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really getting fed up with the posts stating RTX/DLSS does not work this gen

Soldato
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I don't see the point of the comparison,as there is a fundamental problem here. They are comparing a console which has the power of an RX470,with a PC having something on the level of an RTX2080TI. They even mention it themselves,that the PC is unfairly advantaged,and apparently the game does not used any of the dedicated upscaling hardware on the PS4 PRO,but runs in software mode. So that means the internal resolution of the PS4 image is probably much lower quality anyway. PC looks better - wowsers,Inspector Gadget could have told you that without having to watch a 20 minute video!
 
Soldato
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Amazing stuff. Checkerboaring with a much higher internal resolution is still vastly inferior to DLSS 2.0 using a much lower internal resolution.

As clearly demonstrated, the 2080ti has 10x more Machine Learning power than a PS4 PRO
I don't see the point of the comparison,as there is a fundamental problem here. They are comparing a console which has the power of an RX470,with a PC having something on the level of an RTX2080TI. They even mention it themselves,that the PC is unfairly advantaged,and apparently the game does not used any of the dedicated upscaling hardware on the PS4 PRO,but runs in software mode. So that means the internal resolution of the PS4 image is probably much lower quality anyway.

You didn't watch the video did you, the PS4 PRO is using a much higher internal resolution than DLSS in Death Stranding.

Death Stranding on the PS4 PRO uses an internal resolution of 2160x1900 (4 million pixels) and yet gets spanked by DLSS 2.0 performance using 1080p (2 million pixels) LMAO.

AMD is going to have to do better than checkerboaring if it wants to compete with Nvidia.
 
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Soldato
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You didn't watch the video did you, the PS4 PRO is using a much higher internal resolution than DLSS in Death Stranding.

Death Stranding on the PS4 PRO uses an internal resolution of 1900p and yet gets spanked by DLSS 2.0 performance using 1080p LMAO

You didn't look at the difference in hardware specs did you? So is texture quality,and all other aspects of the image equalised? So what quality settings was the internal image rendered at?? How many internal AA passes were done before upscaling,etc?? Even DF said the PC has an unfair hardware advantage. Even the upscaling on the PS4 PRO was done in software mode,and does not use any dedicated hardware,for some werid reason. The PS4 actually has a hardware scaler.

It's hilarious that PC enthusiasts are finding it a massive deal that a console with an RX470 class GPU,is beaten by a GPU which costs more than the console,with an Atom class CPU. A console which is 4 years old.

I am absolutely shocked the dGPU is so weak it can't even render the game,at better quality settings natively without using DLSS. The GPU is probably a few times faster. Now we need to render games at 1080p.

LMAO.
 
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Soldato
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You didn't look at the difference in hardware specs did you? So is texture quality,and all other aspects of the image equalised? So what quality settings was the internal image rendered at?? How many internal AA passes were done before upscaling,etc?? Even DF said the PC has an unfair hardware advantage.

It's hilarious that PC enthusiasts are finding it a massive deal that a console with an RX470 class GPU,is beaten by a GPU which costs more than the console,with an Atom class CPU. A console which is 4 years old.

LMAO.

The hardware spec difference only really accounts for framerate - which this video did not look at.

What they are comparing is how DLSS reconstruction using AI compared to AMD's reconstruction.

And clearly Nvidia wins easy with just half the pixels. So your only argument is that if the PS4 PRO has a 5700xt it could use 4 million pixels to try and catch up with image quality and then still get spanked in frame rate.
 
Soldato
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The hardware spec difference only really accounts for framerate - which this video did not look at.

What they are comparing is how DLSS reconstruction using AI compared to AMD's reconstruction.

And clearly Nvidia wins easy with just half the pixels. So your only argument is that if the PS4 PRO has a 5700xt it could use 4 million pixels to try and catch up with image quality and then still get spanked in frame rate.

Where have I said anything about an RX5700XT?? I said it had an RX470. You are making up stuff - the PS4 PRO has a Polaris based GPU equivalent to an RX470. So the PS4 PRO went back in time,and applied a Navi update??

A quote from the video:"the pc has excess power,so the pc is not standing on equal ground compared to checkerboarding". It looks like DF disagrees with you.

Checkerboard was something Sony worked on and asked AMD to integrate.

The PS4 PRO is RAM and processing power constrained,so is rendering internal settings much lower anyway,which DF has pointed out in multiple comparisons in the past. The GPU is running on a CPU slower than a modern Atom.

You do understand,things such as AA need to be added internally during the whole reconstruction process anyway,and that is directly related to the amount of GPU processing power.

Plus its not only internal resolution but texture quality,and internal rendering settings which are also related to the amount of internal GPU power. You wouldn't know that as you obviously don't try mainstream GPUs,etc where you have to ramp down internal quality settings.

Then not using the built in hardware scaler,which means its running in software mode. They even said the PC was unfairly advantaged.

Its hilarious that,hardware enthusiasts have such low standards now,they think a £250 console being beaten by a GPU which alone costs more than the console. So why is this GPU needing to use upscaling at 4K?? An RTX2060 is 2.25X more powerful than an RX470 at 4K,and the RTX2080TI is 4X more powerful. Plus they have additional die area for the tensor cores. It should be doing native 4K with better FPS,and better details.

Maybe they can compare it to the PS3 then,I assume it will look 1000x better.

I love it how PC enthusiasts mocked consoles for being so weak,they needed upscaling. Now PC has it,its suddenly totally not a way to sell underpowered GPUs for more money.

Considering AMD loves copying Nvidia,we can both see their GPU margins rise even more,as they can render stuff at worse resolution and sell it as a feature. More for less. Apple really made the world a better place!
 
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Soldato
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The hardware spec difference only really accounts for framerate - which this video did not look at.

What they are comparing is how DLSS reconstruction using AI compared to AMD's reconstruction.

And clearly Nvidia wins easy with just half the pixels. So your only argument is that if the PS4 PRO has a 5700xt it could use 4 million pixels to try and catch up with image quality and then still get spanked in frame rate.

Wow, the church got you in deep bruh... It's not nVidia vs AMD in the slightest. It's 2 entirely different tools, for entirely different hardware (one is hardware agnostic for a start), for entirely different use cases, at entirely different costs. Checkerboarding was a pretty clever method for achieving the best results it could within the hardware limitations. DLSS is also a clever method for achieving a similar goal but using a different methodology and less hardware restrained. I don't think either company was thinking of them as competing technologies, and no sane human should either...

Looking forward to DLSS 3.0 and if AMD develop FidelityFX at all to compete.
 
Soldato
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Maybe they can compare it to the PS3 then,I assume it will look 1000x better.

PS3 doesn't do any image reconstruction, poor attempt at trolling.

On a more constructive note - the brilliant mind of Mark Cerny is clearly hard at work, as Sony files a patent for a machine learning image reconstruction technique.

http://www.freepatentsonline.com/WO2020148810A1.html

"An information processing device for acquiring a plurality of reference images obtained by imaging an object that is to be reproduced, acquiring a plurality of converted images obtained by enlarging or shrinking each of the plurality of reference images, executing machine learning using a plurality of images to be learned, as teaching data, that include the plurality of converted images, and generating pre-learned data that is used for generating a reproduction image that represents the appearance of the object."

I do hope the PS5 eventually gets something more comparable to the greatness of DLSS 2.0
 
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