Associate
- Joined
- 6 Nov 2005
- Posts
- 173
SteveOBHave said:From what I am given to understand ATIs GPU physics kinda stomped all over Nvidias version in the demos and Nvidia have now gone all quiet on it. ATI is still in development but haven't produced a final product. Incedentally there are a number of motherboards out there that have 2 PCI-e x16 slots and one graphics expansion slot in them so there is obviously some level of industry anticipation.
So far Ageia does seem well placed to get a good hold on the PPU market if they can sort their proverbial out. The flip side, from my perspective, is that if they are going to compete with the opportunity of using a £40 GPU to do a similar job to the PhysX hardware they have two things to catch up on - lower price on the PhysX card and/or totally out of scale performance - but so much of that lays on the lap of the games developers that I believe Ageias PhysX hardware to still be a little precarious.
Good on them for covering bases a bit with making the API available as a software component - it certainly puts it on a more even keel with Havok.
I believe the first game that will support effect physics on the GPU is Hellgate London? This will make use of Havok FX an add on to the existing Havok API which I beleive will run on any shader model 3.0 graphics card.
This solution has been out fow a fair while now and as far as I can tell has not been very popular with developers judging by the lack of games and game engines that support it.
A reason for this may be that, as far as I know, the Havok API costs substantially more than the Ageia one. Developers are also required to pay an additional sum to be able to use GPU physics from Havok.
Ageia's API is free for non comercial use and for commercial PC titles that support the PPU.