Project: First Person Shooter History

Soldato
OP
Joined
12 May 2011
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Location
Southampton
After a bit of a hiatus, the FPS project is back!

The First Person Shooter project is back!

One of the main reasons I stopped was I was not happy with the performance of No One Lives Forever on my Windows 98 PC. So after a while of finding parts I have built up my XP PC:

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It's built inside the world's least interesting case. But it does have a very useful 3 usb ports and various memory card readers

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Inside it has a generic (but retail) Foxconn / Winfast Socket 939 motherboard. It is using an nForce 4 chipset with Nvidia 6100 graphics, a first for me. I'm using a Venice Athlon 3200+ (2GHz) However I overclocked it to 3800+ (2.4GHz), with no changes to any voltages. This overclock also bumps my RAM from 333MHz to 400MHz, which it is rated for.

I installed XP using my known good 2x 512Mb 400MHz stick, which worked fine. I then threw in two other random 400MHz sticks in there and left it to Memtest it for a few hours. So now I have 2.25Gb of RAM, but it works with no problems at all (I'm not sure if the dual channel 2x 512mb will still be operating dual channel though.)

I'm using an Nvidia GeForce 7950 GT 512Mb PCI-E graphics card. I wanted something that is fast enough for gaming up to 2005, but also as old as possible. This seemed a good comprimise of speed and age.

Finally, I have a Soundblaster Audigy 2ZS for some EAX3/4/5? compatibility.

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Finally, by using XP I can use my much smaller wireless keyboard and mouse which frees up some desk space, even if I do miss the clicking of my beige mechanical keyboard. I also got a free upgrade to my sound system. When I picked up a bunch of free Dells, it came with this Labtec 2.1 system. Much better sound quality than the old beige mono speakers I was using (they were broken).
 
Soldato
OP
Joined
12 May 2011
Posts
6,149
Location
Southampton
Game 16 Complete!

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No One Lives Forever

(Yeah, I didn't review UT99. I did play it a fair bit (if anything I liked it more than Quake 3) but didn't really take any screenshots)

Getting it running

I owned Nolf 1 and 2 on disk for a long time. However, now I just use the Revival installer. I don't feel guilty doing this given that no one seems to own the rights to the game anymore and you can't buy it new anywhere!

The Revival Installer includes the GOTY edition and widescreen patches. It will install fine on XP and Windows 10. The widescreen patch has its flaws; zooming in with scopes doesn't work very well on 16:9 monitors and text in cutscnes and intelligence pick ups won't fit on screen. Fortunately, I was playing at 5:4, which does need the patch but avoids the worst of the issues.

Gameplay
This is rather different to the games I played recently, where there is a focus on stealth, gadgets and being a cold war spy! NOLF has a split personality; one minute I will be running and gunning and the next I will be crouched behind crates, headshooting guards with a silenced pistol. This mix of gameplay works very well and which approach I take is (mostly) my decision rather than "forced stealth sections" like in modern games.

The stealth works pretty well. Guards will investigate noises, CCTV cameras will pan left-right predictably and there are many silenced weapons using which you can dispatch dudes. There is no light and dark visibility meter, but sound does play a role in being detected. However, the AI cheats perhaps little too much; I could be hidden crouched and stationary behind a wall and someone in the next room will hear me and raise the alarm. Guards will also instantly know where you are after one solitary scientist yells out in fright, and a lot of times I caught bullets coming out of a guards gun in a completely different direction to where the gun was pointing! I spent a lot of time doing what is now standard stuff, hiding under CCTV cameras, waiting for a guard's patrol etc, but considering this is one of the first games that does this (I think?) it does it rather well.

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You'll spend a lot of time standing underneath cameras

Fortuntely you have range of gadgets at your disposal to even out the fight, and playing at regular difficulty I never found myself thinking "oh come on!" after being caught by a guard in separate room who can't see me. There are several unlocking mechanisms, from just shooting the lock, to requring a lock pick or a blowtorch on the combination lock. You have a zipline which is only used contextually but does add some verticality to the game. You have special sunglasses for taking pictures, or finding land mines, or an infrared mode for finding detection lasers. Unfortunately some of these gadgets are introduced prior to each mission and then forgotten about, such as the laser detection and land mine detector, which I used once. I also used the perfume sprays (with varieties that can poison, burn and kill, naturally) exacetly zero times after their respective training session before each main level.

