Sometimes, but not generally by anything from AMD in this case. Also that was prerelease or at least early microcode so some further improvements are likely.
Anyway I can cope with sometimes loosing 0.5 fps to get twice the storage performance.
Doesn't seem to allow image uploads. Do I have to reach a certain number of posts or something?
Also that's without adaptive boost and not maxed out at this point. Will update above figures later once I have run full optimisation.
Which it is GPU limited for pretty much any modern game at 2K+ resolution when you want max fps. The 11900K is commonly the best gaming fps option right now bar 240+fps @ 1080p esports type stuff.
Yes agree with all that. I swapped the motherboard first to the Hero XIII and for whatever reason with my previous 10900KN even with the latest BIOS it was not stable and kept refusing to boot to the correct graphics card and kept hanging / bluescreening which worried me somewhat. However as...
Price is +VAT.
I am upgrading from the 10900KF. For PCI-E 4 support and the fastest 2K+ resolution fps money can buy. Yes its not great value for money, but it is the best you can buy for that use right now.
As far as I know these are the first batch of KFs to reach the UK. Only the more...
Yep, looking forward to somewhat faster disk speeds amongst other benefits. Just swapped my motherboard to the Asus Rog Maximus Hero XIII and updated the BIOS ready to insert new CPU tomorrow. And it all worked and booted first time which is a relief!
Well if the ultimate is available in 1mm then 2 x 1mm. I didn't see that when i looked. It congeals so it doesn't matter how many layers. Anyway you need 2mm depth for memory pads on the 2 cards I have done and I believe that's typical.
And yes but they are not as good I believe but are cheaper.
4 layers of Gelid Solutions GP Ultimate 0.5mm (so 2mm total) is the best solution I have found to date for memory pads (on Rog Strix OC and Gigabyte Xtreme at least). This is mentioned above.
There was a bug in a recent Windows update that made FPS with DLSS very variable. It has been rolled back remotely by Microsoft so should no longer be an issue.
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