Man of Honour
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Adorea Olomouc is a acting channel specialising in fight scenes that are very heavily based on late medieval European martial arts. They go against the idea that realism has to be binned in favour of dramatic effect and expected tropes. It is possible to make dramatic, screen-friendly medieval and fantasy fight scenes that are far more realistic than the usual tosh and these people demonstrate just that despite a budget that probably wouldn't cover hairdressing for a TV show.

They recently put out a fantasy short video, with more budget and a lot more acting. The first 6 minutes are acting, which I'd skip. Not because it's badly done (it isn't) but because I'm watching it for the fight scene. The scene-setting part of those 6 minutes is the heroic fantasy backstory - the knight is summoned, a response to a prayer. There's some degree of magic involved, which gives the film-makers a bit of leeway with the fight scene. But they don't take much leeway. This is heavily rooted in realism and that makes it so much better than the usual tosh you see on screen. There's so much that's so well done. The armour is armour. Not plot armour that varies from invincible to soggy cardboard as the clumsily constructed plot dictates. Proper armour that looks like proper armour, works like proper armour and even sounds like proper armour. Probably because it is proper armour. The knight wears a helmet. Such an obvious thing and so often ignored. In reality, everyone who could do so wore a helmet. The fighting techniques are correct. Not just correct, but correct for the equipment and skill level of the characters. Some of the bandits are aware of the less strong parts of the armour (it's plate over mail - there aren't any weak points, just less strong points) and try to exploit them. It's not just mindless minions lining up to flail uselessly one at a time, pointlessly slapping at plate with a flimsy sword. Some of the bandits are like that, but some are knowingly trying to exploit the least strong parts. More realism - there would be a widely varying degree of knowledge and skill in a group of bandits. A variety of weapons are used against the knight and he responds realistically. A sword is a minor threat, less than a mace and less than a polearm and he prioritises correctly. A small hunting crossbow is used. Just the job! Carefully aimed at the knight's head while he's fighting someone in a different direction. The bandit is optimistic, the woman is despondent...and bugger all happens. Ping. Absolutely right! A shoddy hand-drawn little hunting crossbow against plate armour would result in nothing more than a possibly annoying noise. The bandits start off very scared and milling about, as they should be. They greatly outnumber the knight but even if they successfully swarm him the first few will die. Who wants to be the first to die? Then group mind kicks in and when one charges they all charge. And none of this one at a time, queuing up to be killed by the hero nonsense. They're not completely stupid and unskilled - they try coming in from all sides. The knight is mobile, and rightly so, but does get wounded.

It's brilliant and completely puts the lie to the idea that you can't combine screen-friendly drama with a fair bit of realism, even when the situation is magic fantasy land. The only thing I didn't like was that the knight had seriously inadequate neck protection. Given the level of development of the plate armour, I would have expected better.

 
Man of Honour
Joined
5 Dec 2003
Posts
20,999
Location
Just to the left of my PC
I thought this was interesting. I knew about these "bells" but I thought they were fashionable fancy items, just an audible form of decoration. It seems they would have served a practical function as well.


Also, what a magnificent horse! There can't be many people who can use the phrase "one of my warhorses in training" in real life.
 
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