*** Apex Legends ***

Soldato
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I've had good matches with randoms too on apex, csgo, etc.

However if you are looking to improve your game and play competitively in a team based game you cant rely on randoms and based on percentages are far better playing with regulars.

That is a fact.
I don't know, you'll be surprised what you can learn when you're the only decent player holding the side up... But of course playing with regulars does improve you especially as a team player. I was never the greatest fragger but I was always the best team player, be it attack, defence, or midfield covering. Thing is with apex none of those are so defined into any one role as such.
 
Caporegime
Joined
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38,372
I don't know, you'll be surprised what you can learn when you're the only decent player holding the side up... But of course playing with regulars does improve you especially as a team player. I was never the greatest fragger but I was always the best team player, be it attack, defence, or midfield covering. Thing is with apex none of those are so defined into any one role as such.

Yes they are.

Lifeline, Gibraltar, Caustic and Bangalore are more defensive based legends.

Pathfinder, Octane, etc much more offensively based legends.

it's as if the folk on here don't play the game.

especially the person stating wraith is the best legend in the game.
 
Caporegime
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17 Jul 2010
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25,718
The Legends have their advantages and disadvantages. For some, sadly, their Ultimate is what differentiates them so they’re worse off in general gameplay compared to others. Wraith has her uses but I’d say she’s far from the best. Pathfinders extreme mobility puts him/it right up there.
 
Soldato
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Lunatic asylum
Yes they are.

Lifeline, Gibraltar, Caustic and Bangalore are more defensive based legends.

Pathfinder, Octane, etc much more offensively based legends.

it's as if the folk on here don't play the game.

especially the person stating wraith is the best legend in the game.
No they are not, you misunderstand. As an attacker for example it was my role to grab the flag from the enemy base, as a midfielder it was to cover the FC from the chasing horde, as defender to protect the flag. Just because Lifeline is a defensive player means nothing in the respect I am referring to.

There are no flags, no mid fields and no bases here, therefore the legends have individual abilities not individual roles.
 
Caporegime
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If you are fighting out in the open. With no buildings around and you time it right. The Gibraltar ultimate is the most OP ultimate for killing people. Not only will it down you it will kill you and your whole squad.

The problem is the recharge time and the one time it works it won't work for the next 50 matches.
No they are not, you misunderstand. As an attacker for example it was my role to grab the flag from the enemy base, as a midfielder it was to cover the FC from the chasing horde, as defender to protect the flag. Just because Lifeline is a defensive player means nothing in the respect I am referring to.

There are no flags, no mid fields and no bases here, therefore the legends have individual abilities not individual roles.

yes but if you have a lifeline he is the dedicated reviver., etc

as in if octane gets knocked down and you have a pathfinder and lifeline nearby. you would be expecting the lifeline to be playing medic
 
Soldato
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The Legends have their advantages and disadvantages. For some, sadly, their Ultimate is what differentiates them so they’re worse off in general gameplay compared to others. Wraith has her uses but I’d say she’s far from the best. Pathfinders extreme mobility puts him/it right up there.
No..Pathfinders broken hit box makes them the most popular.
 
Soldato
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If you are fighting out in the open. With no buildings around and you time it right. The Gibraltar ultimate is the most OP ultimate for killing people. Not only will it down you it will kill you and your whole squad.

The problem is the recharge time and the one time it works it won't work for the next 50 matches.


yes but if you have a lifeline he is the dedicated reviver., etc

as in if octane gets knocked down and you have a pathfinder and lifeline nearby. you would be expecting the lifeline to be playing medic

Thats not really true. Seeing as Lifeline revives at teh same rate but with shield. I havnt seen anyone say ever that lifelines the only one the should be reiving. Its not Battlefield level of character choice. Just individual play style its tailored to. IOf this game was based on that kind of character play, Lifeline would have faster revive ability, Banglore etc would have faster shild regen etc.
 
