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If this takes off then how are ISP's going to deal with bandwidth requirements? it'd be like having most of your customer base downloading torrents 24/7.
It is a bit more that Netflix .how is it any different to Netflix?
my house chews through 700GB per month of data just on Netflix - luckily we have unlimited data
Stadia relies on a load of infrastructure that Google don't control, ie the internet. This is a system that by design prioritises robustness over speed and latency. That is also run as a matter of course run at high capacity during peak hours in order to maximise profits. If Stadia ever got big, the ISPs would start charging more for all the Stadia bandwidth, with extra bills to both Google and the customer.
The mistake Stadia makes is to rely on a key part of the infrastructure that belongs to someone else.
how is it any different to Netflix?
my house chews through 700GB per month of data just on Netflix - luckily we have unlimited data
I guess from their point of view its worth going for though. Gaming as a service, all those lovely subscriptions and that steady cash flow every month if they can get it right. Sounds awful to me, we have enough stuff to subscribe to as it is! Haha!
I suppose it is the same but movies can be buffered in advance so if there's a 1 min period of heavy traffic buffering can act like UPS and nobodies service will be affected, whereas Stadia uses more bandwidth and won't tolerate a split second of service interruption. I suppose my point is it's going to put an incredible amount of stress on ISP's so will we see the return of things like throttling?
A lot of people are already accepting of high input lag because they play consoles on TVs that have all sorts of dodgy post-processing settings enabled.
It has the potential for a lot of money if you get it right. Look at WoW or Fortnite. The difference is that by doing everything on server end, Stadia takes "internet issues" and ties almost every single thing about the game to it. There's a reason why games are client/server and do as much of the low level stuff as they can locally. Stadia is even rendering frames across the internet!
ISPs will see it as a massive, rich Google parasiting off their own businesses, using a disproportionate amount of their bandwidth that costs money, and ISPs will have their hands out for payment, or will start de-prioritising Stadia data.
In the end, none of that matters to the customer as long as it works by some technical magic. If the customer get a good gaming experience, they will be happy to pay, but it seems the magic isn't there, and launching without it may well be enough to kill Stadia long-term once a bad reputation gets established. Google is no stranger to simply cancelling or selling off projects that don't gain traction with their customers for whatever reasons.
A lot of people are already accepting of high input lag because they play consoles on TVs that have all sorts of dodgy post-processing settings enabled.
Yeah in 2020...Any free trial for this?
Any free trial for this?
Stadia relies on a load of infrastructure that Google don't control, ie the internet. This is a system that by design prioritises robustness over speed and latency. That is also run as a matter of course at high capacity during peak hours in order to maximise profits. If Stadia ever got big, the ISPs would start charging more for all the Stadia bandwidth, with extra bills to both Google and the customer.
The mistake Stadia makes is to rely on a key part of the infrastructure that belongs to someone else.
Yeah, current online games transmit only low bandwidth numerical control data between server and game client.I have a similar speed connection at home. (5ms, 800 - 950). You aren't going to be able to get around the MASSIVE amount of time it takes to transmit full frames of a game and react to inputs compared to very small net code in current systems.
Everyone with half of working brain and idea of how tech works knew the end result without sticking fingers into it and tasting that "brownish and smelly" substance.Had a quick look. Knew it would be like this, hence I did not get excited like a handful of people did in the Stadia thread in the console section of the forum