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AMD Navi 23 ‘NVIDIA Killer’ GPU Rumored to Support Hardware Ray Tracing, Coming Next Year

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Soldato
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He's still trying to prove that AMD supposedly has better image quality. I don't expect to hear from him for a while

It shouldn't be hard to prove or disprove. Surprised none of the Techtubers have done it. Two identical systems side by side different GPU in each. Do a random "which looks best to you?" test. One for Linus I think...
 
Soldato
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It shouldn't be hard to prove or disprove. Surprised none of the Techtubers have done it. Two identical systems side by side different GPU in each. Do a random "which looks best to you?" test. One for Linus I think...
Makes me think of TVs on display in high street shops. Colour vibrancy artificially cranked up to maximum = fools the brain into thinking it's better.
 
Soldato
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It shouldn't be hard to prove or disprove. Surprised none of the Techtubers have done it. Two identical systems side by side different GPU in each. Do a random "which looks best to you?" test. One for Linus I think...

Tech Yes city has done it, if that is a youtuber you have faith in. I personally do not.
 
Associate
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It shouldn't be hard to prove or disprove. Surprised none of the Techtubers have done it. Two identical systems side by side different GPU in each. Do a random "which looks best to you?" test. One for Linus I think...
its down to nvidia having limited RGB setting out of the box default instead of full rgb for some reason. my last card was a gtx 980 which I upgraded from a 7950 and noticed the colors was washed out... then I checked the settings and RGB was on limited by default.

I bet a lot of non technical people have it on limited and dont even notice
 
Soldato
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Makes me think of TVs on display in high street shops. Colour vibrancy artificially cranked up to maximum = fools the brain into thinking it's better.

In this instance better is subjective, some people like or want colour accuracy, others want vibrancy. Then there is individual perception of colour, which varies. I prefer the way AMD handles it for games, YMMV.
 
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No I didn't say ray-tracing did I. I mentioned the Tensor cores, which are the AI-accelerating cores that nV has tried to re-purpose in a consumer gaming card by inventing DLSS.

Ray-tracing is entirely separate. You don't need Tensor cores for it. As you yourself say, RT has been done in software for decades. Heck I remember RT demos in the early 90s. You just had to wait several hours/days for a single scene to render.

The point is the Tensor cores are there because nV's focus is not just gaming now. They are big in the AI space, and they wanted to sell/re-purpose compute-heavy cards for consumer/gaming.

Don't forget there are Tensor core and RTX cores.

Three different types of cores. CUDA + Tensor + RT.

Agreed.

My main annoyance with Tensor cores is that there was an increase in transistor count for RTX gen cards with knock-on die size increase, which comes at greater than linear cost increase. NVidia passed that cost increase on to the consumer, but for 99% of users, that cost increase rendered no performance benefit. NVidia are essentially experimenting at the cost of the consumer, which is a bit poor IMHO.

For proof look at the transistor counts of 1080ti vs. RTX 2080 and the relative performance.

Give me more CODA cores or a cheaper card, not a "feature" that does not render me a benefit.

In terms of technology, the theoretical performance of tensor cores is astonishing!
 
Soldato
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Makes me think of TVs on display in high street shops. Colour vibrancy artificially cranked up to maximum = fools the brain into thinking it's better.
Argh those TV displays with the same demo showing a slow moving hot air balloon move across the screen or playing a cartoon. The acid test for a TV should be live fast pace sports like football.
 
Soldato
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Big Navi HBM2e? Oh my, this decade is starting off in a great way!
ERgZZ28UUAAA2Wf
 
Soldato
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I think it was fairly obvious that a 80CU Navi monster would need HBM just to keep the total board power at acceptable levels; GDDR6 is a bit hungry. 24GB is surprising though (unless this 5950XT is aimed at the RTX Titan).

Although I do still have a twitch in my waters that this 80CU beast is still RDNA 1, albeit a fixed RDNA 1, and all the refreshes are going to be using the fixed version too. GPU core power comes down allowing the clocks to come up a bit. Or maybe the lower GPU power allows for faster GDDR6 within the same TBP.
 
Soldato
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Phil Spencer just released the specs for the Xbox One Series X

* Next Generation Custom Processor: Xbox Series X is our most powerful console ever powered by our custom designed processor leveraging AMD’s latest Zen 2 and RDNA 2 architectures. Delivering four times the processing power of an Xbox One and enabling developers to leverage 12 TFLOPS of GPU (Graphics Processing Unit) performance – twice that of an Xbox One X and more than eight times the original Xbox One. Xbox Series X delivers a true generational leap in processing and graphics power with cutting edge techniques resulting in higher framerates, larger, more sophisticated game worlds, and an immersive experience unlike anything seen in console gaming.