Soldato
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yes but if you have a lifeline he is the dedicated reviver., etc

as in if octane gets knocked down and you have a pathfinder and lifeline nearby. you would be expecting the lifeline to be playing medic
Exactly, these are individual roles not positional. I do actually play as Lifeline more than not because I am by nature a defensive/cover type of player.

When someone goes down, or gets respawned, or is looting boxes, I'll be there covering them while there backs are turned so we don't get jumped. I don't see many other players doing this as they are all busy looting for themselves.
 
Soldato
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20 Dec 2004
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I wondered why I have seen the sudden increase of Pathfinder's!!

There everywhere now.

Pathfinder has become the go to class for try-hards..gotta get those video clips of grapple winners ;_)

The hitbox on Pathfinder is totally gimped though, you're much harder to hit. Playing gibby or Caustic is painful in comparison...
 
Soldato
Joined
20 Dec 2004
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15,834
Gibby is kinda fun early game, the gun shield tips early fights well in your favour. The dome shield is pretty flexible too, I use it a lot for disengaging, just chuck it as you're running to block LOS for people shooting/chasing you.

Caustic is ace early game, but pretty much useless late game, unless you get to a very small circle, and are prepared to camp it out.

All classes are pretty fun though, I try and rotate a lot to get the daily kill bonus.

Today's patch notes :

NEW LIMITED TIME EVENT: THE LEGENDARY HUNT


Apex Elite Queue
June 4 – July 2

Make it to the Top 5 in any match, and earn your way into a select queue full of Top 5 winners. Then prove you’re the best of the best by taking them all down!

  • The queue is optional. You can choose to play in the regular playlist at any time.

  • The Ring closes faster and damage for out of bounds has been increased.

  • Earn character specific badges that track Elite game wins.
Two Additional Legendary Skins for all Battle Pass Owners

  • Players who have the Wild Frontier Battle Pass will automatically get the Legendary Honored Prey R-301 skin.

  • Players who reach Battle Pass level 15 before the end of the event will get the Wraith Night Terror Legendary skin.
Legendary Hunt Challenge Rewards

June 4 – June 18

Complete special in-game challenges to score free Legendary Hunt loot! Don’t lose sight of your prey – these rewards are event exclusive, and once it’s over, they’re gone for good.

  • Legendary Hunt Badge – Finish in the Top 5 in any match. Tracks your longest Top 5 streak in the Elite Queue.

  • Rare Wolfpack G7 Scout weapon skin – Finish in the Top 5 in an Apex Elite match.

  • Epic Master of the Hunt Bloodhound Legend skin – Finish in the Top 5 in any queue five times (consecutive or nonconsecutive).

  • Legendary Tamed Beast Triple Take weapon skin – Win twice in any queue (consecutive or nonconsecutive).
Battle Pass Bonus XP

June 4 – June 18

Earn an entire Battle Pass level when you finish in the Top 5 in any match (once per day).

Double XP Weekend

Friday June 7 at 10:00 a.m. PT – Monday June 10 at 10:00 a.m. PT

Score double level XP and Battle Pass XP all weekend long! Does not include the Battle Pass level earned from finishing in the Top 5 each day.

Legendary Hunt Store Skins

June 4 – June 18

New Legendary Hunt items will rotate into the shop every three to four days – these items are event limited, so they may be back, but no one can say when.

1.2 PATCH NOTES

KNOWN ISSUES

“Teamwork” and “Bonus Round” Badges

  • We are working on a server side patch for these ASAP.
Playstation sign in bug for new players

  • [affects Playstation only] There is an issue with some brand new players that do not already have an EA account linked to PSN being unable to sign into the game. We’re working a fix for this to get out ASAP.
KINGS CANYON UPDATES


  • Thunderdome has had some small changes to loot placement, mostly around moving loose loot into bins for more visibility on where the loot is.

  • The Pit has about 2x the loot in it

  • Repulsor has loot bins added to the west side of the area, on top of the trapezoid buildings.

