immediately hide the UI.
  • Pressing any button when the UI is hidden will now bring the UI back automatically.
Miscellaneous:

  • Discounts from Mercenary Tier benefits will now be displayed at the Blacksmith.
  • Added support for future Live encounters.
  • Added an option to the game to toggle XP and drachmae boosts on/off in the inventory.
  • Improved hitboxes of legendary animals.
  • Added some more NPCs to various NPC stations (marketplaces, tanning spots, etc.).
  • Added achievement/trophy for Divine Intervention to the game.
BALANCING
  • Improved Smart Loot System – It will now reward more gear of the preferred playstyle.
FIXES
Gameplay

  • Addressed several issues that prevented players who are meditating from calling Phobos or summoning the Adrestia.
  • Players will no longer receive kill rewards when an animal is untamed due to environmental influences.
  • Addressed an issue with Horse Follow Road that could send players to an active quest marker rather than to the selected custom marker destination.
  • Addressed an issue with the Call to Arms ability that led an unexpected lieutenant to come for help.
  • Addressed various issues that caused the player to get stuck in objects or fall through the map.
World

  • Addressed various issues with the placement of multiple objects, including Orichalcum across Greece.
  • Addressed an issue where Sargon – Oikos of the Olympians – could sometimes be MIA.
  • In Nisyros and on Melos Island, players will now incur damage from black lava, as intended.
Quest

  • Addressed various issues that prevented the following quests from completing:
    • And The Streets Run Red
    • Minotour De Force
    • Home Sweet Home
    • Mother's Prayers
    • Perikles' Symposium
    • Clothes Make The Daughter
    • We Will Rise
    • Sparring with Roxana
    • A Venomous Encounter (didn't appear on the map)
  • Addressed an issue in Stairway to Olympus that could cause the game to freeze temporarily when opening the door.
  • Addressed an issue in Witness Him that caused Alkibiades to moonwalk in the background of a cutscene. Beat it, Alki!
  • The Family Ties quest will now appear properly when conditions are met.
  • The carpet will no longer be magically floating in Sharp Tongue.
  • Addressed an issue in Ashes to Ashes that caused the player to be teleported to Andros unintentionally.
  • Players will no longer be able to equip gear during the fight in Pankration.
  • Addressed an issue in Escort Service that could cause the quest to skip the boarding scenario.
  • Addressed an issue that caused players to desynchronize when using Falx of Olympos in the Battle of Pylos.
  • Addressed an issue that allowed "Destroy War Supplies for Faction X in Region Y" type of quests to be completed in any nation of the required faction, rather than in the quest-specific nation.
  • Addressed an issue in We're Treasure Hunters that could lead Obelia's ship to leave the action area.
  • Elpenor's gear will now be looted automatically after killing him.
    [*]
    Addressed an issue in Consulting a Ghost that caused the quest objective "Find and interrogate the Oracle" to disappear from the quest log after being desynchronized.
    [*]
    Addressed an issue in A Life's Dedication that prevented the player from talking to Eppie after investigating the tomb.
    [*]
    During Sacred Favors, the Trojan Horse will now be visible.
    [*]
    The Plague will now cover all of Kephallonia when conditions are met.
    [*]
    After completing Atlantis Destroyed, Pythagoras will no longer be found with the Staff in Atlantis.
Graphics and Animations, Audio

  • Addressed various weather, lighting, and terrain texture issues.
  • Addressed various animation issues with the character, NPCs, Mythical Creatures, and animals.
  • Addressed various gear clipping or texture issues for character and NPCs.
  • Addressed an issue that caused silo explosions not to be heard when not in the field of view of the player.
  • [PC] Addressed an issue causing lower-level details on Ultra High Shadows than intended.
User Interface, Menu, and Subtitles

  • Addressed a variety of general UI/HUD display issues.
  • Addressed various subtitle sync and localization errors.
  • Corrected some bounty display inconsistencies between sponsors vs. bounty display on the map.
  • The "-1 Adrenaline Cost for Overpower Abilities" engraving will now remain active after loading screens.
  • Addressed an issue where Damage weapon–type engravings are not multiplied when applied to multiple items.
  • Removed a spoiler from the description of the Cult crew theme.
  • [PC] Addressed an issue with the Customize Controls menu where players could assign mouse and keyboard keys while using a controller as their input device.
  • [PC] Pressing back with the mouse on the Cultist screen will no longer exit the menu.
  • [PC] Addressed various issues with the Performance Analyzer VRAM meter.
Character and AI

  • Addressed an issue causing abilities to be ignored by NPCs lighting braziers.
  • NPCs or animals will no longer set the player on fire. Man's not hot.
  • NPCs will no longer attack when players fight animals with a bow.
  • Leader and their bodyguards will no longer attack the player when they're in the quest board or blacksmith menu.
  • Addressed an issue that caused mercenary pets to be spawned very far away from their owner.
  • Addressed an issue after meditation that prevented players from being able to pet tamed animals.
  • Addressed an issue with two rogue Council chamber guards who didn't bother guarding the location they were supposed to.
  • Addressed an issue with the Olourous Fortress location where the location wouldn't be marked as completed when conditions are met.
  • Addressed an issue that caused NPCs not to ignite the brazier after investigating a dead body.
Photo Mode

  • Addressed an issue that could cause headgear to disappear after exiting Photo Mode.
  • Addressed an issue that sometimes could make the Reset text disappear in composition and edit mode of Photo Mode.
  • Naval aiming curve will no longer be visible in Photo Mode.
  • Blood effects will no longer fade away in Photo Mode.
  • Addressed an issue in Photo Mode where the D-Pad could lose its functionality, making it impossible to modify photos.
  • [PC] Increased scrolling speed for filters in Photo Mode with the mouse wheel.
Naval

  • Addressed an issue with occasionally inconsistent shield colors on the Adrestia.
  • Addressed an issue during boarding that caused enemy NPCs not to react to range attacks.
  • Addressed an issue that caused ships to be the same level as the player rather than the region's level.
  • Addressed an issue during boarding where enemies would sometimes not engage in fights.
Performance and Stability

  • Improved stability and performance of the game application.
  • [PC] Optimized CPU usage when the game is minimized.
To receive news and updates on all things Assassin's Creed, check out the Social Pulse, follow @assassinscreed on Twitter, or join the game discussions on our official forums.
 
