Caporegime
https://www.overclock3d.net/news/so...mGkzEygNLWZ5VkPMakRH_AQrtOOY2jsk-zp55ONnRwuk0Nvidia's DLSS Tech is now an official Unreal Engine 4 Plugin
Nvidia has officially released its DLSS technology as an Unreal Engine 4 plugin, opening the technology to easier integration into one of gaming's most popular engines.
DLSS is Nvidia's method of delivering AI-enhanced visuals to PC gamers, utilising the power of their RTX Tensor cores and their deep learning neural network to deliver higher framerates in modern PC games and quality levels that are close to or better than native resolution rendering.
With DLSS, Nvidia RTX users can use the power of AI to turn a lower resolution image into a higher resolution output, reducing the work needed to generate high fidelity PC games to deliver higher levels of power efficiency or higher framerates. The image below showcases how DLSS# quality mode can impact Fortnite's PC performance, allowing the game to be played at Epic settings as more than 100 FPS at 4K.
Users of Unreal Engine 4.26 can now integrate DLSS into their games using Nvidia's official plugin, allowing developers to add this Geforce exclusive feature to their games with ease. This plugin could make the number of games with DLSS support explode over the coming years, which is great news for Nvidia.
Great stuff I say and more frames is welcomed and will allow for more demanding games to be made. RT can be used more often for a start and other techs like TressFX and PhysX (if that is still a thing in any guise) can be used. We are heading for cinema style games