Game Ready Driver 496.13 has been released.
Reminder: This driver does not support Kepler GPU per this article.
Effective October 2021, Game Ready Driver upgrades, including performance enhancements, new features, and bug fixes, will be available for systems utilizing Maxwell, Pascal, Turing, and Ampere-series GPUs.
Critical security updates will be available on systems utilizing desktop Kepler-series GPUs through September 2024. A complete list of desktop Kepler-series GeForce GPUs can be found
here.
New feature and fixes in driver 496.13:
Game Ready - This new Game Ready Driver provides support for Back 4 Blood, which utilizes NVIDIA DLSS to boost performance by up to 46% at 4K. In addition, this new Game Ready Driver offers support for the latest new titles and updates, including the launch of the Crysis Remastered Trilogy and Baldur's Gate 3 which utilize NVIDIA DLSS, as well as DLSS updates to Rise of the Tomb Raider, Shadow of the Tomb Raider, and Chivalry 2. Additionally, this release provides optimal support for The Riftbreaker and Sword and Fairy 7.
What’s New in Release 495
- NVIDIA Control Panel > Manage 3D Settings
- Added Shader Cache Size control to set the maximum amount of disk space to use for storing shader compiles.
- Vertical Sync options for Optimus notebook GPUs are now the same as for desktop GPUs.
Game Ready Driver Fixes (For full list of fixes please check out release notes)
- [GeForce RTX 3080]: The system does not boot with two Samsung Odyssey G70A 28" monitors are connected to the GPU. [3359697]
- [GeForce GTX 960]: The primary monitor lost after resume from sleep or shutdown. [3340905]
- [Windows 11]: The screen flashes once after switching to the discrete GPU-only mode in the NVIDIA Control Panel. [3330077]
- [Multiple Apps][Ansel/Freestyle]: Depth of field filter shows blurry characters. [200749545]
- [Notebook]: Vulkan test applications run on the integrated graphics processor instead of the discrete GPU. [200770322]
Game Ready Driver Important Open Issues (For full list of open issues please check out release notes)
- [Doom Eternal][HDR][FSR]: Eternal]: Texture across the game darkens and is unplayable after enabling HDR + FSR. [200776916]
- [Rise of the Tomb Raider]: Characters and background disappear and corruption is prominent when Anti-Aliasing is set to SSAA 2X and SSAA 4x. [200777463]
- [Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled.
- If this issue occurs, toggle the Windows HDR setting.
- [YouTube]: Video playback stutters while scrolling down the YouTube page. [3129705]
- Tom Clancy's The Division 2 may display graphical artifacts. [200754013]
- Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. [3338967]
- [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control Panel or after toggling G-Sync from the NVIDIA control panel. [200762998]
- To work around, click the mouse (right or left button). The mouse cursor will be sluggish for a few seconds before returning to normal operation.
- [NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4. [200779758
- [Windows 11]: Display goes blank when video is switched to full-screen with G-Sync enabled. [200778687]