No Sir... In my excitement and eagerness etc I just installed the waterblock and no sooner had I done that when I read the news about the 2080 Ti failure rate, felt sick put the card in my loop and voila... DOA
My 2080 Ti is DOA - I get a flash of a display at POST for a split second then the signal to the display port seems to terminate / fail and the monitor screen goes black / into power save mode and says no signal detected. My system throws up a bunch of ASUS Q-Codes on the motherboard LED and...
Bloody fantastic...
Just got a 2080 Ti FE and watercolor it yesterday / installed the EK block etc. Will be the weekend before I can put it into my loop and test it.
Am feeling sick.
Thanks Jinque, very much appreciated. I think I'll opt for a Samsung 970 Pro m.2 instead of the Optane.
It would be nice if Phanteks had a 300mm Riser option for the Evolv X - I know they have this one...
Question for you guys who've done a build with a vertically mounted GPU...
I'm going to be doing a build for a friend soon using the Evolv X (will post pics) and I'm going to be using a PCIE Intel Optane SSD, can anyone tell me if the 220mm GPU riser cable will block / prohibit using the lower...
I've read the G-Sync model, the XB273K is expected to retail at €1499 Euros / $1299 dollars - still seems very pricey for the spec.
https://techreport.com/news/34039/acer-xb273k-makes-4k-144-hz-and-g-sync-a-bit-more-accessible
No FALD, it uses edge lighting instead
400 nits instead of 1000
No...
I was wondering if these monitors are actually selling according to the manufacturers' sales forecasts or are they wondering why the channel sales figures are lower than expected?
They are great pieces of kit (reported 10bit image quality issues not withstanding) but those prices... I have...
https://forums.geforce.com/default/topic/923493/sli/dx12-missing-sli-support-/3/
Worth a read...
They have a poll asking "How satisfied are you with Nvidia's DX12 and SLI support" - 81% responded with 'Very Unsatisfied'.
For DX12 - if Devs now have responsibility for coding in SLI (mGPU)...
I had a Titan X Pascal SLI setup for about 6 months or so and during that time I also had the 21:9 34" G-Sync ASUS Ultra-wide monitor.
As others have said don't bother. For the vast majority of the time the 2nd GPU utilization was hovering around 0%. SLI just hasn't been getting any proper love...
I had SLI Titan X Pascal for about 6 months and when I saw that the utilization numbers for the second GPU were almost zero or thereabouts most of the time, it struck me that most of the games I was playing didn't support SLI and that it was a horrible waste of money. I sold off my second card...
I did ask on another thread if that game-play video might have been running @4K as it looked light one of those uber expensive new 4K 144Hz monitors from the size of the bezel but someone chimed in with a link, adamant that it was only a 1080p screen from ACER...
Still disappointing performance...
I was thinking that maybe Nvidia's supposed new commitment towards SLI support might have more to do with using the second card to improve Ray Tracing performance...
Very true and with AMD GPUs in all of those consoles, it really does mean that only a few games, specifically written first and foremostly for the PC will even adopt any of Nvidia's propitiatory 2080 tech.
Got a Titan X Pascal too, paid €1250 back in Aug 2016, water-cooled it and overclocked it and I get great frame-rates @1440p. I don't care about any of the announced titles supporting RT that much to fork out for a 2080Ti and even if that card offered a 100% increase in fps on non-RT games, what...
Another issue to consider...
Assuming you have a 1440p monitor and a 1080 / 1080Ti or Titan and are getting frame-rates that are over 100fps at the moment, even if the 2080Ti doubled those (on non Ray Tracing games), to really benefit you'd have to upgrade to one of those insanely priced 27"...
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