The Division 2 - March 2019

Caporegime
Joined
17 Oct 2002
Posts
27,635
Location
Lancs/London
I just run full red chc/chd with Unbreakable, effectively means 1.5M armour (every 60 seconds). Not finding a problem with survivability on solo challenging/heroic. Legendary is another matter.

Doing silly damage with the Bakers Dozen, 1.8M crits and 2.6M headshots. It'll undoubtedly get nerfed at some stage.
 
Soldato
Joined
15 Dec 2002
Posts
23,336
Location
In a cowfield, London, UK
Finally finished the main campaign last night doing Tidal Basin with PR on this forum who has been running me through certain missions. Now I've hit Tier 5 and the whole game or should I say the map has opened up for me. I'm back to square one in sorting out new gear and killing all over again. Delighted!
 
Soldato
Joined
18 May 2010
Posts
22,376
Location
London
I'm the opposite. Was a bit miffed after playing for a good 30hrs pre Tier 1 clearing out everything on the map just to find out I had to do it all again.

I'm now Tier 5 and literally only doing the main missions so I can move on to a new game.

It's fun but repetitive and I don't enjoy doing the same maps again with just more beefed up opponents.
 

V F

V F

Soldato
Joined
13 Aug 2003
Posts
21,184
Location
UK
I'm the opposite. Was a bit miffed after playing for a good 30hrs pre Tier 1 clearing out everything on the map just to find out I had to do it all again.

I'm now Tier 5 and literally only doing the main missions so I can move on to a new game.

It's fun but repetitive and I don't enjoy doing the same maps again with just more beefed up opponents.

That's practically every looter shooter.
 
Soldato
Joined
21 Oct 2011
Posts
21,592
Location
ST4
And now, just as you thought that this game couldn't get any buggier, we know have invincible enemies. Just been chasing down a few bounties and the target just out healed my DPS, which usually melts anything. And not only did he out heal my damage, but he kept dropping a "Rogue Hive" which followed him around, seemed to have infinite charges and also gave all other enemies in the map the same healing regardless of how far away they were. I actually ran out of ammo on all weapons, and he was still at full health and armour when I thought "**** this for a game soldiers" and quit.
 
Soldato
Joined
1 May 2003
Posts
11,096
And now, just as you thought that this game couldn't get any buggier, we know have invincible enemies. Just been chasing down a few bounties and the target just out healed my DPS, which usually melts anything. And not only did he out heal my damage, but he kept dropping a "Rogue Hive" which followed him around, seemed to have infinite charges and also gave all other enemies in the map the same healing regardless of how far away they were. I actually ran out of ammo on all weapons, and he was still at full health and armour when I thought "**** this for a game soldiers" and quit.

The game is taking revenge on the players :D
 
Soldato
Joined
28 Jun 2009
Posts
11,746
Location
Łódź, Poland
And now, just as you thought that this game couldn't get any buggier, we know have invincible enemies. Just been chasing down a few bounties and the target just out healed my DPS, which usually melts anything. And not only did he out heal my damage, but he kept dropping a "Rogue Hive" which followed him around, seemed to have infinite charges and also gave all other enemies in the map the same healing regardless of how far away they were. I actually ran out of ammo on all weapons, and he was still at full health and armour when I thought "**** this for a game soldiers" and quit.

It is rather ridiculous when i encounter things like that, but the one that i hate the most are Rogue Agents.

If i encounter Rogue agents, i just grenade myself to death, revive and carry on as they despawn on revive.
 
Associate
Joined
28 Nov 2011
Posts
1,663
Anyone else having weird performance issues with this now? Almost like a random frame drop for a second or so? before it recovers, causing it to almost feel like a stutter or lag?
 
Soldato
Joined
18 Oct 2002
Posts
4,333
I finished the new campaign. the game now delivers on its promise from the E3 2013 tech demo. Well done to the dev. team.

No spoilers from me but the end-game changes once you complete New York have transformed many aspects of the game, it is a shame it took pretty much 8 years to get here but there we go.

@Gregster i think they finally did it.
 
Soldato
Joined
15 Dec 2002
Posts
23,336
Location
In a cowfield, London, UK
Anyone else having weird performance issues with this now? Almost like a random frame drop for a second or so? before it recovers, causing it to almost feel like a stutter or lag?
Yep I get this too. It drops and then fast forwards a few frames for me. Also CP's in New York aren't being contested for by the enemy at all I've noticed.
 
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Soldato
Joined
5 Nov 2014
Posts
7,551
Is there away to tell how long you have on the current manhunt till it moves on to the next rouge?

don’t want to start progress on it if I don’t have the time to complete it.

I did have the game lock up completely tonight which resulted in me having to reboot my pc which I have never had before.
 
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Soldato
Joined
15 Dec 2002
Posts
23,336
Location
In a cowfield, London, UK
So whilst walking around in NYC just exploring and killing anything that moves I managed to pick up my first 2 exotics in the space of 10mins.

First (Acosta’s Go Bag) was from a lockbox somewhere near the more accessible of the Two Bridges. The other was from a named flame thrower called Pope who spawned near the Celebration hotel and dropped a Lady Death SMG. The latter doesn’t half pack a punch but it’s accuracy isn’t the best. Also makes you run like an absolute madman! :o

Hoping to finish off the game tomorrow as my character’s specialisation points isn’t even complete and hasn’t been since I came to NY.
 
Soldato
Joined
21 Oct 2011
Posts
21,592
Location
ST4
Those ******* suicide bombers are doing my nut in. Ever since the WoNY patch dropped their footsteps are intermittent, so more times than not you don't realise they're running at you until it's too late. Usually if you're quick and manage to dodge roll the moment you hear the beep as the explode you can survive a standard 'red' one, but the elite ones just come out of nowhere and one-shot you with you their fire AoE damage.
 
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