  • Some loot added to the underground pit in the small town in Shattered Forest.

  • Added voice over lines that will callout Jump Towers when you ping them. You can now ping the jump towers.
QUALITY OF LIFE / BUG FIXES



  • Decreased the delay with items showing up in the menu when looting a Death Box.

  • Mini Map direction will now display correctly while in the ship or skydiving.

  • Improved server performance for some cases of rubberbanding when using items.

  • Removed an exploit that allowed a squad to have more than one of the same Legend.

  • Removed an exploit that allowed to “bunny hop” while healing.

  • Fixed issue where players might “bounce” off your squad when breaking off during a skydive.

  • Improved skydiving so it should feel more responsive and smooth.

  • Thermite grenades now cause damage to doors.

  • Squad Summary Page Improvements
    • cursor support added.

    • players can now mute / report players from this page.

    • players can now report teammates that have disconnected.
  • Caustic barrels can now be triggered to disabled by friendly teammates.

  • [Xbox and PS4 only] Added ability to fully customize button layout for controllers.

  • Added cooldown [.5 seconds] before you can reuse the last zipline you were on.

  • Pathfinder’s Grapple now has a blue crosshair indicator that will appear when the Grapple is in range of objects it can connect to.

  • When grappling a zipline, the trajectory will now pull players to a point below the zipline rather than above. This makes it so players are more likely to connect with the zipline instead of flying over it.

  • Made improvements to how weapon reticles and optics are displayed when playing with colorblind settings.

  • Added colorblind support for threat vision scope and Bloodhound’s Ultimate.

  • Removed the ability for players to change game settings not intended to be modified on a client level. Our intent is to prevent exploits like removing muzzle flash, disabling lighting, and other changes that give players an unfair competitive advantage.

  • We’ve reverted the behavior of “Holster Weapons” so pressing that button while your melee weapon is out will no longer bring out your last primary weapon.

  • [Xbox and PS4 only] Added ability to fully customize button layout for controllers.

  • Added localized voice overs for all Legends that now supports:
    • French

    • German

    • Spanish

    • Italian

    • Russian

    • Polish

    • Japanese

    • Mandarin
  • Fixed an issue where a player is unable to change their Party Privacy option.

  • Fixed the extra sway from the G7 crosshair while moving.

  • Fixed bug where cloaked Mirage was too noticeable.

  • Fixed a rare issue with using consumables while having a Caustic gas canister out.

  • Fixed an issue where shield cells and shield batteries would sometimes appear to be permanently stuck to the player.

  • Improved framerate when Sun shadow coverage is set High in Video options.

  • Fixed issue with the Long Distance Kill Badge not displaying the correct max distance.

  • Fixed issue with bad framerate when using Bloodhound’s Ultimate.

  • Fixed players being crushed by opening or closing doors when climbing onto a roof just above the door.

  • Fixed a crash related to model code.

  • Fixed issue where player would crawl very fast in place.

  • Fixed some rare cases of players getting stuck in geometry.

  • Fixed issue where Octane’s Stim trail would still linger after death.

  • Fixed cases where melee lunges could stop too far from their intended target.

  • Fixed issue with players not receiving any XP for anything after a match and the Champion Bonus showing as -1XP.

  • Fixed an issue where sometimes the audio and visual effects would not play when a weapon fires.

  • Lots of minor fixes and polish to game stability and performance.
 
Caporegime
Joined
21 Jun 2006
Posts
38,372
I take it most people are playing this on PC?

I couldn't imagine playing it on a console. A guy at work plays it on console and he says things like the auto shotty are unusable due to the recoil. The recoil control is apparently really hard to master on the console whereas on a pc you can make any gun into a laser once you get used to the weapons. the r301 is ridiculous once you get a blue barrel and forget even doing any kind of control once you get purple/gold it is an aimbot.

plus on pc you get more people using voice comms which is essential to play this properly as a team. especially in the new elite queues.
 
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