Caporegime
Can you not just pop a Nvidia card in to test, to try and rule the card out ?
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
guys, the op hasn't said anything in this thread for the last 5 days.
Every person I've helped that had latency/lag issues had either corsair or Gskill. Once they got rid of that ram the problems went away (Patriot, Kingston, Crucial, TeamGroup, Samsung etc).tend to be a lottery of module types.
Every person I've helped that had latency/lag issues had either corsair or Gskill. Once they got rid of that ram the problems went away (Patriot, Kingston, Crucial, TeamGroup, Samsung etc).
Everyone of them had odd, random spikes when using LatencyMon. Sometimes it would happen within 1 minute, other times it took up to 5 minutes.
Also, MSI A/B's Hardware Monitor would show odd spikes in frametimes that would reach like 1000ms or something like that. Once the corsair memory was replaced all of that went away.
It was said that the xmp didn't include subtiming leaving the bios to "learn" the memory. But like you I simply took it to mean that the IC's were mix bag, ie: lottery.
Not according to your prior post.Well, funnily enough chaps I only upgraded the ram in the last few days so I was running the 10900K with old ram and 5700XT and that fixed my micro stutter.
Not going to lie the new Ram is lovely though but I only really see the difference on my music work not so much for gaming.
I now have the Patriot Viper Steel series.
That game is an unfinished, abandon mess. The physics are horrible. And if I recall correctly uses physx. ACC is far, far better. They even turned PC3 into ridge racer the physics are so bad.I just saw a thread on the Project Cars forum where somone with a 3950X and a 5700XT was getting microstutters in VR. He fixed his issue by changing the 5700XT. He went back to his old 980ti but kept the 3950X.
So in his case it was the GPU not the CPU.
That game is an unfinished, abandon mess. The physics are horrible. And if I recall correctly uses physx. ACC is far, far better. They even turned PC3 into ridge racer the physics are so bad.
Even with a 2080 there are still stutter issues.
https://forums.overclockers.co.uk/threads/rtx-2080-super-project-cars-2-graphics-judder.18875373/
I have been autocrossing for almost 15 years. The cars in PC2, that I have also driven at the limit in real life, have all matched up well. I even used PC2 to practice for the Nurburgring in an 86. Then I drove the real Ring in a rented 86 and PC2 absolutely nailed that combo. PC2's physics are great. (At least in the instances I have been able to compare to RL)
As for how it runs on hardware; I ran it fine on my CV1 Rift, with a 3770k and a 1070. Heck, a friend of mine ran it with a bulldozer 8 "core" something and a 780. She had to turn the settings down to potato, but she could run it in VR smoothly.
My 3800X / 1080ti runs it on my Reverb smoothly too.
And don't get me started on ACC. I have never driven a real GT3 race car, so I won't claim to know how they should handle. I can say that if real GT3 race cars handle the way they do in ACC, I have no interest in driving a real one.
I will concede that PC3 appears to be an arcadey abomination from what I have seen thus far.
I have been autocrossing for almost 15 years. The cars in PC2, that I have also driven at the limit in real life, have all matched up well. I even used PC2 to practice for the Nurburgring in an 86. Then I drove the real Ring in a rented 86 and PC2 absolutely nailed that combo. PC2's physics are great. (At least in the instances I have been able to compare to RL)
As for how it runs on hardware; I ran it fine on my CV1 Rift, with a 3770k and a 1070. Heck, a friend of mine ran it with a bulldozer 8 "core" something and a 780. She had to turn the settings down to potato, but she could run it in VR smoothly.
My 3800X / 1080ti runs it on my Reverb smoothly too.
And don't get me started on ACC. I have never driven a real GT3 race car, so I won't claim to know how they should handle. I can say that if real GT3 race cars handle the way they do in ACC, I have no interest in driving a real one.
I will concede that PC3 appears to be an arcadey abomination from what I have seen thus far.
For what crazy reason? It used to be a competitor to Assetto Corsa.
ACC is having their own issues on consoles too:
https://www.msn.com/en-us/news/tech...ompetizione-console-launch-issues/ar-BB15XXtL
"We've seen a number of reports come through around performance issues and FPS drops, particularly with PS4 Pro and Xbox One X systems. Again, this is something our team are fully aware of and are looking into."
They may find a way to fix the issues eventually, but there they are...now. Cramming all the complexity of a sim into weaker hardware is apparently difficult in general. (Not just PC2 in particular)
That is something called a false equivalence. ACC was recently released on this gen consoles. The cap is 30fps for just that reason. And they are working on fixing it.
As for ACC, the physics are simply superior in every way vs PC2. There is also a sense of speed that ACC has that PC2 failed to accomplish. Even though they added blur effects and that screen shift (were you are pushed back, as the driver, the faster you go. Forget what they called it.)
PC2
On Nvidia, using default highest setting at 1080p can cause stuttering. Among other problems.
On AMD gpu, using default highest setting at 1080p can cause input latencies. Among other problems.
ACC
I've had none of those issues.
We don't need a time machine. Just look at all the unfinished work left in PC2. So much so that even codemasters don't want to be bothered. So they simply disabled those features to bring you PC3.I don't have a time machine to go into the future and see if ACC resolves the issues they are currently having on consoles. I offered the example as proof that cramming the complexity of a sim into weaker hardware is difficult. (Unless you think they screwed this up on purpose.)
My point of reference is the game itself not real life. My entire conversation to you has been about PC2 coding problems. Which is why there is a disconnect in or conversation about the game. You believe that the game is real to you. I'm pointing out the problems with the game that should have been fixed 1st before we could have that conversation.I'm not sure what your point of reference for how GT3 race cars are supposed to handle is. While I have driven some versions of the exotics that the race cars are based on, I don't know how similar the race cars are to the road cars beyond drivetrain layout.
The point is that on AMD gpu there is no stutter using a monitor. It's still smooth although at a much lower fps. The real issue is the game which I was hinting to. The latency issue isn't limited to just graphics. That's where that oddball car setup comes into play.Okay. Maybe try turning down some of the settings on the Nvidia rig?