Soldato
I've been using FreeCad recently for some 3D CAD type stuff (In my head CAD is different to modelling - make sure you're clear about what you're actually doing and choose an appropriate tool) and found it pretty easy to pick up.
Ah. probably one of the free CAD solutions already recommended then. Blender will do it but will have a steep learning curve.So everyone's clear on what I want to do:
I don't need to faithfully recreate complex characters etc
- Recreate dimensions of watercooling gear
- Recreate dimensions of PC components
- Model a case for dimensions of scratch build
So everyone's clear on what I want to do:
I don't need to faithfully recreate complex characters etc
- Recreate dimensions of watercooling gear
- Recreate dimensions of PC components
- Model a case for dimensions of scratch build
PS if you start using blender, 3dsmax etc then you'll never look at PC specs again the same and items like this will suddenly look very attractive
https://www.overclockers.co.uk/cors...3200mhz-quad-channel-kit-black-my-4cj-cs.html
PC Building simulator, before you laugh have a look as it has workshop support and a load of mods on Nexus.
So a quick update. I've been watching SolidWorks Tutorials and it instantly clicked with me, the controls made perfect sense, in stark contrast to SketchUp.
So thanks for the recommendations, I'm going to focus on SolidWorks and see how I get on, will update accordingly.
Question: From reading Project Logs on Bit Tech, it seems people model in one program, export it to a common file type, and then render it in another program which applies the textures, lighting etc.
Is this right?
From what I can tell there was some discussion between Keyshot and PhotoView. If this is the case, is this something I should be looking into? Or is it more of a natural progression when you want to make things pretty?
Yes, that's correct - fusion 360 leans towards modelling and simulation (cool stuff you can do in due course around simulating loads so you can see where stresses and weak points are).
Blender has a solid renderer if you want more photoreal looks - you can just export your model from 360 and import to a simple blender scene
Not saying you can do reasonable renders in 360, it's just not a geared towards it (bit like you can do tables of data in Word, but excel is much easier.... )
Another vote for fusion 360.
There is a guy on YouTube called Lars Christensen who produces so amazing tutorials.
Rather than start a new thread would Fusion 360 or Sketchup be recommended for designing some wood work projects? It looks a bit advanced when really I just want something to draw to scale and add measurements / angles etc.
Currently doing it in Illustrator but its not really designed for that.