*** The Official Battlefield 2042 thread***

Soldato
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Yeah I went back for a quick round of BF4 last nigh to see if it was rose tinted glasses and even on the most overused map, Shanghai, it felt more action packed and played better than all of my games on 2042

The grenade thing was particularly annoying.
 
Associate
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London(ish)
Haven't played it, but from the videos I've seen it looks like the map is very big and featureless. To be fair I only played BC2 then a little bit of BF3 beta so I'm not a hardcore BF player by any stretch, but I don't remember getting the same feeling from watching BF1 / 4 / 5. Anyone who's played it get that feeling?
 
Underboss
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I'm 100% on this... when i hit G just thorw the grenade... as by the time I've pulede it out then clicked my momentum has gone PLUS, when I throw one I don't still want to be on grenade I wanna be on gun it's cost me a few kills and deaths last night that did. Very clumsy and slow and never used to be like this.

why cant i directly throw my grenade. its year 2042 huh? press g, and then press left click to throw the bomb. how convenient. they try to reinvent fps game mechanics or what?

Huh?

kdLffbe.jpg
 
Associate
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Nott'm
Despite some of the somewhat expected Beta issues, its actually a fun game. I just find the map seems a bit too big, I feel like I spend too much of the match running to find people. Also the map they have chosen I dont actually like too much, hope the maps they introduce later are better.
 
Soldato
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Despite some of the somewhat expected Beta issues, its actually a fun game. I just find the map seems a bit too big, I feel like I spend too much of the match running to find people. Also the map they have chosen I dont actually like too much, hope the maps they introduce later are better.

Exactly this, far too much time spent with no action.
 
Soldato
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Game seems fun but all the people I know are reluctant to pay £50 for a multiplayer shooter when there is so much choice with free to play ones.
 
Soldato
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I was pleasantly surprised when I actually played it after hearing some bad things. Really enjoying it.

Yes the map is huge, too big, but the gameplay is good.

Vehicle control is a bit meh. Helis are annoying as hell just like always. Impossible to shoot down with the AA launcher.

I don't understand the Specialists and Loadout options though, so I can be a Sniper Specialist but with an Assault Loadout? What's the point in that?
 
Associate
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I played this with friends yesterday, and I had a blast. I've never been much of a Battlefield player, and think I probably wont enjoy the game if playing by myself.
 
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Man of Honour
Joined
17 Aug 2007
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29,044
I'm not understanding the map size complaints, people saying it takes too long to get to the action, I just dont get it. This isnt Call of Duty when you spawn 10m from an enemy, its Battlefield. If you go back to the origins of Battlefield it was all about huge maps where you travelled from objective to objective, thats the whole point of having vehicles (remember the 2 seater jeeps in BF1942 ?)

I played for 5 hours last night and I think the longest run I had was a few mins to run from the start HQ point to the nearest flag right at the start of the fight, most times I can respawn at a flag near the action or on a team-mate in the centre of the action. I truly just dont get it, if this was CoD or Counterstrike then yeah I could get that bigger maps where you have to travel between objective points might be a shock to the playerbase but its Battlefield and its whole selling point over CoD is that it has larger maps with vehicles. Small battlefield maps just make aircraft pointless because they cross the entire map in 2 seconds and it makes vehicles pointless because you can run from point to point in 30 seconds. I dont know, just feels like a lot of folk are trying to turn Battlefield into CoD
 
Man of Honour
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Vehicle control is a bit meh. Helis are annoying as hell just like always. Impossible to shoot down with the AA launcher.

Best way to deal with the heli's (and a lot of people havent worked this out yet) is to get a guy with a drone to use the drone EMP charge on the heli, you can lock down a heli for ages using that, makes it almost impossible for the heli to do anything except just sit there. Lock it down with the emp on a drone and then happily blow it away at your leisure with an AA launcher :)

I don't understand the Specialists and Loadout options though, so I can be a Sniper Specialist but with an Assault Loadout? What's the point in that?

Allows you to create a sort of hybrid class, you get the specialist specific items but can then mix and match that with other items. For instance my favourite loadout currently is the Medic specialist (think they are actually called Support) and then give it an assault rifle and a rocket launcher :)
 
Soldato
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Playing as the old lady medic made it a bit more fun but the map is still too large.

I don't want it to be arena based but I don't see the point in boasting about 128 player matches when it feels less action packed than the maps in BF4. I never really played them and thought they were too small. This beta map just seems like a less fun version of Golmund Railway. They could've made it 1/3rd smaller and it would've still felt huge and had action all over the place.
 
