New Minecraft 1.13.2 Vanilla server now up!

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I'm cool with the move to 1.14. Is it possible to keep the old dynamap just as a reference even though it won't up date with new areas.

Also will need to check if voxelmap will work with 1.14.

Sad about the iron farms changing, they have been around since i first started playing :(.

I'll be looking forward to starting a new build in a 1.14 area :D
 
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Tree mods aren't really a problem, it's just me being lazy :p

I don't even know how you built the iron farms, or the other farms.... the wizardry behind it is unknown to me :D
 
Soldato
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Yes, voxelmap will work with 1.14 - you may need to transfer your world file over. Not sure what will happen with the dynmap if I restart the server without it. I'll do some testing next week.

The iron farms were easy enough, as are the other farms - there's plenty of guides out there!

There will be a tree mod out there, so don't worry!

I'll start the process next week and will update this thread as and when :)

EDIT:I just stopped the server and tried to load the dynmap and it won't load up (as I thought). There's been some major lighting updates with new textures, so a 1.14 version may be a while off: https://github.com/webbukkit/dynmap/issues/2469

We didn't have dynmap until 4 months after the new world was created. Hmm food for thought. Voxelmap will work client side as of this point as a workaround
 
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Soldato
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Okay - scrap that. I had some time spare, so we are now running 1.14.2. Dynmap is working as intended. CoreProtect is up and running, GriefPrevention is updated and has kept existing claims, and UltimateTimber seems to be 1.14.x compatible!

At the moment I can either have Optifine OR Voxelmap running on my client - I'm sure that will change soon!

Have fun - Ham

EDIT: I've created a new thread for all the 1.14.2 goodness so add any comments there: https://forums.overclockers.co.uk/t...2-vanilla-server-now-up-and-running.18856901/
 
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