Soldato
Is there no benchmark thread for the enhanced edition since has its own tool and profiles?
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What CPU do you have? I get lower GPU usage when outside looking onto the wide open landscape like in your screenshot which obviously lowers the FPS, it's probably a CPU or driver overhead limitation. I have an AMD Ryzen 3900X and RTX 3080.Pretty sure amd improved their tessellation perf. after that and the crysis 2 fiasco.
I wouldn't say there is "no visual improvement".....
https://youtu.be/pYspV4SsWZ4?t=491
Unless are you referring to just tessellation part? Got a link to that if so. Remember that was the case for witcher 3 but didn't think they had the same over the top tessellation set for this too.
Some more quick screenshots, FPS dropped a bit when going back to the train, probably the lowest drop I have seen so far, usually, it is sitting nicely above 100 fps all times.
If you have in-game Vsync on turn it off, it breaks Gsync on my Dell S2716DG, locks FPS to 60 and introduces a lot of ghosting and sluggishness to the mouse movement. I had to force Vsync through the Nvidia control panel instead which works great. There are some stutters sometimes, although mostly small, but I think it's just the game loading assets in.I'm not getting great performance in this.
I am at 1400p and I have every turned up to the max.
Vrs is off and DLSS is balanced.
The GFE says those are my optimal settings.
It plays OK, but I do feel like the fps dips at times.
Nice to know that sorts the vsync as I noticed it would run at 60Hz 3840x2160 on my OLED yet 120Hz would work fine at 1440pIf you have in-game Vsync on turn it off, it breaks Gsync on my Dell S2716DG, locks FPS to 60 and introduces a lot of ghosting and sluggishness to the mouse movement. I had to force Vsync through the Nvidia control panel instead which works great. There are some stutters sometimes, although mostly small, but I think it's just the game loading assets in.
That looks bad, has to be a bug surely.All the screenshots for this new edition are basically a lie. The accumulation pass takes multiple seconds to finish, f.ex. any time you do outdoor-indoor transitions. What a joke.
https://i.imgur.com/gclpy6X.gifv
No, we have that effect (eye adaptation/adaptive exposure) in many games and it's closer to a second, not multiple. Check it out here for Far Cry 5 at the beginning of the video when he leaves the bunker: https://youtu.be/XuoZqb6BDc4Going from ultra bright outdoor area to a darker indoor area, I imagine that's the game replicating your eyes adjusting?
Nope, Nvidiamd is right. It's simply the technique they chose. The hardware isn't strong enough to get those results "instantly" so it's distributed over time. Happens with many effects in modern games but these new RT endeavours are taking it to an extreme. Sadly.That looks bad, has to be a bug surely.
It is not a bug it is the lack of hardware power, it takes some time for the GPU to calculate all the bounces for light. I don't understand why they have done it, if it can't be done in real time just don't do it, it looks pretty bad tbh.
Going from ultra bright outdoor area to a darker indoor area, I imagine that's the game replicating your eyes adjusting?
What CPU do you have? I get lower GPU usage when outside looking onto the wide open landscape like in your screenshot which obviously lowers the FPS, it's probably a CPU or driver overhead limitation. I have an AMD Ryzen 3900X and RTX 3080.
I have to say the game looks truly stunning at times.
DF also talked about this "artistic touch" in their review @27:40Ah interesting to know that it is a "limitation" of the tech as I also thought it was an "artistic" touch:
DF also talked about this "artistic touch" in their review @27:40
Right now the base game is roughly €12 when you buying the Humble Bundle Choice for May, and you get another 11 games included. Think that's the best price at the moment.Where seems to be the best place to pick this up, I assume Steam/Epic store are not the best?
That looks bad, has to be a bug surely.