Soldato
Better screenshots from the release game with day 1 patch.
https://www.dsogaming.com/articles/...with-its-day-1-update-comparison-screenshots/
https://www.dsogaming.com/articles/...with-its-day-1-update-comparison-screenshots/
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If your game is already running at high frame rates, your GPU’s frame rendering time may be shorter than the DLSS execution time. In this case, DLSS is not available because it would not improve your framerate. [..] For games running at high frame rates or low resolutions, DLSS may not boost performance.
Typically for 4K DLSS, we have around 3.5-5.5 million pixels from which to generate the final frame, while at 1920x1080 we only have around 1.0-1.5 million pixels. The less source data, the greater the challenge for DLSS to detect features in the input frame and predict the final frame.
Yeah that was my take from Nvidia reply few pages back.https://www.nvidia.com/en-us/geforce/news/nvidia-dlss-your-questions-answered/
In other words, forget about DLSS helping you achieve 120/144/240 fps targets. Seems that it's made exclusively with RTX in mind as that has such a heavy performance impact. Though, of course, it's nothing short of idiotic to "upgrade" the IQ of limited areas of a scene while downgrading the entire scene visually.
But hey, gotta help the marketing guys somehow.
1440p = 3.7 mm pixels / 1800p = 5.7mm pixels. In other words, don't expect DLSS to EVER be better than 1800p, if it even reaches that level.
tl;dr lulz
Better screenshots from the release game with day 1 patch.
https://www.dsogaming.com/articles/...with-its-day-1-update-comparison-screenshots/
Yeah, pointless really. One of the main reasons I like 4K is the sharpness and clarity of the image quality. Instead of DLSS one can just go back to standard looking 1440p and save on grunt needed right there than enable dlss.Definitely not as sharp.
Just played a few hours of BFV will DLSS and you just get used to it. I started even wondering if it was improving as I was playing. That's of course not the case. I did have a problem later where my FPS dropped drastically, something I saw during the early RT implementation. I was playing around with Afterburner at the time so maybe that caused it.Yeah, pointless really. One of the main reasons I like 4K is the sharpness and clarity of the image quality. Instead of DLSS one can just go back to standard looking 1440p and save on grunt needed right there than enable dlss.
Let's hope so. Would be great is DLSS was to work as intended. That together with sane pricing next year would make me happyif they can keep progressing both technologies this year, next gen should be good in 2020 . Not tried metro but interesting to see it's using RT for different things (global illumination not reflections)
Dose Metro Exodus also offer support for Nvidia's VXGI?
Let's hope so. Would be great is DLSS was to work as intended. That together with sane pricing next year would make me happy
IMO, the reason that we see so few titles showing RT and / or DLSS is simply due to the poor performance / results. I feel the series is nothing more than a beta stage rather than ready for market, otherwise we would have seen many titles ready for launch day. The launch demos content suggested this, the buyers should have done their homework first. With the 30 series we will see the RTX +/2.0 range offering much better performance / visuals. The same happened with async compute on Maxwell and with HDR on Pascal, now we have RTX with Turing.
Dose Metro Exodus also offer support for Nvidia's VXGI?
I suspect devs can't be bothered implementing it off their own backs as the time is far better invested in other things. They'll only do it if Nvidia pays them to.