Horizon Zero Dawn

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Joined
19 Apr 2013
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1,128
Location
Scotland
44 hours in and I think still with a good chunk of the main quests to do. And I've not touched the dlc yet. Really hooked on this and have been impressed with how well nothings becoming tedious.
 
Associate
Joined
26 Sep 2009
Posts
412
Just about to start a new play through myself. May I recommend turning auto aim off and changing your HUD settings to dynamic. IMO it makes for a far more immersive experience.
 
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Joined
21 Jun 2011
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London
HORIZON ZERO DAWN COMPLETE EDITION FOR PC - PATCH NOTES

PATCH 1.04 (HRZ-PCR 8/5921178 09:53 - WED SEP 02 2020)


KNOWN ISSUES

  • Some players are experiencing an out of memory error during the game optimization process.
  • Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
  • Some players are experiencing performance issues on specific GPUs or hardware combinations.
  • Some players are experiencing issues with Aloy's hair when the game is running above 30 FPS.
  • We're aware of and continue to investigate issues that are not yet solved on both the player-compiled lists by u/EvilMonkeySlayer and u/Rampage572 - thank you!

PATCH NOTES



Crash Fixes

  • Fixed a crash that could occur when users would create a new game and their save game slots were full.
  • Fixed a startup crash related to temp folder.
  • Fixed an AI crash that could occur during combat.
  • Fixed an AI crash in the EventMessageHandler.
  • Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel).
  • Fixed a crash when users would instantly back out when changing sliders in the Settings menu.
  • Fixed a crash that would occur when having the "Greetings" option open in photo mode and then exiting.
  • Potential fix for memory corruption in AI routines which could lead to crashes.
  • Potential fix for a GPU hang caused by a threading issue.
  • Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash.

Performance Improvements

  • General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement).
  • Improved performance of camera cuts in cinematics and conversations.

Other improvements

  • HDR - Fixed colour banding issues in HDR mode.
  • Mouse Controls - Fixed an issue where mouse sensitivity was incorrect when framerate wasn't constant.
  • Aiming - Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine.
  • Cutscenes - Fixed an issue where geometry and textures would pop in after camera cuts.
  • Adaptive Performance - Fixed an issue where lighting glitches would occur when turning on Adaptive Performance.
  • Volumetrics - Fixed an issue which could cause blinking artifacts in volumetric effects, like fog.
  • Reverb - Fixed several issues where excessive reverb was noticeable in specific quests.
  • Visibility - Fixed an issue which could sometimes cause geometry to briefly disappear after streaming.
https://www.guerrilla-games.com/play/horizon/patch#patch104


I'm not seeing any performance impact after running the benchmark.
 
Man of Honour
Joined
18 Oct 2002
Posts
100,331
Location
South Coast
New patch improved my native res performance in Ultra.

Previous:
Horizon_before.jpeg


New patch:
Horizon_after.jpeg


In actual gameplay it feels smoother all round.
 
Soldato
Joined
30 Jan 2007
Posts
15,435
Location
PA, USA (Orig UK)
Waiting for the bugs to be fixed, and it to drop in price. (I have a tendency to buy games and then not play them very long).

Impromptu three day camping trip, 500 dollars, no prob. 50 dollar game... arms flapping at the price! lol.
 
Caporegime
Joined
17 Jul 2010
Posts
25,735
Waiting for the bugs to be fixed, and it to drop in price. (I have a tendency to buy games and then not play them very long).

Impromptu three day camping trip, 500 dollars, no prob. 50 dollar game... arms flapping at the price! lol.

2080ti, £1,100. Game to play on it at 100+FPS, won't pay more than £20.
 

TNA

TNA

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Joined
13 Mar 2008
Posts
27,570
Location
Greater London
Waiting for it to drop to about a tenner. As I played and throughly enjoyed it on my PS4 Pro about 10 months ago. So would be nice to add to steam collection and play again sometime.
 
Associate
Joined
26 Sep 2009
Posts
412
I've noticed definite improvements in frame rate. At 1440p with everything but the below settings maxed out I get FPS of 70 - 90 in most places. Occasionally dropping to 60+ in the ruins. All in all I'm happy with how it runs.

Clouds: Normal
Reflections: Normal
Shadows: High
HBAO: High
 
Last edited:
Man of Honour
Joined
18 Oct 2002
Posts
100,331
Location
South Coast
I can safely say 3440x1440 on ultra is supremely playable at 60fps. Really enjoying it the new patch has made a world of difference. The aspect ratio on load still needs an ALT+ENTER double tap to fix but hey, game looks and runs great now so a minor annoyance I guess.

RTX 2070S with a 6700K, I'm confident for cyberpunk now given that it uses DLSS 2.0.
 
Associate
Joined
2 Jan 2016
Posts
1,482
Location
Yorkshire
Absolutely loving this, I am about 18 hours in and upto the last hour or so has been smooth sailing but performance is starting to dip and get worse the further I play! Hopefully it works itself out.
 
Associate
Joined
19 Feb 2006
Posts
1,932
Location
West Mids
So I'm slowly working my way through, just taking it easy and enjoying the ride.
Do you use the same bow throughout the entire game?
I see you can upgrade it slightly with the mods, but do you get a BFG bow at some point?

At the stage now where some machines are getting a chore to take down.
 
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