Associate
Joined
28 Mar 2018
Posts
491
Great game! Bee playing it about a week/10 day’s since stopped playing rdr2 and well into it again. Stunning game and effortless traversal if the world. Will get overshadowed for goty but that’s unfair.
 
Soldato
Joined
20 Dec 2004
Posts
15,834
Transmog ftw.

Been getting back into this after getting bored with RDR2....refreshingly fun :)

Haven't caught any of the events yet, what level are they? I'm only level 22 after restarting when I switched from PC to XB1X..
 
Caporegime
Joined
17 Oct 2002
Posts
27,635
Location
Lancs/London
Transmog ftw.

Been getting back into this after getting bored with RDR2....refreshingly fun :)

Haven't caught any of the events yet, what level are they? I'm only level 22 after restarting when I switched from PC to XB1X..

I believe I read the events are level 30 and above, or that might've been the new quests.

I wonder what will happen with engravings etc with the new levels, I would assume all that will remain the same and it's just character, enemy and gear that scales.

Have to say I'm pretty impressed with Ubisoft's support of this game, they genuinely do seem to be listening to the players feedback with improvements, changes and new content. I've given them a fair bit of stick in the past but this release bar the odd problem with events has been excellent.
 
Associate
Joined
28 Mar 2018
Posts
491
What a game! Probs aboithslfway on the campaign now about 35 hours. Visually stunning, great world they’ve created and effortless traversal. Most underrated game of the year. It did review really well but it’s better than it was given credit for. Best game since The Witcher for me in the RPG style.
 
Soldato
Joined
10 Aug 2006
Posts
6,791
I've now put 60 hours in, level 48 very close to 49 and on chapter 7 still haven't seen all the map, barely touched Red Dead 2 as I find this game much more fun.
 
Associate
Joined
28 Mar 2018
Posts
491
I've now put 60 hours in, level 48 very close to 49 and on chapter 7 still haven't seen all the map, barely touched Red Dead 2 as I find this game much more fun.

Me too. I’m refusing to play RDR2 till it’s patched. At least it’s given me the time to appreciate this game as it deserves it; a lot of work has gone into this game. Performance is also excellent which could never be said about The Witcher3 whose performance on consoles was always pretty poor tbh; terrible until over a year of patches later.
 
Soldato
Joined
23 Mar 2011
Posts
10,739
Me too. I’m refusing to play RDR2 till it’s patched. At least it’s given me the time to appreciate this game as it deserves it; a lot of work has gone into this game. Performance is also excellent which could never be said about The Witcher3 whose performance on consoles was always pretty poor tbh; terrible until over a year of patches later.

I think I'll give this a go then when the price is right. Though I do agree with your comment on the state of the Witcher 3 at launch on console, it was their first real attempt at a console launch other than a port of the Witcher 2 on 360. Odyssey is clearly the display of improving on the formula they started all those years ago, year by year (with 1 gap).

I'm looking forward to seeing it for myself
 
Soldato
Joined
20 Dec 2004
Posts
15,834
Bayek and Aya were great in Origins, but the rest of the cast were pretty meh and story wasn't much more than a simple revenge crusade. The story and characters are lot better in Odyssey. Just started Chapter 7, wasn't expecting that big change up.

Glad I've been taking my time with it. Just hit 30, still loads of areas under level for me that I haven't even been to yet so the complaints about grinding are just nonsense.
 
Soldato
Joined
10 Aug 2006
Posts
6,791
Bayek and Aya were great in Origins, but the rest of the cast were pretty meh and story wasn't much more than a simple revenge crusade. The story and characters are lot better in Odyssey. Just started Chapter 7, wasn't expecting that big change up.

Glad I've been taking my time with it. Just hit 30, still loads of areas under level for me that I haven't even been to yet so the complaints about grinding are just nonsense.

I'm also on chapter 7 now, was quite a change up, I've just done the first free DLC mission and mythical beast,finished the Arena and become tier one merc, going to finish off the legendary beasts next

Me too. I’m refusing to play RDR2 till it’s patched. At least it’s given me the time to appreciate this game as it deserves it; a lot of work has gone into this game. Performance is also excellent which could never be said about The Witcher3 whose performance on consoles was always pretty poor tbh; terrible until over a year of patches later.

I'm waiting for a patch also, hopefully they will improve the controls, and make the annoying things like when riding a horse through a town and you very slightly knock someone it makes you wanted go away.
 
Soldato
Joined
10 Jun 2003
Posts
4,615
Location
New Zealand
For those nearing the end I'd suggest finishing the big quest lines in this order - Cult > Family > The other one (avoiding spoilers but you'll know it when you get it)

The story/endings are a bit of a mess but the above feels like the "correct" order.
 
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