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DLSS a plug in for UE4

Caporegime
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24 Sep 2008
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Essex innit!
Nvidia's DLSS Tech is now an official Unreal Engine 4 Plugin
Nvidia has officially released its DLSS technology as an Unreal Engine 4 plugin, opening the technology to easier integration into one of gaming's most popular engines.

DLSS is Nvidia's method of delivering AI-enhanced visuals to PC gamers, utilising the power of their RTX Tensor cores and their deep learning neural network to deliver higher framerates in modern PC games and quality levels that are close to or better than native resolution rendering.

With DLSS, Nvidia RTX users can use the power of AI to turn a lower resolution image into a higher resolution output, reducing the work needed to generate high fidelity PC games to deliver higher levels of power efficiency or higher framerates. The image below showcases how DLSS# quality mode can impact Fortnite's PC performance, allowing the game to be played at Epic settings as more than 100 FPS at 4K.

Users of Unreal Engine 4.26 can now integrate DLSS into their games using Nvidia's official plugin, allowing developers to add this Geforce exclusive feature to their games with ease. This plugin could make the number of games with DLSS support explode over the coming years, which is great news for Nvidia.
https://www.overclock3d.net/news/so...mGkzEygNLWZ5VkPMakRH_AQrtOOY2jsk-zp55ONnRwuk0

Great stuff I say and more frames is welcomed and will allow for more demanding games to be made. RT can be used more often for a start and other techs like TressFX and PhysX (if that is still a thing in any guise) can be used. We are heading for cinema style games :)
 
Soldato
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21 Jan 2016
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And being able to add this to UE4 makes me moist!

Funny though isn't it, take any one bit in isolation and it looks fantastic but somehow when it all comes together it still manages to look un-natural "uncanny valley". Humans are irritatingly good at picking up tiny details in other human faces that makes even such a high fidelity model as that look a bit wrong in motion.
 
Soldato
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Funny though isn't it, take any one bit in isolation and it looks fantastic but somehow when it all comes together it still manages to look un-natural "uncanny valley". Humans are irritatingly good at picking up tiny details in other human faces that makes even such a high fidelity model as that look a bit wrong in motion.
The teeth on the metahuman demos is the biggest giveaway imo, they just look so fake, i think gums too. The rest seemed ok but not enough imperfections like a spot or scar or wrinkle.
 
Suspended
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18 Oct 2007
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1,862
unreal games were good back in the day of multiplayer but I just couldn’t be annoyed with multiplayer these days at all.

They were great until UT2004, then came the console version with UT3 and nobody gave a crap anymore, because it sucked.

The engine is still great though, or rather it has great potential.
 
Soldato
Joined
6 Feb 2019
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17,464
This is HUGE news

It means that every Unreal Engine 4 and 5 game can have DLSS support out of the box

This is what DLSS needs, in engine support that works on all its games

This has lit a fire under AMD's ass
 
Caporegime
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4 Jun 2009
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30,926
Great stuff indeed!

Seen a reddit comment on a video where apparently it is literally just the click of a button for developers to utilise dlss now :eek:

Might very well be the first tech. of nvidias that won't die a slow death :p ;)
 
Man of Honour
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Has it? Where are they commenting on this about? UE has always been more aligned with nVidia than AMD. So hardly surprising news.

It's big news for sure. It means that there will now be lots of games that can support DLSS than there would have been otherwise. If AMD want to compete as much as they would have prior to this in UE4 games they now need to continue to progress their overall hardware/software offering.
 
Associate
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8 Oct 2020
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2,281
It's big news for sure. It means that there will now be lots of games that can support DLSS than there would have been otherwise. If AMD want to compete as much as they would have prior to this in UE4 games they now need to continue to progress their overall hardware/software offering.

AMD are also at the mercy of Microsoft and Nvidia for providing the technology. I wonder whether they’ll ever be able to use DLSS or whether Nvidia have it locked down; might change with DirectML although who knows how good it’ll be at launch.
 
Soldato
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Scotland
AMD are also at the mercy of Microsoft and Nvidia for providing the technology. I wonder whether they’ll ever be able to use DLSS or whether Nvidia have it locked down; might change with DirectML although who knows how good it’ll be at launch.
They would have to licence it as DLSS is proprietary nVidia tech. AMD tend to go down the standards based route.
 
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