Soldato
Joined
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3,037
I'm not understanding the map size complaints, people saying it takes too long to get to the action, I just dont get it. This isnt Call of Duty when you spawn 10m from an enemy, its Battlefield. If you go back to the origins of Battlefield it was all about huge maps where you travelled from objective to objective, thats the whole point of having vehicles (remember the 2 seater jeeps in BF1942 ?)

I played for 5 hours last night and I think the longest run I had was a few mins to run from the start HQ point to the nearest flag right at the start of the fight, most times I can respawn at a flag near the action or on a team-mate in the centre of the action. I truly just dont get it, if this was CoD or Counterstrike then yeah I could get that bigger maps where you have to travel between objective points might be a shock to the playerbase but its Battlefield and its whole selling point over CoD is that it has larger maps with vehicles. Small battlefield maps just make aircraft pointless because they cross the entire map in 2 seconds and it makes vehicles pointless because you can run from point to point in 30 seconds. I dont know, just feels like a lot of folk are trying to turn Battlefield into CoD
I totally agree. People have been complaining that BF is turning into COD with tiny maps and no flanking opportunities. Dice brings back huge maps with a couple of minutes of travel at worse and people cry that there is not enough action.

Seems like everyone has the attention span of a goldfish these days.

Playing as the old lady medic made it a bit more fun but the map is still too large.

I don't want it to be arena based but I don't see the point in boasting about 128 player matches when it feels less action packed than the maps in BF4. I never really played them and thought they were too small. This beta map just seems like a less fun version of Golmund Railway. They could've made it 1/3rd smaller and it would've still felt huge and had action all over the place.

The scale is fantastic. I was defending a point from swarming enemies with my squad at an elevated position and I could also see another battle happening down at a point by the shore. That's what the 128 player matches is about.
 
Man of Honour
Joined
17 Aug 2007
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29,044
I totally agree. People have been complaining that BF is turning into COD with tiny maps and no flanking opportunities. Dice brings back huge maps with a couple of minutes of travel at worse and people cry that there is not enough action.

Seems like everyone has the attention span of a goldfish these days.

Thats the thing, at absolute most (and usually only right at the start of a match) its a couple minutes to run from one objective point to another. Amazes me that people think a couple of mins is too much. Once the match has begun I really dont understand why anyone thinks it takes too long to get to the action, you can just spawn at whichever flag has the fighting going on or spawn on a squad mate who is close to the fighting, in all the matches I played yesterday once the match was underway it was no more than 30 seconds to be in a fight from the moment I spawned in and often less than that if I was spawning at the contested point or on a squad mate. Surely we arent at a point in gaming these days where 30 seconds of inaction is too long , has the ADD really become that strong in us? This is probably the reason why so many matches are lost because nobody defends the flags, because their attention span means that they get bored sitting at a flag point when nobody is attacking it instead of realising that in order to win you have to both defend and attack, even if that means a lack of action if you are on the defending assigned squad
 
Caporegime
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On Ocuk
The scale is fantastic. I was defending a point from swarming enemies with my squad at an elevated position and I could also see another battle happening down at a point by the shore. That's what the 128 player matches is about.

Agreed! I was fighting a hard battle with a helicopter mowing people down defending a flag, whereas jets and other enemies were trying to take the center point. Battles to the left, battles to the right. Missed this so much
 
Permabanned
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30 Sep 2021
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Minas Morgul
dear people, since beta does not have resolution scale, i researched and found a way to increase res. scale with in-game console

you press " and console opens up and enter this value; render.resolutionscale 1.0

obviously, you need to set your own value. 1.3 for example is %130 etc. it works on the fly without any problem
 
Soldato
Joined
29 Jan 2015
Posts
4,904
Location
West Midlands
I'm not understanding the map size complaints, people saying it takes too long to get to the action, I just dont get it. This isnt Call of Duty when you spawn 10m from an enemy, its Battlefield. If you go back to the origins of Battlefield it was all about huge maps where you travelled from objective to objective, thats the whole point of having vehicles (remember the 2 seater jeeps in BF1942 ?)

I played for 5 hours last night and I think the longest run I had was a few mins to run from the start HQ point to the nearest flag right at the start of the fight, most times I can respawn at a flag near the action or on a team-mate in the centre of the action. I truly just dont get it, if this was CoD or Counterstrike then yeah I could get that bigger maps where you have to travel between objective points might be a shock to the playerbase but its Battlefield and its whole selling point over CoD is that it has larger maps with vehicles. Small battlefield maps just make aircraft pointless because they cross the entire map in 2 seconds and it makes vehicles pointless because you can run from point to point in 30 seconds. I dont know, just feels like a lot of folk are trying to turn Battlefield into CoD

The lack of vehicles don't help. Things like more quads wouldn't go a miss, quite boring just walking from spawn to the other side of a map because the guys in vehicles have already captured before you get there.
 
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