* Variable Rate Shading (VRS): Our patented form of VRS empowers developers to more efficiently utilize the full power of the Xbox Series X. Rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects. This technique results in more stable frame rates and higher resolution, with no impact on the final image quality.
Hardware-accelerated DirectX Raytracing: You can expect more dynamic and realistic environments powered by hardware-accelerated DirectX Raytracing – a first for console gaming. This means true-to-life lighting, accurate reflections and realistic acoustics in real time as you explore the game world.

The next console generation will be defined by more playing and less waiting. And when play begins, we know many gamers demand ultra-low latency to be as immersed and precise as possible. To this end, the team analyzed every step between player and game, from controller to console to display, and asked how we could make it faster.

* SSD Storage: With our next-generation SSD, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash and fast travel is just that – fast.

* Quick Resume: The new Quick Resume feature lets you continue multiple games from a suspended state almost instantly, returning you to where you were and what you were doing, without waiting through long loading screens.

* Dynamic Latency Input (DLI): We’re optimizing latency in the player-to-console pipeline starting with our Xbox Wireless Controller, which leverages our high bandwidth, proprietary wireless communication protocol when connected to the console. With Dynamic Latency Input (DLI), a new feature which synchronizes input immediately with what is displayed, controls are even more precise and responsive.
* HDMI 2.1 Innovation: We’ve partnered with the HDMI forum and TV manufacturers to enable the best gaming experience through features such as Auto Low Latency Mode (ALLM) and Variable Refresh Rate (VRR). ALLM allows Xbox One and Xbox Series X to automatically set the connected display to its lowest latency mode. VRR synchronizes the display’s refresh rate to the game’s frame rate, maintaining smooth visuals without tearing. Ensuring minimal lag and the most responsive gaming experience.

* 120 fps Support: With support for up to 120 fps, Xbox Series X allows developers to exceed standard 60 fps output in favor of heightened realism or fast-paced action.

* Four generations of gaming: Our commitment to compatibility means existing Xbox One games, including backward-compatible Xbox 360 and original Xbox games, look and play better than ever before. Your favorite games, including titles in Xbox Game Pass, benefit from steadier framerates, faster load times and improved resolution and visual fidelity – all with no developer work required. Your Xbox One gaming accessories also come forward with you.

* Smart Delivery: This technology empowers you to buy a game once and know that – whether you are playing it on Xbox One or Xbox Series X – you are getting the right version of that game on whatever Xbox you’re playing on. We’re making the commitment to use Smart Delivery on all our exclusive Xbox Game Studios titles, including Halo Infinite, ensuring you only have to purchase a title once in order to play the best available version for whichever Xbox console they choose to play on. This technology is available for all developers and publishers, and they can choose to use it for titles that will be release on Xbox One first and come to the Xbox Series X later.

* Xbox Game Pass: In addition to games from across four generations of consoles, our leading game subscription service, Xbox Game Pass, will continue to have our first party games, like Halo Infinite, included at their launch. We look forward to millions of you experiencing the Xbox Game Pass portfolio and immersing yourselves in a deep library of high-quality games, playing those you love now and also discovering your next great adventure.

Xbox Series X is our fastest, most powerful console ever, designed for a console generation that has you at its center. This means a high-fidelity gaming experience enclosed in a quiet and bold design, with the ability to discover thousands of games across four generations, all with more playing and less waiting.

Whether it’s empowering amazing creators at our 15 Xbox Game Studios, fueling game discovery with Xbox Game Pass, or expanding what and where you can play with Project xCloud, Team Xbox stands for frictionless pathways between players and the best experiences our remarkable art form has to offer. Xbox Series X represents that same commitment for players who want immediate immersion in games that also look and feel better than ever.

We can’t wait to share more details about the new Xbox with you in the coming months.

 
Man of Honour
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My friends will never make the switch to PC gaming in any case.

Something that surprises me lately is how many of the younger generation are looking to move away from console to PC gaming - especially games like The Witcher 3 for some reason seem to be causing it - suddenly I'm hearing a lot from that generation at work how graphics are better on the PC when in the past they used to play that down and tout the PS4, etc.
 
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