I particularly enjoyed the silenced pistol and crossbow, both of which are satisfying to get silent headshots with. You do have to be careful who you kill as cameras will realistically pick up dead bodies and nearby enemies will go investigate why their buddy now has an air conditioned head (or come straight after you if they literally see someone in their field of view get shot). It makes a nice change from more recent games I've played where other NPCs are oblivious to their buddies mysteriously dropping like flies, not mentioning any Mafia 3 I mean names...

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You have a robotic dog that can release pheromones to distract guard dogs, but I don't have a)a torch or b)a lighter that stays illuminated longer than a second or so!

There are petty frustrations however. You don't have hotkeys for specific gadgets so you have to cycle through your various gadgets to pick out the right one which is frustrating when you have 10 gadgets (the cycle key also cycles through your weapons too). Whenever you switch weapon (or switch back from a gadget to your old weapon) it will always load its most fancy ammo. You have normal, phospherous, skin-piercing ammo, and it'll switch to phospherous even if you only have three bullets left. You also can't do two things at once, such a drive your skiimobile and wear land mine detecting glasses.

The running and gunning also works nicely. Unlike other stealth games, when you're detected you don't have to sulkily reload (quicksave is thankfully present and accounted for in NOLF) but instead can just go go full Rambo. A range of submachine guns, AKs, snipers ensure you can deal a lot of damage out in the open as well as when sneaky. I would often find myself stealthing for half a level before ballsing up and just going into massacre mode. A great feature is that levels are split into scenes each of which resets your stealth at the start. I would murder about 100 dudes on the ground floor, made my way up the 1st floor separated by a loading screen, start Scene 2 of the mission and I can try stealthing again.

The levels are quite linear, with some featuring a whole floor of a building for you to explore and some only having a very linear way forward. But hooray, no bloody keycards to find! There were however a few times I found myself backtracking to find a switch I need to pull or something, but it wasn't too bad and I only googled what I had to do next once.

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looking good!

Another aspect that sets this game apart is its tone - it doesn't take itself too seriously! Every character has the sort of accent the rest of the world thinks everyone in the UK (except Adele) has, but to me as a British person it's the 'posh Eton accent'; "rather! Jolly Good! Bravo!" etc etc.

You'll find intellegence items providing warnings to staff not to go into the lava because it is hot; you'll hear conversations between enemy dudes about thier old job at another evil crime syndicate talking about it as if it is just another normal boring office job at EA; and the characters are all larger than life stereotypes like the scottish kilt guy Armstrong, a fat lady who sings, and Mr Smith, your boss, being a fat middle aged man. It's all wrapped up in an over the top 60s vibe that makes it feel like Austin Powers The Game, although there are bits of On Her Majesty's Secret Service in there too. You go to a space station, you go to a shipwreck, you go to an freakin' underground lair...

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One of my favourite characters

The game also doesn't hold back with its message on sexism. Every man you meet tells you you're sure to fail the mission because you're a woman. There is a nice character arc however, for the first time I've come across in these games, where your two old male bosses slowly start respecting you, and end up apologising at the end of the game that they shouldn't have doubted you. It's not subtley woven into the narrative (like, say, "the plot twist" in Spec Ops: The Line is), but it is not preachy. Cate has solid banter with her male colleagues whilst getting the point across that she is a woman in a mans world who has to fight for respect and is sick of it. It comes to a head near the end when Cate meets the actual Evil Boss... buuuut I don't want to spoil.

However, I feel it would not bne well received today for its message. Cate wears small dresses with big cleavage, which I think is equally about attracting the 14 year old boy demographic as it is making a point that attractive people can be more than the traditional Bond Girl. Every character and NPC in the game is white, there are no female henchmen etc... I usually do not care in the slightest about "representation" and "progressiveness" in my games, and this is no exception, it's just worth noting that by choosing to make a statement on femanism, the game shows its flaws that we have come to realise in our "enlightened times" in sharper relief. However, I should also say I'm a firm believer that we should not judge things created in the past by modern standards. But that is enough of that. Like I said, it doesn't bother me, as you can tell I'm quite happy playing Duke3D without needing a safe space to go to.

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I can't see this going down well in this day and age...

Graphics and Performance
This game feels caught between what I'll call "first gen" (e.g. NfSII) and "second gen" 3D games (T&L games). On the one hand you have surprisingly high quality 3D models and small interior environments and on the other hand you have skyboxes which literally look like boxes. However, it is a rather big upgrade from the earlier games, and it was nice to be back in actual places after playing Quake 3. The sinking ship level was a particular highlight probably as it plays to the engine's strengths, and features rising water for some tense gameplay.

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The game can look like this...

