Borderlands 3

Caporegime
Joined
30 Jul 2013
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28,904
I think it was from a vending machine.

The Moxi Irridium one when you get 3 black diamond things gives you a mod, but unlike all the other prizes, it seems to vary what quality you get.
 
Soldato
Joined
18 Feb 2004
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3,095
Location
Lincolnshire
Completed the main story content and all side quests just now. Level 38 i believe i am currently as moze.

Just unlocked mayhem mode, will see what this is like later.

Must say i have enjoyed it and pleased i bought into the franchise for the first time.

My son started playing as well the other day and so we going through the story together as well, managed to keep most of it away from his eyes so not to spoil it :)
 
Caporegime
Joined
30 Jul 2013
Posts
28,904
Beat Troy and then after the cutscene I couldn't move.

Had to quit and restart, so had to watch the cutscene all over again (no way to skip apparently)

I think I lost any loot I might have got from killing Troy as well. He was ******* hard.
 
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HRL

HRL

Soldato
Joined
22 Nov 2005
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3,028
Location
Devon
Game is still a bit buggy. Had that first anointed guy in the theatre keep warping into the scenery and getting stuck.

Wouldn’t have minded if I’d still been able to kill him but even almost dead I had to reload and do it again. Took about 5 bloody attempts. :(
 
Soldato
Joined
29 May 2007
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4,898
Location
Dublin
Two infuriating crashes last night as I was fighting Traunt. So annoying. Also got stuck in between the walls at one point in that fight, where I could not shoot anyone and died. Gameplay is great when it's working and I really like the boss fights so far, when they don't crash!
 
Caporegime
Joined
28 Oct 2003
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31,894
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Chestershire
I wish I could learn my lesson and not buy games on release. What with the bugginess, the high cost and the fact that I've done one complete playthrough and put it away to play other things, I'd have been better off waiting until the Steam release next year.
 
Associate
Joined
2 Jul 2008
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1,538
Location
Near London
I'm still holding out for the Steam release. Have so many other games to play at the moment with xbox pass etc, can easily wait it out. Plus I refuse to pay £50 for a game, if it appears on Steam at that price I will hold out even longer.
 

HRL

HRL

Soldato
Joined
22 Nov 2005
Posts
3,028
Location
Devon
I'm still holding out for the Steam release. Have so many other games to play at the moment with xbox pass etc, can easily wait it out. Plus I refuse to pay £50 for a game, if it appears on Steam at that price I will hold out even longer.

Understand your sentiment but I only paid £32.99 so it’s not so bad.

Still enjoying it to be fair. :)
 
Associate
Joined
12 Jun 2006
Posts
2,148
How were the DLC's in the previous BL games, was there enough content?

I'd really like to buy the season pass, they said that it's 4 DLC's but they didn't give much info on content.
 
Man of Honour
Joined
17 Aug 2007
Posts
29,062
I wish I could learn my lesson and not buy games on release. What with the bugginess, the high cost and the fact that I've done one complete playthrough and put it away to play other things, I'd have been better off waiting until the Steam release next year.

I'm enjoying it immensely, sure I paid 49.99 for it, but then again I also paid that (or more) for Assassins Creed Origins and Assassins Creed Odyssey and will pay the same (or more) for Cyberpunk 2077 when it comes along.

Thing is, I do the £ per hour system of rating a games worth and I've already had 50 hours and still got much more to go yet, so for me at least, its been a worthwhile purchase. I could have waited for Steam I suppose, but as all my friends bought it on Epic I would simply have bought it in April and had no-one to play it with (as they would have all finished with it by then I imagine)

Everyone rates the value/worth of a title differently of course but as long as I hit that £ per hour, I'm very content :D
 
Man of Honour
Joined
17 Aug 2007
Posts
29,062
Today we’ll release both a patch and a hotfix for Borderlands 3 on all platforms by or before 3:00 PM PDT, with the patch addressing a number of reported concerns and the hotfix focusing on player character balance changes and tuning of some enemies and bosses.

First up are the patch notes:

STABILITY
  • Addressed a reported issue where an infinite loop could occur when hitting the Guardian Rank experience ceiling
GENERAL FIXES AND IMPROVEMENTS
  • The Hollow Point Guardian Rank skill no longer damages allies
  • Hollow Point Guardian Rank skill has been re-enabled
  • Addressed a reported issue where some players were unable to unlock the Ultimate Vault Hunter achievement on Xbox
  • Addressed a reported issue where mouse functionality may have been lost when hot joining a friend’s session on PC
  • Addressed a reported issue where some players’ inventory would not be saved in their bank
This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.

Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.

We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.

VAULT HUNTER ADJUSTMENTS
FL4K

Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.

  • Rakk Attack! status effect chance as been increased to 100%.
  • Leave No Trace now has a re-trigger delay of 2 seconds
  • Barbaric Yawp stat bonus increased by 100%
  • Pets no longer push around player characters
  • “Touch Pet” prompt is now a lower priority and should no longer interfere with looting or vending machines
Moze

Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.

  • Means of Destruction now has a re-trigger delay of 2 seconds
MISCELLANEOUS CHANGES
  • Adjusted the balance of Gigamind, Katagawa Ball, and Billy the Anointed
These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players’ progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.

  • Bloated Rakks no longer spawn so many Rakklesnakes
This change should make the Cistern of Slaughter in particular much more fun.

  • Adjusted the cooldown values when they are displayed for Zane’s skills
  • Amara’s Glamour will now turn enemies on each other, as described in the Action Skill
  • Modified the loot spawn for Sera of Supremacy
  • Spiderant Emperors occasionally wouldn’t drill back out of the ground, which created a potential progression blocker in the Proving Ground of Survival; we have adjusted this and the issue has been addressed
  • Resolved an issue that could have prevented enemies from spawning while in Devil’s Razor
  • Lavender Crawly’s physics were adjusted to prevent them exiting the world like a popped balloon
  • Further safe guarded Apollo from being launched out of world as well
  • The Rampager will no longer enter an idle at state at inappropriate times
  • Saurian Slingers attacks were addressed
  • Guardians now use all their attacks in Playthrough 2
  • Guardian Wraiths now reliably use all their ranged attacks
  • NPCs in the Slaughter maps were reported to sometimes attempt to automatically revive players in the arena. Going forward they will no longer attempt to revive players
  • Minimized the glow effect when opening Eridian ammo chests, can more easily see the ammo inside when opened
 
Soldato
Joined
29 May 2007
Posts
4,898
Location
Dublin
looks like there is a borderlands month celebration going on and this week its an increased chance to get certain legendaries from certain bosses.

(if you havent completed the game there are some boss spoilers in this link) https://borderlands.com/en-US/news/2019-10-01-borderlands-anniversary-celebration/

That would be good. Still zero legendaries. Spent all my eridium as advised on Moxxi's slot machine and . . . zero legendaries. I did get a really cool looking mod but it's level 27. I'm like level 14...
 
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