Soldato
- Joined
- 18 Oct 2002
- Posts
- 9,215
You can try and add some sharpness to it with Nvidia's game filters option, but fundamentally the difference is this: T2X both filmic and simple are temporal AA solutions, and so is DLSS, that means they will be blurrier/ghostier than SMAA 1x which does simple AA based on edge-detection. 1x means you'll have a sharper, rougher image but without the ghosting/blurriness, while with temporal solutions the image will have more stability in terms of shimmering, specular aliasing etc. with the trade-offs of blurring/ghosting.
The only ways to improve on that are: a) get so much GPU horse power that you can run with no AA and supersample the image (i.e. run at 5K); b) get more GPU power so that you can run at a higher fps and/or resolution with temporal solutions because unlike SMAA and the like they scale up in image quality as you increase resolutions and fps (because temporal solutions depend on the previous frames, so the quicker the frames the harder it will be to notice the frame-to-frame transitions etc).
Thank you for that excellent explanation.