It may be just my eyes but the maps seem very lacking in detail and all the buildings etc seem like rather bland boxes - again lacking in much detail. A solution to allow 128 players maybe ?
EA would be better of giving the community a 64/128 player server for a day and recording all footage for their Trailers would be far better gameplay
More scripted footage, some of it recycled, and some very obvious performance drops..
My suggestion for that ability would be to have it as nothing more than a pulse with no duration. So just a one-off in the moment only pulse, on a cooldown. The US military currently has a heartbeat sensor in development which will be able to pinpoint personnel, including out of sight personnel, via their heartbeats, so it wouldnt be a huge leap to think that some sort of heartbeat pulse sensor could be developed in the next 20 years. I think if it was just an in the moment short range pulse skill, which would do nothing more than pinpoint enemy personnel at that split second (and not show their movements etc) on a decent length cooldown, that would still be a useful skill whilst remaining not too powerful
More scripted footage, some of it recycled, and some very obvious performance drops..
This what I hate about gaming now. They are show casing ray tracing. Who gives a dam about graphics. I am sitting here playing transport tycoon. A game that was made in 1994! Gameplay is everything. 10 years ago it would be advertising the destruction model or new gameplay elements.
Also it doesn't change they are advertising something that isn't available to 90% of players
Having said that, sometimes I am still taken aback by graphics, like Kena Bridge of Spirits, which is one of the prettiest games I've played in recent times.