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Or this

Unfortunately I didn't get quite as much sense of place as other games. Whilst the game takes place in actual places, instead of mazes or deathmatch arenas, and in more detail than any game to date, it think there is some "uncanny valley" effect going on; the graphics are better but the atmosphere has not improved over, say, Blood, which draws me into believing I'm in a real place. Performance wise, It ran at a flawless 60fps as you would hope! My P3 650 and MX440 128bit was getting about 25 to 30fps.

sound
This is the first game on my list with extensive voice acting, and you can tell! It is quite stilted and abrupt, with limited flow of conversation. One thing that's bugged me in games for years is when a person interupts another, in real life, the interupter talks over the other person until the other person stops talking. But in games the person talking always seems to stop before the interupter speaks at all, as if having two people speaking at once, very briefly, is impossible. All of the conversations in NolF feel like that. However sound effects are quite good, withnice silenced gun sounds, lock picking and an audiable queue when a door is not openable at all.

The music however is great. The main theme is suitably funky, but what is impressive is the adaptive nature of the music, with "undetected" "searching/suspicious guards" and "**** just got real" versions of the same song. There are probably five or six songs in the game with 3 "modes". They also generally reflect the main theme music too.

Was it fun?
Yes definitely!

Should you play it?
Yes definitely!

Screenshots
750mb of BMP screenshots (converted to PNG
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You're not one of the good guys when you have a lair...

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Man of Honour
Joined
18 Oct 2002
Posts
40,064
That and NOLF II are some of the best games of all time. Love both of them. The 60's spy theme is perfect.

The rights issue is amazingly stupid. No one knows who holds what rights to it, and they can't be bothered to look, but they'll throw scary letters at anyone who thinks about doing anything with it just on the off chance they may have some rights to the name...

https://kotaku.com/the-sad-story-behind-a-dead-pc-game-that-cant-come-back-1688358811
 
Soldato
OP
Joined
12 May 2011
Posts
6,149
Location
Southampton
Game 17 Complete!

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Medal of Honor: Allied Assault

Getting it running
I didn't have any problems at all getting running from my CDs on a new XP PC. I didn't bother with patches.

Gameplay
MOH:AA provides a refreshing approach to FPS games, both compared to the late 90s games I played before and games I've played recently.

A mix of stealth and run(ish) and gun(ish) gameplay, MOH:AA allowed me to experience something that has been missing from my FPS games so far: intensity and tension. This was brought about through the excellent use of pacing, from an frantic first mission in the desert to sneaking around a submarine base, where you're not quite sure how well your disguise will hold up (both through game limitations and the AI genuinely seeing through your disguise). This approach kept me engaged throughout the game, something that has been a bit of a rarity through this project. Whilst NOLF was lighthearted and fun, MOH:AA is genuinely thrilling.

This is also the first game that's approached something that resembles "realism", for better or worse. WW2 weapons clack-clack-clack (that was my MP40 impression) with limited accuracy, realistic environments and something nearly resembling human-ish behaviour. Most of the weapons are a pleasure to use; the Thompson has a pleasing thump and is reasonably accurate at medium range in short bursts and the Springfield sniper is perhaps the best sniper I have ever used in a game. Hearing that *crack!!* echo out around a snowy landscape and a dude crumple in the distance is incredibly satisfying. Completely the opposite of modern snipers in modern war games. However, the MP40 begins its gaming slide into mediocrity (in my opinion) with MOH:AA, rattling through ammunition with a soft *clip-clip-clip-clip* and, unusually, not being quite as good as the Thompson.

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Stalking dudes with your binos is looks cool, is engaging and is sometimes even useful!

The gunplay itself is quick and responsive, helped by this new-new PC playing this at a constant 90fps on my 75Hz screen. However, there is a frustrating, if realistic, delay in swapping weapons or reloading. Quite a few times I'd be sniping and hear someone come into my room, turn and be hammering the 1 or 3 key to get a more suitable weapon and watch as my man slowly lowers his sniper, picks his nose, admires his new ventilation holes in his body, wonders if 42 really is the answer to everything and then and only then finally switches out to a pistol. This is very annoying when coupled with the game's habit of spawning dudes behind you in an enclosed area you had previously cleared.

The game is not above "********" levels of cheating enemy AI either. Several times I'd be taking hits from an enemy facing the same direction as me and be seeing bullets fly out of his gun at 90 degrees from the barrel, hitting me. And special mention goes to the Sniper Town level, where snipers can see through thick foliage and know your exact location if yo British ass even so much as thinks about crap greasy food and red phone boxes. This makes for quick save spamming being required given 5 good hits is all it takes to go from 100 health to dead. This level turns into a bit of a shooting gallery and memorising where everyone's hiding is the key to victory. I forgive it though as it is a very atmospheric level with rain and silence, other then your footsteps. If you hear something, you're probably going to be dead soon.

