Caporegime
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They has been a few bad ones deus ex mankind divided, Rise of the Tomb raider, Resident evil 2 just to name a few. But they has also been some excellent tiles like Forza, Division 1 and 2 beta, Shadow of the tomb raider.
It really does depend on the devs even if the user does have a i9 9900k would see gains if the game was coded for DX12 properly.
Seems RTX 2080 getting 71fps with DLSS on and RTX On at 1440p. Pretty decent
https://www.pcgamesn.com/metro-exod...g-performance-benchmarks#nn-graph-sheet-1440p
Seems it takes a while to train the AI....or something like that....according to NV . But it should apparently improve.Except it looks like a blurry mess with DLSS switched on: https://www.dsogaming.com/news/nvid...lss-blurriness-in-battlefield-5-metro-exodus/
Seems it takes a while to train the AI....or something like that....according to NV .
Good to hear the game will get RT and DLSS from day 1. That's what I was hoping. Will have to waste more money and purchase this, even thought I couldn't get into the first one.
You are starting to sound bitter now that you bought that old tech
But it’s different for the other cards and you’ve failed to mention that and that it’s from the benchmark that
“As such the benchmark results represent the harsh and hard to render scenes much better than the overall framerate of the game (which is higher by a fair degree).”
So much for what you said then....
With no performance difference, we'll opt to use DX12 for all our regular testing, purely for the sole reason that DX-R will require DX12.
They has been a few bad ones deus ex mankind divided, R
Hard hard hard hard hard disagree. DXMD is one of the few "native" DX12 titles (and also one of the few supporting mGPU) and it runs superbly, one of my favourite implementations of DX12 & one I look forward to the most for a revisit, especially for some >4K action.