Is that a similar mode then?
effectively you would pick up cash along the map, or large deposits of cash from supply drops (hard drive in this case I guess). You would then have to either use a recovery balloon to “bank” a small amount of money, or use a randomly placed helicopter extraction marker to deposit the full amount of held money. Being kill would cause you to drop a large percentage of your money on the floor for other players to pick up.
Truth be told it wasn’t a bad mode, but it was never taken seriously. You could level up your guns in Plunder instead of Battle Royale (couple with respawning makes it easier), and there was no consequences to stat boards etc if you left a match early. Consequently, the matches were largely full of people sprinting for kills to level up guns, or just hopping in to Plunder for 5 minutes before their mate was ready to play Battle Royale.
The issue I have with additional game modes is that is splits the player base. It’s all well and good having Conquest, Rush and Hazard Zone, but if they all were 128 players, you’re gonna end up with more bots filling empty player spaces. Unless Hazard Zone is restricted to 16/24 players kind of thing like the TDM modes used to be.