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This is the first game with noticeable set pieces adding to the tension

Whilst there isn't so much of a story in MOH:AA the settings and atmosphere are top notch and gets keeps me entertained. The last level is a showpiece in how immersion is possible with limited graphics and computing power; walking slowly forward through a snowy forest, in the quiet, with flakes of snow (can't believe I had to change that from ********** to get around the censor :() falling around you and limited visibility creates fantastic tension. Eerie music plays for a minute or so but then fades out and lets the ambience do its work. It's excellently paced with juxtaposition created by the frantic final stage of the level where again, I don an disguise but I'm not sure how well it is holding up as I had to shoot a few people, and ended up running through the level, before escaping an exploding facility with hundreds of dudes trying to take me down.

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Possibly my favourite level.

There are other moments I would love to talk about to, such as storming Normandy and being chased by dogs... which is what this game is; a game that provides memorable moments, continually. Graphics, sound and gameplay all come together to something greater than the sum of its parts to create "gaming moments" that draw you in other than just "cool gunplay" you might see in earlier FPS titles.

Graphics and Performance
My 7950GT set up with very unstable so I got fed up and threw together my AMD FM1 3820 APU system. This ran MOH:AA at 1280 * 1024 at 90fps or so, unless volumetric fog was round, at which point it dropped to 20fps! The graphics are better "all round" than NOLF, with much more believable outside environments, but interiors are far worse than NOLF.

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Looking good!

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Not so much...

As above though, the graphics are enough to suspend my sense of disbelief and get incredibly drawn into the game when the tension ramps up.

Sound
From the era defining menu/theme music to the crack of the sniper rifle, Medal of Honor has excellent sound all round. Whilst I am not sure if EAX is enabled (it only has a low/medium/high toggle), positional sound works well (often better than the rubbish compass) and ambient sound is done well enough to build tension as well as inform you of where bad guys are.

Was it fun?
Hell yeah!

Should you play it?
MOHAA is deservedly a stand out PC gaming title from the early 2000s that still stands up today.

Screenshots

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There is actually a bad guy hiding in that tower. it's *slightly* more obvious at a larger res!

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Spot the guy shooting me. No, that orange thing is a chimney stack

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It turns out FRAPS only recorded the bottom left quarter of my screen... I guess it is locked to 640p in this super older version?
 
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Associate
Joined
18 Oct 2002
Posts
1,371
Location
Northumberland
A few off the top of my head that I remember adding something different. Whether you'd class them as groundbreaking/evolutionary or theyre all strictly FPS games is another matter.

Battlefield
Soldier of Fortune
Deus Ex
Hidden and Dangerous
Jedi Knight/Dark Forces
Kingpin
Rainbow 6
Delta Force
Operation Flashpoint
System Shock
Stalker (or was that later?)

Edit
Alien Vs Predator
This one - https://en.m.wikipedia.org/wiki/Aliens_versus_Predator_(1999_video_game)

Oh man I loved Soldier of Fortune, taking peoples legs off with the Desert Eagle. Kingpin also fond memories of the multiplayer in Kingpin.
 
Associate
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2,157
Location
Hampshire
Oh man I loved Soldier of Fortune, taking peoples legs off with the Desert Eagle. Kingpin also fond memories of the multiplayer in Kingpin.

Operation Flashpoint for me. Playing the missions was enough.

PC Zone magazine recognised the power of the inbuilt editor with Op Flash, and provided guides. I usually skipped as I thought it was above me!

If I had took the time to read and truly realised how easy it was to create your own missions.

Man alive, in 2000 I was addicted to DOD, TF which was bad enough - adding Op Flash as well... I would have turned into a hobbit.
 
Associate
Joined
14 Sep 2009
Posts
1,882
Location
Accrington, Lancashire
Haven't seen the Alien vs Predator games mentioned yet :eek:

Some others that might be worth a look:

Red Faction
Serious Sam 1/2

Powerslave/Exhumed - Powerslave EX would be the one to go far as it's a port of the far superior console version, sadly it was taken down a while ago (copyright issues?) so it might be hard to acquire

Swat 3
Hidden & Dangerous
 
Associate
Joined
15 Oct 2018
Posts
1,293
+1 suggestion for Deus Ex and Kingpin. I seem to remember Kingpin single player being brutally hard. As for Deus Ex, well it's simply majestic.
 
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