Soldato
You would usually call it a hidden gem after playing it. Or is gameplay second to implementing ray-tracing and DLSS?Never played the game TBH. Time to download it and test this hidden gem. In all its full glory
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You would usually call it a hidden gem after playing it. Or is gameplay second to implementing ray-tracing and DLSS?Never played the game TBH. Time to download it and test this hidden gem. In all its full glory
I'm sorry, I didn't know that upgrading the game to a newer engine with DX12 Ultimate support, adding 4k textures and a long list of new rayvtracing features costs $0 for the developer, I'm sure they already did all this work before the game launched and just kept it hidden away.
I'm not saying they should charge for it, I'm just saying they could have - many other developers have charged for enhanced editions of their game and this game's enhanced version is well above the new features that most enhanced games get
You would usually call it a hidden gem after playing it. Or is gameplay second to implementing ray-tracing and DLSS?
This was a choice they took, no one forced them to invest the time to do this. They’re probably doing it as a stepping stone to test out a new engine for their next game.
It appears to be the sole reason you’re playing it.Never played exodus. so its a hidden gem for me. Ray tracing and DLSS is just an extra cherry.
This should be right up @Rroff street
Not really into the Metro games - waiting to see footage as to how well they implement this one.
I heard PS5/Xbox won't have RT reflections. Is that true?
I had the shading slider down to 0.8, and in the Nv CP, the sharpness on 0.5, looked much better over using the DLSS, and gave about the same performance as it.
I heard PS5/Xbox won't have RT reflections. Is that true?